GWJ Conference Call Episode 202

Conference Call

Lara Croft: Guardian of Light, Recettear, Minecraft, iPad Games, Surviving Conventions, Your Emails and more!

This week Shawn, Julian, Cory and Jonathan talk about surviving conventions. Cory also gripes about his needs. He is met with stony silence.

To contact us, email [email protected]! Send us your thoughts on the show, pressing issues you want to talk about or whatever else is on your mind. You can even send a 30 second audio question or comment (MP3 format please) if you're so inclined. You can also submit a question or comment call in to our voicemail line at (612) 284-4563!

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Show credits

Music credits: 

Intro/Outtro Music - Ian Dorsch, Willowtree Audioworks

de la terre a la cime - (zoo) - workbench-music.com - 0:35:30

equinox - (b-sides) - workbench-music.com - 0:50:55

Comments

I miss "Podunk Stomp"

Anyway, about minecraft... You were playing the free version perhaps? I think it only has the creative mode and not the survival mode which has the monsters, the crafting and stuff.

Loving Monday Night Combat with the GWJ crew. It's got more depth than I first thought. So if you just played the tutorial and maybe just a bit more, it needs a bit more time IMO.

django wrote:

I miss "Podunk Stomp"

I was just thinking this.

Dear Jonathan,
I like variety, I have enjoyed some of the musical interludes you have placed into the shows since taking over production duties. But please add some Podunk back into the rotation. Los Pistoleros would be nice.
Thanks.

Oh yeah, Rabbit, the only TF2 hole there is, is you not playing TF2 with us.

django wrote:

Anyway, about minecraft... You were playing the free version perhaps? I think it only has the creative mode and not the survival mode which has the monsters, the crafting and stuff.

Yeah, gotta pay the $10 to get the monsters ... and the insanely complex trigger system (which, I might add, you really don't need to use, ever, to do some cool stuff). Also have to play with the difficulty turned to something other than Peaceful.

Anyway, yeah, Dwarf Fortress 3d comes about as close as any other description for the game that I've heard.

Edit: And to be honest, I didn't get the appeal of the game until I actually played it. Before that it just seemed too abstract and, well, pointless.

Nightmare wrote:

Dear Jonathan,
I like variety, I have enjoyed some of the musical interludes you have placed into the shows since taking over production duties. But please add some Podunk back into the rotation. Los Pistoleros would be nice.
Thanks.

Roger that!

While I'm really turned off by the anime aesthetic, Recettear looks pretty awesome! I watched a couple of YouTube videos of it at work and the concept looks very unique and fun. I'll grab the demo when I get home. I'm hoping it doesn't have the typical Japanese design element of suddenly becoming insanely hard and requiring hours of grinding to advance beyond a certain point.

Jonathan Downin wrote:
Nightmare wrote:

Dear Jonathan,
I like variety, I have enjoyed some of the musical interludes you have placed into the shows since taking over production duties. But please add some Podunk back into the rotation. Los Pistoleros would be nice.
Thanks.

Roger that!

I appreciate it!

garion333 wrote:

I didn't get the appeal of the game until I actually played it. Before that it just seemed too abstract and, well, pointless.

Yeah, same for me, but once you start playing, it really, really sucks you in. I killed way too much time on this this past weekend. Also, it has some truly awe-inspiring vistas which was surprising to me since it is done in an 8-bit art style.

MannishBoy wrote:

Loving Monday Night Combat with the GWJ crew. It's got more depth than I first thought. So if you just played the tutorial and maybe just a bit more, it needs a bit more time IMO.

This.

When you play the game as it's intended - online multiplayer in Crossfire mode (team vs. team) - you'll quickly realize that MNC has a lot of depth in terms of class selection and strategy as well as team tactics. It's very addictive, especially when you form a XBL party of 4-6 and play on the same team.

Nightmare wrote:
django wrote:

I miss "Podunk Stomp"

I was just thinking this.

Aw, thanks, dudes.

Just got to the part with the email about ideas for Telltale games based on old movies. Here are my suggestions...

Bill and Ted's Excellent Adventure
Bachelor Party
Raising Arizona
Blazing Saddles
Ferris Bueller's Day Off
Pee-Wee's Big Adventure

Jersey Shore would be rad as a Telltale game.

New catchphrase: "[blank] years ago called: wake the f*ck up."

Edit: And I say go for a new Blade Runner game; we need something like. And if they could make a Jurassic Park game like theHunter, that'd be awesome.

Doubt edit: And it sounds like Corey will fit right in when he gets to San Francisco.

Just finished the demo of Recettear, and it was a ton of fun. Looks like it's coming to Impulse September 10th. Not sure what the pricing's going to be, but if it's $20 or less this is a first day buy for me.

Bullion Cube wrote:

Just finished the demo of Recettear, and it was a ton of fun. Looks like it's coming to Impulse September 10th. Not sure what the pricing's going to be, but if it's $20 or less this is a first day buy for me.

