Wrath of The Witchlysium, Resistance 2, End War, Mirror's Edge, Gears of War 2, An Interview With Bethesda's Pete Hines, Your Emails and more!
This week Julian Murdoch and Michael Zenke lob softballs across the plate for Pete Hines to knock out of the park. We also cover a crazy amount of games, your emails and some new listener submitted audio bits.
To contact us, email [email protected]! Send us your thoughts on the show, pressing issues you want to talk about or whatever else is on your mind. You can even send a 30 second audio question or comment (MP3 format please) if you're so inclined.
Intro Music - Ian Dorsch, Willowtree Audioworks
"The Way Your Journey Ends" Tom Quinn - http://www.citadel-studios.com - 0:36:42
"Long Midnight" (Benoit Casey) - http://outtobrunch.blogspot.com - 1:11:03
"Coldstream the Greatest" (Duoae) - www.eggmen.co.uk - 1:42:53
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I think it woudl be a whole lot easier if I had actual faces to put to the names. Without that, I'm lost. It's like any other voice only group. Until I see the faces a bit, I'm lost. The only way I identify who says what is by going back to the intros and matching something to who speaks when introduced. Although, I think I am slowly catching onto who is who just by voice, but I also have to be intentional about figuring it out.
Backloggery
Really? I mean really?
Outside of the world of mathematics, it's essentially a synonym for perpendicular. A word beloved by engineers the world over as a fancy way of shutting down a technical discussion that has gone on a tangent they don't like, as in, "your complaints about our framework are completely orthogonal to the problems the graphic designers are having with IE 7 compatibility."
zeroKFE on: XBL | Steam | Instagram
Just use our Avatar Images. They rarely if ever change, and apart from rabbit are very close to what we actually look like.
"Can I have a job? I donut have much experiences, butt I always use an spellchecker spellchecker on my articles." - Sway
Using Prayer To Microevolve Latent Antibiotic Resistance In Bacteria since 2005!
Spoiler Fanatic!
I think there is a pic of Certis in a thread 'round here. As for the other hosts/guests I haven't seen any to my knowledge.
Never take life too seriously, you won't make it out alive anyways.
3DS:3754-7571-6646
There's that one of him sleeping his way to the top with other Goodjer Executives.
I don't like where this is going...
The thing about smart people is they seem like crazy people to dumb people -- Thing I saw on the Internet
Great show. Must admit I could never get into Oblivion (Shock Horror). I tried as I love RPG's but the terrible menu system and combat put me off. I could sense that there was a great story but the gameplay wasn't fun enough for me to persist. I am enjoying Fallout 3 though, I do think that unless you are going to provide a decent 3-person view then don't put it in, watching my character slide over the terrain even briefly is dissapointing.
I would love you guys to do a section in which you speculate on games/gameplay in the near or even distant future. In my last post I suggested dialog trees could quickly be done away with by being able to talk to the NPC's through speech recognition software. Obviously the ultimate game experience would be the holodeck, a fully emersive 3-D environment (though the thought of running around a holodeck after a hard days work dosen't appeal to me, I love my couch). So rather than far future I am more intersted in what you guys think could be done in the 10 to 20 years. For example I think sound could be more pink floydian. If games had 4-way sound scapes you could hear footstep from behind or dark muttering circling the room. Perhaps this has already been done and I am not aware of it.
I agree with two of you presenters who a couple of shows ago said the most important quality of a good game is story. I am going back and playing the Final Fantasy's I missed in preparation for FF XIII. I am playing Final Fantasy IX which came out for the PS one and having a ball the story is terrific,funny and downright weird. You compare it with Final Fantasy XII which had lifeless characters, no sense humour, the lamest badguy ever wapped around a crap plot. On top of that the game play was terrible. That game was agony to play through.
I would like to see more established authors brought in to script games, or games based in existing author created universes. I'd love to see a game basd in an Iain Bank's or Dan Simmons Sci Fi than another boring Star Wars game (The Force Unleashed was also crap in my opinion). What excites me are story lines that break from the standard formula, a great game twists and turns and reinvents itself just as you are starting to get comfortable. I thought Prey was good example of this.
Anyway time to rush of work
once again Great show
P.S. littleBigplanet is great game for 5-year old as long as you help them and focus on the experience rather the mastering the gameplay. My 5 year old daughter has been laughing and squealing all the way through it.
PPS. Zero Gravity has been done before Deadspace, Once of the half decent early Starwars games had it.
PPSS. Can you review Valkyrie Chronicle for the PS3 it look like a great game.
Gaming 'the soul of a souless world'
Nice song, Dvowels.
Also, this is an orthogonal. Duh.
NOTE: Not a doodle bug.
Proper visualization of most members of the GWJ Podcast Overlords requires nothing more than imagining one face with varying amounts of beard.
