GWJ Conference Call Episode 163

Conference Call

Assassin's Creed 2, Left 4 Dead 2, New Super Mario Bros Wii, Modern Warfare 2, Special Guest: Joystiq's Chris Grant, The Trouble With Emergence, Your Emails and more!

This week Chris Grant answers for his scathing Left 4 Dead 2 review. We also talk about the perils of emergent game design and how bad rabbit is at nearly everything. If you want to submit a question or comment call in to our voicemail line at (612) 284-4563.

To contact us, email [email protected]! Send us your thoughts on the show, pressing issues you want to talk about or whatever else is on your mind. You can even send a 30 second audio question or comment (MP3 format please) if you're so inclined. You can also submit a question or comment call in to our voicemail line at (612) 284-4563!

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Show credits

Music credits: 

Intro/Outtro Music - Ian Dorsch, Willowtree Audioworks

"Anxious Tedium" - Ouranos OST (Tom Quinn) - http://thomashquinn.googlepages.com - 0:56:12
"The Way Your Journey Ends" (Tom Quinn) - http://thomashquinn.googlepages.com - 1:10:53

Comments

A little late to the party thanks to the holiday and all, but it was nice to hear the little bit about Lu at the end. So long, and thanks for all the fish!

I honestly don't see difficulty balancing being an issue with L4D2... I have not played co-op campaigns on expert yet, but have made it all the way through the game solo on advanced. I mainly play L4D and L4D2 online only for competitive modes anyway while trying to get to where I can beat the campaigns solo on expert.

-The biggest change (that initially could be considered to lead to a balancing issue) to me seems to be the structure of game play mechanics of the crescendo events. In L4D they typically involved destroying or bypassing a pathway barrier and holding up in an area until the waves of common infected and occasional specials were done spawning then moving on. In L4D2 this mechanic has been changed to alerting the horde and having to move from point A to point B. It changes the goal from holding up to diversion. The player should use pipe bombs, molotovs, etc to divert the hordes from your path leaving you only a few common infected and specials to deal with on you way to shutting off the mechanism that controls the zombie tap so to speak. Basically the key is to always be moving toward these goals as a group stopping a little as possible. It took me a couple try to get use to, but I really like the change because it gives you that "oh $@^#... time to MOVE!" feeling.

Switchbreak wrote:

Then there's the elevator ride that slowly fills up with smoke and culminates in the run through the burning haze on the first floor where there's fire everywhere and you can't see.

Really? Elevators during a fire?

wordsmythe wrote:

Really? Elevators during a fire?

Yeah. But the stairs are blocked and it's not like fire department is coming any time soon.

I asked my friend who also had the Xbox version of L4D2 until it got stolen and he didn't seem to have any problem with it. However, he said he never played with a full 4 human players and he thinks it's easier with AI who can 'see' the incoming zombies.
That seemed odd to me, but he did experience a very different game then what was described.

What do you think about that idea? Easier with bots?

AdamGM wrote:

I asked my friend who also had the Xbox version of L4D2 until it got stolen and he didn't seem to have any problem with it. However, he said he never played with a full 4 human players and he thinks it's easier with AI who can 'see' the incoming zombies.
That seemed odd to me, but he did experience a very different game then what was described.

What do you think about that idea? Easier with bots?

I've played the demo with three bots and special infected encounters generally happen with someone shouting, "look out there's a...!!" then blooming thing is dead before the person shouting has time to complete the sentence. If I'm lucky I'll catch a glimpse of it before it dies.

Quintin_Stone wrote:
wordsmythe wrote:

Really? Elevators during a fire?

Yeah. But the stairs are blocked and it's not like fire department is coming any time soon.

Must be an old building if the elevators aren't immediately recalled to the ground floor and locked down. I'm not even sure if that's legal anymore.

It's Louisiana. Anything's legal as long as you grease the right palms.

Quintin_Stone wrote:

It's Louisiana. Anything's legal as long as you grease the right palms. ;)

They're in Savannah at that point.

Stengah wrote:
Quintin_Stone wrote:

It's Louisiana. Anything's legal as long as you grease the right palms. ;)

They're in Savannah at that point.

Oh, uh, that too.

wordsmythe wrote:
Quintin_Stone wrote:
wordsmythe wrote:

Really? Elevators during a fire?

Yeah. But the stairs are blocked and it's not like fire department is coming any time soon.

Must be an old building if the elevators aren't immediately recalled to the ground floor and locked down. I'm not even sure if that's legal anymore.

Are we seriously going to debate elevator safety protocol, during fires, in a game where Zombies walk the earth and several of them possess powerful abnormalities? Let's not go overboard here.

Hey look new show!

Gaald wrote:
wordsmythe wrote:
Quintin_Stone wrote:
wordsmythe wrote:

Really? Elevators during a fire?

Yeah. But the stairs are blocked and it's not like fire department is coming any time soon.

Must be an old building if the elevators aren't immediately recalled to the ground floor and locked down. I'm not even sure if that's legal anymore.

Are we seriously going to debate elevator safety protocol, during fires, in a game where Zombies walk the earth and several of them possess powerful abnormalities? Let's not go overboard here.

Seriously! It's not like the zombies had bats flying out of them...

Gaald wrote:
wordsmythe wrote:
Quintin_Stone wrote:
wordsmythe wrote:

Really? Elevators during a fire?

Yeah. But the stairs are blocked and it's not like fire department is coming any time soon.

Must be an old building if the elevators aren't immediately recalled to the ground floor and locked down. I'm not even sure if that's legal anymore.

Are we seriously going to debate elevator safety protocol, during fires, in a game where Zombies walk the earth and several of them possess powerful abnormalities? Let's not go overboard here.

Hey look new show!

Next you're going to say that you don't need to bother with seat belts during the zompocalypse.

Jayhawker wrote:

Seriously! It's not like the zombies had bats flying out of them... ;-)

Well played, good sir!

Please never have Chris Grant on your show again. He is an idiot.

I enjoyed having Chris Grant on the show. While some here have clearly disagreed with his assessment of Left 4 Dead 2, I liked hearing a different perspective on a product that everyone else is raving about.

I thought Chris Grant was an excellent guest.

Alexpkeaton wrote:

Please never have Chris Grant on your show again. He is an idiot.

I wouldn't go that far. He has his opinions and I have mine, I still respect his opinion and think he's an excellent writer and seems like a good guy.

adam.greenbrier wrote:

I enjoyed having Chris Grant on the show. While some here have clearly disagreed with his assessment of Left 4 Dead 2, I liked hearing a different perspective on a product that everyone else is raving about.

The problem that was because his opinion was so stupid, the show bogged down incredibly. He did the equivalent of going onto a high-brow politics show and denying the holocaust.

Settle down. - Certis

Move on - Certis

What was the name of the talking stick on Nickelodeon that always said "simmer down"?