GWJ Conference Call Episode 214

Conference Call

Half-Life, Thief: The Dark Project, Everquest Beta, Legend of Zelda: Ocarina of Time, Baldur's Gate, The Best Games of 98, The Future of PC Gaming, Your Emails and more!

What would happen if the GWJ Conference Call was recorded in 1998? Let's find out!

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Show credits

Music credits: 

Intro/Outtro Music - Ian Dorsch, Willowtree Audioworks

Everquest Main Theme - Sony Online Entertainment - http://www.everquest.com/everquest.vm - 31:04
Fallout 2 Main Theme (Louis Armstrong - A kiss to Build a Dream on) - Interplay - http://www.interplay.com/ - 1:00:53

Comments

I look forward to the show recorded to sound like it's 12 years in the future.

Brilliant!
Though Certis, I think you showed your hand a little dropping headcrab in the HL talk.

Roke wrote:

Well that was a fantastic episode.

My favourite part was the $15/month Everquest subscription fee because of the crummy Canadian dollar.

Yeah, that seemed like a great recovery!

I'm still not sure I "get" this little trip through the way back machine, but it's certainly been... interesting.

Okay, you guys are never allowed to pooh-pooh Internet April fools jokes. Ever.

ClockworkHouse wrote:
OzymandiasAV wrote:

[font=Impact][size=18]What's up, GWJ? The new site is SWEET and earns some major dap by moving out of the old ezboards, for real. I hope you can find a way to stream the show through something else other than Real Audio, though. (Yeah, I know that like peeps can just install Realplayer through their 98 disc, but that application is the most bloated piece of ish out there.) Maybe you can release it in a MP3 song file? I downloaded a couple tracks from Spacehog's Chinese Album off a website that was set up like in a couple of hours with Gozilla, no sweatin' it.[/size][/font]

[font=Impact][size=18]Anyway, the show was P.H.A.T. as always, but where was the [color=green]GLIDE[/color] in that 3D accelerator discussion? My rig can take any protocol to Mega Mountain, but when I run Q2 benchmarks, it just don't get any cleaner or faster than running on 3Dfx's juice. Even the pocket protectors at Tom's Hardware are talking like how the lack of CPU overhead makes Glide all that and a bag of chips for Unreal:[/size][/font]

IMAGE(http://img.tomshardware.com/us/1998/10/07/nvidia_vs/image56.gif)

[font=Impact][size=18]I know you guys probably don't take your PC gaming seriously -- after all, you Gamers got Jobs to worry about, LOL -- but there really ain't a question that 3Dfx is leading the 3D charge the rest of the way, is there? All those open protocols are going to school Glide's sheer advantage in performance? SIIIKE.[/size][/font]

[font=Impact][size=18]And voice acting in a FINAL FANTASY game? Just like how Take Two thought that Christopher Walken could save Ripper, right? AS IF. And they're already talking about making the next Final Fantasy a "love story" anyway. That's sooooooo cheese.[/size][/font]

[font=Impact][size=18]Anyway, time to
R
O
L
L
out and kick some XvT. Peace...[/size][/font]
_____________________________________________________

[font=Impact][size=18][color=green]I[/color][color=red]C[/color][color=green]Q[/color]: 2642292[/size][/font]

[font=Impact][size=18]//!©|<3|) ®!9≥:
Pentium II 450mhz, RIVA 128, Voodoo2 12MB
- Quake 2 [color=red]58fps[/color]
- Shogo [color=red]52fps[/color][/size][/font]

[font=Impact][size=18]"I met a gypsy and she hipped me to some life game
To stimulate then activate the left and right brain
Said baby boy you only funky as your last cut
You focus on the past your @$$'ll be a has what"
[/size][/font]

IMAGE(http://screenshot.xfire.com/clan_logo/160/tiefighter.jpg?v=82d3)

This post deserves a round of applause.

No kidding - the sig alone is awesome. In other news...

