GWJ Conference Call Episode 200

Conference Call

Part One of An Interview With Ken Levine About Bioshock Infinite and A Live Show From Gencon! Your Emails and more!

This week Ken Levine sits down with Julian to discuss Bioshock Infinite. Stay tuned for part 2 next week! Our second segment is the live show from Gencon! If you want to submit a question or comment call in to our voicemail line at (612) 284-4563. This podcast brought to you by TweetMTG!

To contact us, email [email protected]! Send us your thoughts on the show, pressing issues you want to talk about or whatever else is on your mind. You can even send a 30 second audio question or comment (MP3 format please) if you're so inclined. You can also submit a question or comment call in to our voicemail line at (612) 284-4563!

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Show credits

Music credits: 

Intro/Outtro Music - Ian Dorsch, Willowtree Audioworks

Comments

Sweet!

200th show. With Ken Levine. and a Rabbit interview...

AND new Bioshock stuff? Dear god.

I can't wait until more info starts rolling out. I loved how Rapture condemned Randian ideals (with the city being crushed by immense pressure). Columbia seems to be taking the idea of the "City on a Hill" to its extreme, calling up parallels to the space race's nationalistic goals.

I wonder if it will also serve as a critique to current politics.

What an awesome world.

Nice work guys. Can't wait to listen.

YES.

BioShock Infinite?

It was Rabbit's piece on the original Bioshock that first brought me to GWJ. I'm anxiously awaiting listening to them talk about Bioshock Infinite (I hope there are no spoilers. I never played Bioshock despite buying it... twice)

Aaron D. wrote:

BioShock Infinite?

http://www.gamerswithjobs.com/node/5...

My God we were completely smashed when we recorded this.

PyromanFO wrote:

My God we were completely smashed when we recorded this.

You can't tell.

"El khunt."

Nope. Can't tell at all.

Awesome! I got my wish! (see comments for episode 194)

For Episode 250, I want a review of Mechwarrior, an interview on Descent 4 and comments on Ubisofts plan to abandon DRM in favor of a general free-to-play model. Please?

I was still struggling to rehydrate after playing sheriff the night before. Rough.

So this is why you guys held up the podcast until this afternoon.

PyromanFO wrote:

My God we were completely smashed when we recorded this.

I'm sure it was quite fun to record.

I'm looking forward to the second half of Rabbit's interview with Ken Levine.

Giftzwerg76 wrote:

For Episode 250, I want a review of Mechwarrior, an interview on Descent 4 and comments on Ubisofts plan to abandon DRM in favor of a general free-to-play model. Please?

http://www.rockpapershotgun.com/2010...

Please keep up this boozing and gaming life style for another two or three years. I'll have a Masters degree then and hopefully enough of a steady income to come over there. Because I want be there!

Elk Hunt!

Edit: Dear God, TheWanderer's voice almost sounds exactly like mine.

One thing that set Letters from Whitechapel apart from other hidden-movement games: The cards to pick the police chief for each day are pictures of real policey Bill types from back then, each with his own awesome mustache.

Congrats on 200 episodes! 800 more and you get to be tagged.

Isn't it adorably modest how he name-drops Thief as "a game I did a long time ago", like he was NOT talking about one of the most influential games of all times?

The thought of Lara drinking scotch from the bottle curdled my taste buds.

wordsmythe wrote:

One thing that set Letters from Whitechapel apart from other hidden-movement games: The cards to pick the police chief for each day are pictures of real policey Bill types from back then, each with his own awesome mustache.

This is the real secret appeal of Steampunk, moustaches.

You mention board games on Surface, and I'm interested in this: how exactly would a game like BSG work? It's critical that each player's cards remain secret for this game to function at all - is there any facility for that? Does it sync up to your phone or something to display private information only to the user?

Many, if not most, non-trivial board games rely on some degree of secrecy, so I'm interested in how this would be handled.

Haven't listened to this week's podcast yet, but... wow! No wonder you had to wait until today to release it. Rabbit interviews Ken Levine about the game that they JUST announced? Amazing! You guys prove yet again that you have The Premier Gaming Podcast. Can't wait to hear it!

You mention board games on Surface, and I'm interested in this: how exactly would a game like BSG work? It's critical that each player's cards remain secret for this game to function at all - is there any facility for that? Does it sync up to

You cards appear face down, then there is a little cardboard shield you can put in front of the cards which the Surface detects and displays your cards face up. Since the shield is in place, the other players can't see it. Seemed to work pretty neat.

Looks like this:
IMAGE(http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs209.snc4/38783_419211512815_521047815_5391424_5152828_n.jpg)

It's a bit finicky. The one you can see clearest isn't working. But to fix it, all you have to do is drag the shield a bit. You can kind of see it on the one on the right.

Haven't listened yet, but I can't wait for the part when ashton kutcher jumps out from behind the "Irrational Games" sign and tells us all we're being Punk'd about Bioshock Infinite.

Grats guys on the big 200!

Why isn't the show just he Levine interview? If half is 20 minutes, then the whole thing is 40? Come on guys.

"You know, maybe he's right. I mean, come on."

I get the feeling from the interview so far that either there is going to be some surprising connection between Bioshock and this game that he is trying not to spoil until we play the game or its just a marketing ploy. Stick the Bioshock logo on the game and it might sell more.