GWJ Conference Call Episode 228

Conference Call

Marvel Vs. Capcom 3, Just Dance vs. Dance Central, Pinball, Boardgames Galore, Live From Rabitcon!, Your Emails and more!

This week Julian, Cory, Rob Zacny, Lara and Erik sit down live at rabbitcon to talk about all the games they've been playing!

To contact us, email [email protected]! Send us your thoughts on the show, pressing issues you want to talk about or whatever else is on your mind. You can even send a 30 second audio question or comment (MP3 format please) if you're so inclined. You can also submit a question or comment call in to our voicemail line at (612) 284-4563!

Sponsor

CastMedium
Game Thing Daily
Good Old Games

Marvel vs. Capcom 3

  • Subscribe with iTunes
  • Subscribe with RSS
  • Subscribe with Yahoo!
Download the official apps
  • Download the GWJ Conference Call app for Android
  • Download the GWJ Conference Call app for Android

Show credits

Music credits: 

Intro/Outtro Music - Ian Dorsch, Willowtree Audioworks

Samarra - Ian Dorsch - http://www.willowtreeaudio.com - 0:24:54

Black Gold - Ian Dorsch - http://www.willowtreeaudio.com - 0:56:10

Comments

I was hoping for "A deeply 3D 24.7 Megs."

I'm interested to track how my switch from rum to scotch affected my participation. Good, dark rum in the first half seems to have caused a lot of sitting back and stroking my beard.

That beard stroking was freakin' mesmerizing!

It was awkward when a beard-stroking feedback loop got started. Next time Lara, Cory, and Julian should just be forced to wear Gettysburg-style face-wigs so that they, too, can feel that wonderful sense of belonging.

I was hoping for a sound bite when someone mentioned "... he's a wizard."

The wizaaaaaard.

I know Kevin from the EN World message board back when D&D v3.0 came out. I expect, in addition to him being one of the most generous and kind person you could find, he may be one of the best DMs out there.

angramainyu wrote:

I know Kevin from the EN World message board back when D&D v3.0 came out.

Holy crappola. Hi there! Man, I haven't seen you in ages - you just made my day.

Incidentally, for folks who are interested, Fiasco's home is http://www.bullypulpitgames.com/ I think it's $12 or $15 on PDF. Cheap for the gameplay.

Dread can be found at http://www.tiltingatwindmills.net/ The PDF is about the same price as Fiasco. I warn you, though, if you get generic Jenga blocks your friends will probably mock you. I still get a hard time from my friends at GenCon for my Chinese "Solid Wood Jumbling Blocks."

Mutants & Masterminds is at http://www.greenronin.com/ A new edition just came out; we were playing 2e.

Rob Zacny wrote:

It was awkward when a beard-stroking feedback loop got started. Next time Lara, Cory, and Julian should just be forced to wear Gettysburg-style face-wigs so that they, too, can feel that wonderful sense of belonging.

Sure, you get a sense of belonging just being at Rabbitcon, but it's like the difference between home theater and IMAX.

Also, now I want to watch Gettysburg in IMAX.

If Cory thinks a dance is inappropriate, it's really inappropriate.

Edit: And really, Lara? Didn't you put the poor kid through enough during BSG last year? He curled up into a fetal position when he told Hedgewizard and me about it.

Rat Boy wrote:

Edit: And really, Lara? Didn't you put the poor kid through enough during BSG last year? He curled up into a fetal position when he told Hedgewizard and me about it.

You know, he likes to whine about how awful I was to him during that game, but as I recall, he was the one driving me to drink scotch straight from the bottle. Mmm. Tastes like Cylon betrayal.

I totally forgot I was there for the livecast. Wow, was it really that long?

Phalanges ftw!

I enjoyed immensely the RPG segment, are there any podcast out there that is about those story-hippie RPGs?

Hmm, the pinball machine sounds like Podunk death metal. Not like what you were describing.

I mean that's pretty cool and everything and I can see how that would wake you up when someone starts to play.

Ok, WHAT is the definition of a smelly-hippy-rpg?

Anything Julian likes.

KaterinLHC wrote:

Anything Julian likes.

Rimshot.

I missed the early parts of the live show so it was nice to listen in on the MvC3 and Dance game discussion.

Basically I'm of the prevailing opinion that if you're trying to "game" the system of a dancing game you're doing it completely wrong and in regards to Dance Central, if it can even be done, it's probably more difficult than just playing the game as intended.

Also, phalanges forever.

Speedhuntr wrote:

I missed the early parts of the live show so it was nice to listen in on the MvC3 and Dance game discussion.

Basically I'm of the prevailing opinion that if you're trying to "game" the system of a dancing game you're doing it completely wrong and in regards to Dance Central, if it can even be done, it's probably more difficult than just playing the game as intended.

Also, phalanges forever.

Phalanges bump.

As for gaming the system, I tip my hat once again to Leigh Alexander and declare, "Engagement is a choice." Players have to choose to play along.

Roger Travis, by the way, deserves a link. I'm also going to drop links the the Play The Past project and the Video Games and Human Values Initiative.

I want a new version of Lord of the Rings: Return of the King in which, after the forces of good suceed and Mount Doom is exploding, you hear Sauron's booming voice calling, "Oh yeah! Right!!"

Higgledy wrote:

I want a new version of Lord of the Rings: Return of the King in which, after the forces of good suceed and Mount Doom is exploding, you hear Sauron's booming voice calling, "Oh yeah! Right!!"

Or they do Boromir's idea of flinging the ring into Mt. Doom via a catapult.

