Conference Call

GWJ Conference Call Episode 282

Microsoft Flight, SSX, Mass Effect ... 2, Rumors Had It, Emails and more!

This week Julian, Sean and Cory talk about rumors. At least, that's the word on the street.

To contact us, email [email protected]! Send us your thoughts on the show, pressing issues you want to talk about or whatever else is on your mind. You can even send a 30 second audio question or comment (MP3 format please) if you're so inclined.

Sponsor

Audible
Tech Thing Daily
Game Thing Daily
Good Old Games

SSX
Microsoft Flight
Mass Effect 2
[url=http://www.gamerswithjobs.com/node/1... Vita Thread]/url]

  • Subscribe with iTunes
  • Subscribe with RSS
  • Subscribe with Yahoo!
Download the official apps
  • Download the GWJ Conference Call app for Android
  • Download the GWJ Conference Call app for Android

Show credits

Music credits: 

Intro/Outtro Music - Ian Dorsch, Willowtree Audioworks

blink - (b-sides) - workbench-music.com - 0:28:58

backup - (b-sides) - workbench-music.com - 0:50:15

Comments

Sonicator wrote:
Bottle wrote:

Looks like your predictions were correct, guys. Lombardi says the "steam box" was just an internal build.

http://kotaku.com/5891697/shooting-d...

Uh-oh. I'm pretty sure that one of their predictions being right is a herald of the end-times. :-)

Well, it is 2012 after all.

Next thing you know those lunatics who are trying to breed a pure red cow will finally pull it off.

I enjoyed the discussion about rumors in the games industry. It's amazing how much PR and Marketing try to control the flow of information in big, corporate studios. I suppose it's instinctual - as long as you control the information, it's harder for the community and press to criticize your decisions. But smaller devs (and even confidant, larger studios) can have a great impact when speaking candidly and openly, building a rapport with the community instead of just issuing press releases. It certainly helps to create the image of genuine, invested developers engaging with the community as peers.

Bit of a tangent, but it's also interesting to hear how much marketing departments take credit if a game sells well. As if the merit of the game had no impact.

Polliwog wrote:

Bit of a tangent, but it's also interesting to hear how much marketing departments take credit if a game sells well. As if the merit of the game had no impact. ;)

Cyni-smythe says they're right.

Polliwog wrote:

I enjoyed the discussion about rumors in the games industry. It's amazing how much PR and Marketing try to control the flow of information in big, corporate studios. I suppose it's instinctual - as long as you control the information, it's harder for the community and press to criticize your decisions. But smaller devs (and even confidant, larger studios) can have a great impact when speaking candidly and openly, building a rapport with the community instead of just issuing press releases. It certainly helps to create the image of genuine, invested developers engaging with the community as peers.

I agree, and would only add that the part I bolded is still PR, it's just PR done well. The examples cited in the podcast are examples of PR/marketing done poorly.