GWJ Conference Call Episode 224

Conference Call


Little Big Planet 2, DC Universe Online, Neptune's Pride, Minecraft Update, Your Twitter Questions (our LIGHTNING ROUND), Your Emails and more!

This week Shawn, Julian, Elysium and Rob tackle your hard hitting Twitter questions!

To contact us, email [email protected]! Send us your thoughts on the show, pressing issues you want to talk about or whatever else is on your mind. You can even send a 30 second audio question or comment (MP3 format please) if you're so inclined. You can also submit a question or comment call in to our voicemail line at (612) 284-4563!

Sponsor

CastMedium
Good Old Games

Little Big Planet 2
Neptune's Pride
DC Universe Online
The Invisible Eyeball Game Mechanics Post

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Show credits

Music credits: 

Intro/Outtro Music - Ian Dorsch, Willowtree Audioworks

Still Alive - Portal/Minecraft - http://www.youtube.com/watch?v=qG9SP... - 32:32

Birthday Cake - Lucky Ghost - http://luckyghost.com/ - 56:48

Comments

I am early on in the show and it appears the LBP talk is over- no mention of the website integration. Any of you check out LBP.me ? Its really a sweet interface and great for finding good levels.

LarryC wrote:
I'm not feeling any hype around the 3DS, so my feeling is that Nintendo is actually planning to launch it soft, present its software as store demos, and then gauge how hard they're going to push it based on initial reactions to 3D gaming proofs of concept.

In that sense, Nintendo is being very timid and not at all aggressive. The iPod/iPhone may eventually eat a significant part of their market share, but their markets are not coterminus - there is some competition, but some things only an iPhone can do, and some things only a DS can do.

In Japan, preorders effectively sold out before they were available with more people than the available 250 systems being offered. There were lines forming on the streets. That also was not an isolated incident and there have been reports that smaller retailers will likely not be able to get any systems at launch. That sounds pretty hyped to me, at least for the land that matters most to Nintendo as a company.

Scratched wrote:
ilduce620 wrote:
Now that I've actually listened to the show (and a great one, as always...), I had a question. Have you checked out the LittleBigPlanet 2 website, http://lpb.me? I heard Jeff Gerstmann talking about it on this week's Giant Bombcast and he thought that the most innovative thing about the game was the website.

...


The thing is, that's a crutch for the in-game level browsing being poor. I think the same thing about the Xbox marketplace

Not sure I agree with that. I mean, I guess I do to an extent, but I'd agree more if we were talking about 10 levels. Heck, even 100 levels. But when we're talking over 1,000,000 levels (literally, and that's just from the first game that's been transferred over), I'd find it very difficult to find what I want without using a mouse and keyboard. You could use the console interface to find the best ones, but what if you want to find a crappy one? The same goes for XBL Marketplace or PSN, or iPhone App Store: it can be easy to find the top content, but what if you really want a game that wasn't beloved by everyone? It can be a real chore to find stuff that isn't in the top 10 or top 20.

Personally, I think this is an excellent trend, yet again, I haven't actually played the game or browsed the website thoroughly.

To broaden it out a bit, I feel the same about many interfaces. If you're putting a certain type of task on a platform with a certain input method, you need to find the best way to use that input method to do that task. That goes for anything, like store browsing, web browsing, inventory management, targeting, commanding troops, and so on.

Just as using a touch screen tablet to browse the web is done differently to on a mouse/keyboard desktop so that it feels native and second nature on that platform, browsing content in various games must be adapted to that platform. It's like a console game coming to PC and people recommending to use a joypad or RTS games on console, it sort of works but isn't adapted to the platform and will be second best to solutions that are.

Scratched wrote:
To broaden it out a bit, I feel the same about many interfaces. If you're putting a certain type of task on a platform with a certain input method, you need to find the best way to use that input method to do that task. That goes for anything, like store browsing, web browsing, inventory management, targeting, commanding troops, and so on.

Just as using a touch screen tablet to browse the web is done differently to on a mouse/keyboard desktop so that it feels native and second nature on that platform, browsing content in various games must be adapted to that platform. It's like a console game coming to PC and people recommending to use a joypad or RTS games on console, it sort of works but isn't adapted to the platform and will be second best to solutions that are.

