GWJ Conference Call Episode 174

Conference Call

Mass Effect 2 Spoiler Section, MAG, No More Heroes 2(ish), Comfort Gaming, Sound Waves, Your Emails and more!

This week the crew tackles comfort games and what happens when a half deaf idiot discovers surround sound headphones. Sean Sands and Shawn Andrich also go way deep on Mass Effect 2 in a post-credits spoiler section. If you want to submit a question or comment call in to our voicemail line at (612) 284-4563.

To contact us, email [email protected]! Send us your thoughts on the show, pressing issues you want to talk about or whatever else is on your mind. You can even send a 30 second audio question or comment (MP3 format please) if you're so inclined. You can also submit a question or comment call in to our voicemail line at (612) 284-4563!

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Show credits

Music credits: 

Intro/Outtro Music - Ian Dorsch, Willowtree Audioworks

"Anxious Tedium" - Ouranos OST (Tom Quinn) - http://thomashquinn.googlepages.com - 0:22:06
"The Way Your Journey Ends" (Tom Quinn) - http://thomashquinn.googlepages.com - 0:39:13

Comments

grobstein wrote:
kabutor wrote:

What was the name of the Wii game that is a roguelike?

Shiren the Wanderer. We got a DS version a couple years ago. It was awesome.

On a related note, I posted a short piece about attempting to mainstream the roguelike.

(EDIT: fixed broken link.)

I'm a little late listening to the ME2 spoiler section.

Did Certis really say that it was understandable that humans in games like this are a**holes because they're stand ins for North Americans, or did I misinterpret that?

Not all of them are arseholes. I know one who isn't

doubtingthomas396 wrote:

I'm a little late listening to the ME2 spoiler section.

Did Certis really say that it was understandable that humans in games like this are a**holes because they're stand ins for North Americans, or did I misinterpret that?

I haven't listened to this since we did it, but I think I meant it was understandable because the game is designed from the perspective of North Americans developers.*

*Or the other thing.

Certis wrote:
doubtingthomas396 wrote:

I'm a little late listening to the ME2 spoiler section.

Did Certis really say that it was understandable that humans in games like this are a**holes because they're stand ins for North Americans, or did I misinterpret that?

I haven't listened to this since we did it, but I think I meant it was understandable because the game is designed from the perspective of North Americans developers.*

*Or the other thing.

I think the first mention was "American," which then switched to and stayed at "North American," which had me picturing our beer-swilling, bacon-hearted neighbors to the north acting out these roles, with toques and thick accents.

Just listened to this podcast again...

Quote "Pierces to the Core." - Still makes me piss myself laughing!

My co-workers thought I was having a fit.