Rat Boy wrote:
Higgledy wrote:

I want a new version of Lord of the Rings: Return of the King in which, after the forces of good suceed and Mount Doom is exploding, you hear Sauron's booming voice calling, "Oh yeah! Right!!"

Or they do Boromir's idea of flinging the ring into Mt. Doom via a catapult.

With or without the stabilizing weights attached to the ring?

cube wrote:

With or without the stabilizing weights attached to the ring?

Problem is, the best engineers in Middle-Earth were working for Saruman, making it that much harder for the Free Peoples to find the best way to stabilize the trajectory.

Lara,
I don't think you gave Dance Central a fair shake. It sounds like you played two very similar songs (probably by random accident) and so they appeared very similar. Most of the first 5 or so songs are easy and very similar in "style". So, if you did Poker Face and then tried Teach Me How to Jerk - that would be a completely different experience and moves. Then you could do Down and have another completely different experience. Also, while I think the "easy" songs are good and well done, they defeniately don't feel "unique", so-to-speak, as a lot of their moves are, well, easy. Once you get beyond them it really starts to diversify, and get hard.

Shoal07 wrote:

Lara,
I don't think you gave Dance Central a fair shake. It sounds like you played two very similar songs (probably by random accident) and so they appeared very similar. Most of the first 5 or so songs are easy and very similar in "style". So, if you did Poker Face and then tried Teach Me How to Jerk - that would be a completely different experience and moves. Then you could do Down and have another completely different experience. Also, while I think the "easy" songs are good and well done, they defeniately don't feel "unique", so-to-speak, as a lot of their moves are, well, easy. Once you get beyond them it really starts to diversify, and get hard.

Folks played through all the songs, though never above medium difficulty. It struck me that you weren't so much club dancing as taking on the role of a background dancer in a music video or stage performance.

I will say to the game's credit (besides how polished it is), that the moves do tie to the music and the lyrics. Many songs seemed to have a characteristic move associated with the chorus (I believe the "Push It" move is from the original video, but can't confirm that as a trend).

Shoal07 wrote:

Lara,
I don't think you gave Dance Central a fair shake. It sounds like you played two very similar songs (probably by random accident) and so they appeared very similar. Most of the first 5 or so songs are easy and very similar in "style". So, if you did Poker Face and then tried Teach Me How to Jerk - that would be a completely different experience and moves. Then you could do Down and have another completely different experience. Also, while I think the "easy" songs are good and well done, they defeniately don't feel "unique", so-to-speak, as a lot of their moves are, well, easy. Once you get beyond them it really starts to diversify, and get hard.

1) I may have only danced two songs -- Poker Face and Push It -- but I watched the game being played for hours. It was on more than Rock Band.

2) I never said the game was repetitive. I said "interchangeable". Dance Central, for all its strong points, isn't as thematically choreographed as the Just Dance games are. Whether that matters to you or not is probably a reflection of how much of a dance-snob you are, but I'd wager for most people, it makes no difference. Most players won't care one whit whether the dance moves tie back into the lyrics or the historical context of the song itself; frankly, most of the time if I'm out dancing, I don't either. But I just appreciated the extra step the Just Dance dev team took in tying their choreography back to theme.

3) Did you miss the part where I said "In every other respect, Dance Central blows Just Dance out of the water"?

KaterinLHC wrote:
Shoal07 wrote:

Lara,
I don't think you gave Dance Central a fair shake. It sounds like you played two very similar songs (probably by random accident) and so they appeared very similar. Most of the first 5 or so songs are easy and very similar in "style". So, if you did Poker Face and then tried Teach Me How to Jerk - that would be a completely different experience and moves. Then you could do Down and have another completely different experience. Also, while I think the "easy" songs are good and well done, they defeniately don't feel "unique", so-to-speak, as a lot of their moves are, well, easy. Once you get beyond them it really starts to diversify, and get hard.

1) I may have only danced two songs -- Poker Face and Push It -- but I watched the game being played for hours. It was on more than Rock Band.

2) I never said the game was repetitive. I said "interchangeable". Dance Central, for all its strong points, isn't as thematically choreographed as the Just Dance games are. Whether that matters to you or not is probably a reflection of how much of a dance-snob you are, but I'd wager for most people, it makes no difference. Most players won't care one whit whether the dance moves tie back into the lyrics or the historical context of the song itself; frankly, most of the time if I'm out dancing, I don't either. But I just appreciated the extra step the Just Dance dev team took in tying their choreography back to theme.

3) Did you miss the part where I said "In every other respect, Dance Central blows Just Dance out of the water"?

2) I think the dance choreography ties into the songs I have been playing quite well (but I haven't played most, yet).

3) Yes, I did.

"When I am successful, I have no idea why." That is how I feel about fighting games and my life in general.

I am with Lara on Xenophobe. Once the game started to repeat levels on the old NES, I was done with it. DONE!

Properly pronouncing "Mario" is always good. It will never happen again.

Byzantium sounds like a game Snoop Dogg would play.

The pace of the show took a sharp drop in the last third. Apparently the beverages were working.

burntham77 wrote:

The pace of the show took a sharp drop in the last third. Apparently the beverages were working.

Someone decided it was time for me to talk. I was a bit distracted by Zacny's pantomiming that he could no longer feel his face.

Yeah, the wheels started to fall off the bus at the end. It was quite funny though.

Did anyone figure out what that game was? The one mentioned that was supposed to be cut out of the podcast, but wasn't.

MrDeVil909 wrote:

Did anyone figure out what that game was? The one mentioned that was supposed to be cut out of the podcast, but wasn't.

The rafting game? I'm curious about that, too.