It's $20

django wrote:

Anyway, about minecraft... You were playing the free version perhaps? I think it only has the creative mode and not the survival mode which has the monsters, the crafting and stuff.

Yeah, the online free one, Minecraft Classic, isn't being updated anymore. You want Minecraft Alpha - the pay version. In single player Alpha, aka Survival mode, monsters spawn at night and underground. Multiplayer Survival is slowly coming along - he's got day/night cycles and some animals spawning but no persistent inventory yet.

Liquidmanitis is currently running a multiplayer survival server, which is basically just creative mode at the moment.

I just figured out what about the title "Recettear" was subtly bothering me: it's almost, but not quite, a palindrome.

"Recettecer", anyone?

Victoria 2 sounds cool, I'm looking forward to hearing how the game plays. The manual was really talked up, I might find that just to read it.

Lara Croft & The Guardian Of Light, or How To Play A Game With Your Wife, as I like to call it.

Mrs. Jonman has always struggled with twin-stick controls, and has, up until now, avoided any game that features them like the plague.

We've been really enjoying it though, the difficulty is pitched about right where actionwise, it's a pleasant cakewalk for the enthusiast gamer (me) and reasonably challenging for the more casual gamer (her). The fact that the penalty for death is minimal serves to prevent frustration from ruining the game.

The puzzles are pitched just right where we're experimenting and calling out ideas to each other all the time. The satisfaction of overcoming the challenges together is superb.

One thing I did note was that the Tomb Raider branding seems to be completely superfluous. The story elements are completely disposable, and I can't help but feel that replacing Lara with generic game character #9 wouldn't affect the quality of the game whatsoever.

django wrote:

I miss "Podunk Stomp"

Not to mention all the brilliant versions of GWJ Radio theme. Xylophones!

Side note: Lara Crigger does not always smell of scotch.

Jonman wrote:

One thing I did note was that the Tomb Raider branding seems to be completely superfluous. The story elements are completely disposable, and I can't help but feel that replacing Lara with generic game character #9 wouldn't affect the quality of the game whatsoever.

But, I bet it boosted sales over a unique IP.

ClockworkHouse wrote:
Jonman wrote:

One thing I did note was that the Tomb Raider branding seems to be completely superfluous. The story elements are completely disposable, and I can't help but feel that replacing Lara with generic game character #9 wouldn't affect the quality of the game whatsoever.

But, I bet it boosted sales over a unique IP.

Oh absolutely. I think it was also part of getting the wife to give the game a shot. She's played and enjoyed Tomb Raider games in the past, so she was that much more willing to dive into a game-style (twin stick shooter) that she traditionally wouldn't have.

wordsmythe wrote:

Side note: Lara Crigger does not always smell of scotch.

I have a question for the Scotchy Laura Crigger. Have you tried my favorite scotch, Laphoraig? It's not something that very many people like because of the Peatyness, (is that a word?) But if you do like it, you get 50,000 Drinkerpoints on DrinkBox Live.

Also I am looking forward to trying out the new Laura Croft game, I am now convinced!

Great show as always, and thank you guys!

How about "Revenge of the Nerds" as an old movie Telltale remake? Or Animal House?

wordsmythe wrote:

Side note: Lara Crigger does not always smell of scotch.

That's right. Sometimes I smell of tequila.

(Haven't gotten a chance to listen to this ep. yet. Where does this interesting tidbit about myself come in?)

Hassasain wrote:

I have a question for the Scotchy Lara Crigger. Have you tried my favorite scotch, Laphoraig? It's not something that very many people like because of the Peatyness, (is that a word?) But if you do like it, you get 50,000 Drinkerpoints on DrinkBox Live.

Yes, I have; Laphroaig's a good go-to scotch. It's not my favorite, but I find the more aged you go, the tastier it gets. We always have a bottle of 12-yr on hand.

MeatMan wrote:

Just got to the part with the email about ideas for Telltale games based on old movies. Here are my suggestions...

Bill and Ted's Excellent Adventure

Words cannot express the magic captured by this suggestion. But alas, they already tried a Bill & Ted game, and it didn't go over too well.

Telltale needs to do The Adventures of C-3P0 and R2D2

KaterinLHC wrote:
MeatMan wrote:

Just got to the part with the email about ideas for Telltale games based on old movies. Here are my suggestions...

Bill and Ted's Excellent Adventure

Words cannot express the magic captured by this suggestion. But alas, they already tried a Bill & Ted game, and it didn't go over too well.

I concur with the excellence of the suggestion.

A Big Lebowski game would be awesome in its banality.

I thought it was a Coen Brothers movie, but just checked and it isn't, but Welcome to Collinwood would be an excellent adventure game.

*edit*

And I have to say, Jonathan's total confusion about MInecraft made it seem bizarrely appealing.

For those that are interested in Recettear, we do have a small thread already in Games & Platforms:

http://www.gamerswithjobs.com/node/5...

Not a bad show, really enjoyed the Convetioneering topic - one day I hope to attend and will use those words of wisdom to save up for a blazer and some tic tacs.