I can agree with that sentiment. Certainly, the user experience is enhanced by being able to navigate a given piece of software without having to use a separate piece of software. As in, if I want to edit an image, I want to do it all in Photoshop, not have to run some separate file conversion or mastering software before I import the image into Photoshop.

I guess I'm saying that if LittleBigPlanet 1 or 2 were simply made up of the Media Molecule levels, it would be stupid to have to navigate to their levels on a website and then play them on your PS3. That would be an utter failure of game navigation. But when you throw literally 1,000,000+ levels into the mix, navigating them with a controller can be ridiculous. What if I want to find all of the Mario-based LBP levels? I could search for "Mario" on the PS3 interface and use the controller to find all of the Mario-based levels (probably 100,000 of them...) and then look at each one and their reviews (reading them...) using my TV. You could do that, and probably can in the game. I just think I'd prefer to do that from my web browser when I can type out "Mario" on my keyboard, use my mousewheel to scroll, and have a cup of coffee while I watch video previews of each level...then click "Like" or "Add To Queue" and have it automatically added to my PS3 so I don't have to use a controller to navigate.

Again, I think I agree with you on this point, with regards to games and stores in general. I just don't want to navigate that many different levels on my PS3. When I sit on my couch in front of my TV, I want to play games on my PS3.

Does anyone have a link to the iphone/PC game that was talked about during the show? I keep searching for "I Just Died Again", but that's not right. What I do remember is that the game featured [plays on words] and [made you think in about 10 minutes]. Thanks!

Ancillas wrote:
Does anyone have a link to the iphone/PC game that was talked about during the show? I keep searching for "I Just Died Again", but that's not right. What I do remember is that the game featured [plays on words] and [made you think in about 10 minutes]. Thanks!

Here you go.

http://itunes.apple.com/us/app/today...

*edit*

Oh, and here's the pc one.

http://www.ludomancy.com/games/today...

As to my point about us moving to a mobile "Gamescape" (glad you like the word) with the announcement of the 3DS and now the PSP2 and the imminent announcement of iPad 2 and iPhone 5 there is a decided lack of new console info.

One thing about the PSP2 is that there should be some sharing of development resources between games developed for that and the PS3, similar to cross platform development. What no one wants is to pay for the costs of making a new higher tier of game development, a lot of companies are struggling to make current generation games pay well. Everyone wants a new shiny thing, I'm sure artists would love to stretch their legs with more hardware (even a bit more memory), but everyone wants someone else to pay for it.

As to my point about us moving to a mobile "Gamescape" (glad you like the word) with the announcement of the 3DS and now the PSP2 and the imminent announcement of iPad 2 and iPhone 5 there is a decided lack of new console info.

I would marry the idea of lack of enthusiasm for new hardware with lack of enthusiasm for a console experience.

Elysium wrote:
As to my point about us moving to a mobile "Gamescape" (glad you like the word) with the announcement of the 3DS and now the PSP2 and the imminent announcement of iPad 2 and iPhone 5 there is a decided lack of new console info.

I would marry the idea of lack of enthusiasm for new hardware with lack of enthusiasm for a console experience.

Gosh I hope it stays that way. I've always hated the trend of "here's this awesome console. Play it. Love it. Now throw it out because we're not making games for it anymore" all within three to five years.

Even when I could afford to drop several hundred bucks on a new console every five years I didn't.

DCUO is pretty neat so far, but I am not sure it is worth 15 dollars per month.

I like when people say "definitely probably." I do that occasionally, because sometimes I am completely certain that something might be true.

"When the game gets back to having a point..." Way to sell it.

I am so excited about Mass Effect 3, I went back and re-played Baldur's Gate. Yeah, so sit on THAT and spin.

"It was the first time I had a clan experience."

"I haven't punched a controller in like… a week?"

"In un dated." Silly Northerner.

Not enjoying the game, but still wanting that "ding"… that sums up the original EverQuest pretty accurately.

"I'm going to buy one, but I'm an idiot."