[font=Comic Sans MS][size=16]Hey guys, have you seen the screenshots of this game Starsiege Tribes? It looks wicked sweet - I hear it's got vehicles weapons and flags.
IMAGE(http://www.crunchgear.com/wp-content/uploads/2009/03/tribes.jpg)
[/size][/font]

Pirate Bob wrote:

[font=Comic Sans MS][size=16]Hey guys, have you seen the screenshots of this game Starsiege Tribes? It looks wicked sweet - I hear it's got vehicles weapons and flags.
[/size][/font]

Jeez. Sounds complicated, yo.

Great stuff, must have been a blast. Like most of my favorite games, the real joy came from all the details. Y2K, RIVA, your first DSL connection, MUDs, different living situations, getting the parents to buy you games, and your various incredulities toward coming trends. So many details I would have had trouble remembering on my own, really served to make me feel old. I used to think of 1998 as not too long ago...thinking about it in this light, it seems like a lifetime has passed.

Gotta say, after a while it all made me a bit antsy, like when you visit your grandparents and they make you play in the yard because they don't have anything modern to do.

Great job staying in character as well. Did you take a lot of breaks to google topics that came up?

What's next? Maybe a podcast from 2020?

*edit: I just realized I sound like I'm maybe dissing, but I really enjoyed it. Thanks!

You know, if the GWJ folks decide to do another time travel week, 2004 would be a decent pick. It was a hell of a gaming year, like '98.

gore wrote:
Roke wrote:

Well that was a fantastic episode.

My favourite part was the $15/month Everquest subscription fee because of the crummy Canadian dollar.

Yeah, that seemed like a great recovery!

I'm still not sure I "get" this little trip through the way back machine, but it's certainly been... interesting.

That wasn't a mistake or recovery. Shawn and I are Canadian and it cost us 15 bucks a month to play Everquest. Sean just pointed out that it was 10 American and thought we were crazy, but it's true.

I'm just glad a lot of you enjoyed it. We had so much fun doing the show.

Quintin_Stone wrote:
Pirate Bob wrote:

[font=Comic Sans MS][size=16]Hey guys, have you seen the screenshots of this game Starsiege Tribes? It looks wicked sweet - I hear it's got vehicles weapons and flags.
[/size][/font]

Jeez. Sounds complicated, yo.

Sounds like we can't have any idea what Tribes is.

Great show, the Console vs PC thing went on a little long and 1998 Shawn didn't seem to rule the podcast with his dictatorial iron fist the 2010 Shawn does, but I really enjoyed it.

Explaining Half Life to Lara was the high point though, and now you guys have made me want to play Baldur's Gate again.

I think the comment about $1800 buying two Voodoo2s for SLI means you got ripped off. I pre-ordered mine at Circuit City for $300.

How did you get such great sound quality? It's 1998, shouldn't we be hearing the scratch of a gramaphone along with you guys' dulcet tones?

One Word:
Brilliant!

I enjoyed how even "back then" they brushed right over a Japanese game often considered the greatest game of all time to talk about Western games. Oh GWJ. I love you so... even though I prefer Japanese style games.

So yeah, I've been listenning to CWJ podcast off and on for a year but within the last six months I've made it a regular. So, when I started listening to this episode, I was like, wow, i guess this is a re-run...but boy, 98 must have been a great year. So yeah, totally got me. Loved it though. REALLY GOOD JOB.

I played Half-Life right after I got a hot new gaming rig with a pair of Voodoo2 1000's (I think they were), a Creative SoundBlaster Live (5.1?) and a great set of surround sound speakers. (4.1 as I don't even think 5.1 existed yet.) The first time a head crab jumped at me from behind and it played out from the rear speakers .. I physically turned my head around to see what the hell was happening. I knew I had witnessed the pinnacle of gaming. It just couldn't get any better than that.

Gaald wrote:

That wasn't a mistake or recovery. Shawn and I are Canadian and it cost us 15 bucks a month to play Everquest. Sean just pointed out that it was 10 American and thought we were crazy, but it's true.

I'm just glad a lot of you enjoyed it. We had so much fun doing the show.

Wow, that's totally nuts. It's amazing how much that exchange rate has shifted in the past 12 years (really, I had no idea), and that kind of detail makes the show that much more authentic.

Was this a game specific thing, or was that the rate in general? I know American game companies like to gouge Europeans irrespective of the actual exchange rate.

Gaald wrote:

I'm just glad a lot of you enjoyed it. We had so much fun doing the show.

As much as I picked nits up-thread, you all did a great job this week.

Kudos guys! This week's podcast was incredibly fun. Keep up the great work.

?

Can anyone say self-indulgent?

Phew. Glad that's over. I only just managed to hang on through the long discussion over obsolete video card technology.

Looking forward to the resumption of normal service next week.

/ lone dissenter

Jonman wrote:

Can anyone say self-indulgent?

Phew. Glad that's over. I only just managed to hang on through the long discussion over obsolete video card technology.

Looking forward to the resumption of normal service next week.

/ lone dissenter

That's two of us, buddy.

You wanna be Waldorf or Statler?

I gotta say I found the whole 1998 thing a little cringeworthy. I'm sure freeform roleplaying is fun to do but I found it less fun to listen to.

Best. Podcast. Ever.

I've been a listener for a while, but I had to register to post a comment on this thread. It must've been a lot of fun to record, and was a blast to hear. I liked how you kept it straight in the beginning, then started to have fun with it as the show went on. Zombies? Voice Acting? Never!

Thanks for including us in your role playing game/performance art/period piece!

Jonman wrote:

Can anyone say self-indulgent?

Phew. Glad that's over. I only just managed to hang on through the long discussion over obsolete video card technology.

Looking forward to the resumption of normal service next week.

/ lone dissenter

The entire podcast enterprise is self-indulgent, you're just along for the ride.

Maq wrote:
Jonman wrote:

Can anyone say self-indulgent?

Phew. Glad that's over. I only just managed to hang on through the long discussion over obsolete video card technology.

Looking forward to the resumption of normal service next week.

/ lone dissenter

That's two of us, buddy.

You wanna be Waldorf or Statler?

What I wanna be is deaf!

*laughtrack*

Certis wrote:

The entire podcast enterprise is self-indulgent, you're just along for the ride. :drink:

Good point, well made.

This is the episode that propels CC into greatness. Like This American Life great.

I've been listening and lurking for quite a while now, but I was compelled to register after hearing this episode. It really brought me back to my younger days. After the initial "huh?" moment with the Half Life talk (as I kept checking my S9 for the date), I couldn't keep myself from smiling like a creep here at my work desk.

This was an absolutely wonderful episode that further cemented GWJ as my favourite gaming podcast. Thanks for making my day!

I imagine this episode will polarize your audience.

It's clear you guys had a blast making this episode, but I had to force myself to keep listening. My friend who listens to every episode the day it comes out stopped about half way through. With the goal of trying to give some constructive criticism here, we talked about why we weren't enjoying ourselves:

- A lot of the dialog seemed scripted or forced; the natural "banter" you guys have that makes the show enjoyable just wasn't there the way it usually is. I suspect because you had to try so hard to stay in character. The arguments seemed a bit forced as well.

- A few too many predictions about the future.

- It's great to talk about old games sometimes, but we were missing a large chunk of the discussion, which is the historical perspective and the influence these games had.

- The whole thing just went on a bit long, especially for someone who is expecting a regular show.

- I did enjoy Rob slip up and say "Everquest 2" at one point.

I should mention that I was a PC gamer (and got cable internet for the sole purpose of playing Everquest in 99!) in the 90's so I knew what you were talking about.

So great idea and gratz on trying something new, but I'm happy to wait until 2022 for another episode like this one. ;p

It's definitely been polarizing, but I expected that. No worries, marzipan.

A bunch of people have asked here and on Twitter so it's probably worth mentioning that the show was 100% not scripted. Researched for sure, but it was pretty much an unscripted one-take aside from our usual screw ups