And Julian/Rabbit is Jack Lelanne.
Edit: I remember seeing BeardyPrime in a photo regarding his new son's birth. Can't find the thread quick enough though.
The pillow won't save you this time.
zeroKFE on: XBL | Steam | Instagram
That wasn't a pillow!
Great song! The Internet is my brassiere too!
"If you're not a stinky-stink, you're not addicted to anything!" - Reaper
PS4: SwayOkay, Steam: [GWJ] Sway, Origin: SwayGWJ
Wow, now I'm terribly curious what that word was.
I'm not really a girl. I just play one in video games.
Elysium wrote:My Gaming Blog
Trust Mord, he is more right than he knows.
Gamertag: Mordiceius
Someone has already posted a link, in this thread, to a home theater system that uses the word as a name.
"Can I have a job? I donut have much experiences, butt I always use an spellchecker spellchecker on my articles." - Sway
Using Prayer To Microevolve Latent Antibiotic Resistance In Bacteria since 2005!
Spoiler Fanatic!
It took a couple of dozen episodes before I would place the voices.
The main thing that usually takes a game down a notch is stupid Boss battles. I've never enjoyed one.
PSN: psu_13
Well, it's worth about $.20.
Backloggery
Wow thanks for the compliments guys..... but it really is bad. It's just one of those things. You do something and think, eh, it's okay and then come back to it and realise just how crap it really is. Though i suppose it is supposed to be jokey (that's not normally the way i sing or play)
I did toy with using that word but i figured it made even less sense so i made it brazier (as in a torch type thing - symbolism for him 'spreading the light').
The words and chords are over on Coldstream's idea link but i'll repost them:
There was a time when we were mute,
Our songs and rants became dilute,
And any time we were wantin'
The dialog tree was found lacking.
Oh, he came from far and he came from near,
The internet was his brazier,
And though he came to us that day,
The legend that he gave us did pave the way.
Cold he was but that's okay,
For his heart shone with bravery,
And as he wrote those words that day,
He banished to hell olden way.
Oh, he came from far and he came from near,
The internet did strain to hear,
The deed that he did wrought that day,
In the legend of the making that he did say.
And thus did we all bow our heads,
In shame for our short-sightedness,
When he did stand and step and spring,
The hero of the legend of conversing.
Oh, he came from far and he came from near,
The internet did quake in fear,
The name that people sang that day,
Was ColdStream the greatest! Hip Hooray!
Bacon is a goodjer in your pants.
steam profile
On Orthogonal: the word as I think I meant to use it was in the sense of orthogonal unit differentiation, which, in game design, basically means things (classes, units, weapons, armor, etc.) each have distinguishing characteristics. Orthogonal game designs make for cool strategies: Magic: The Gathering and the RockPaperScissors nature of most real-time strategy games are the most classic examples.
Last.fm | Twitter
"If I knew you could claim podcast hosts that way, I would had peed on you back at Tamo." - AgentWred
Rabbit, you can only post that clarification to such a big word if you are wearing a tweed jacket and holding a polished mahogany pipe; please obey the law.
I'm afraid that the word forbidden by Rob is nothing compared to some of the words found in this list. Just so you don't think I'm above it all, I promise that I use some of the words in that list - much to my chagrin (that word has yet to make the list).
Also, I gotta say that I loved the song, too. If you close your eyes and wish hard enough, you will open them and find that you are holding a leather mug with homebrewed "mead" at a ren-fest.
Tip: AT first the voices are all similar, but as you level up your voice recognition abilities will increase.
I think the Activision model only makes money in the short run.
And it seems that the most profitable videogame companies are companies, like Blizzard or Nintendo or Valve, that learn how to make good games instead of learning how to take short term advantage of having a hot property because they bought out a studio.
In engineering, one uses the word orthogonal to refer to aspects of a design or system that are independent of one another.
One also sees it used to describe features that work the same way no matter how they are applied. So in the 1980s making computer instruction sets "orothogonal" was thought to be a big deal... it turned out not to be the case and Intel won even though their instruction set is very irregular.
In mathematics the same sorts of definitions apply in the context of linear algebra ... for example, the X Y and Z axes in a 3-d space are orthogonal to each other not only because they are perpendicular, but also because it turns out that they define the three independent values that you need to describe any location in space.
See how simple?
PSN: psu_13
Remind me not to hang out with engineers.
Besides, they often turn out to be spies.
The thing about smart people is they seem like crazy people to dumb people -- Thing I saw on the Internet
Half of my family are engineers.
None of them are spies though, they frown on the practice of spying.
Buy! Buy so you can be an ostrich who kills dinosaurs by kicking them in the face!
Blight?
Phew. No problems with the language filter here.
Edit: Holy sh*t, duoae.
I wish you guys would stop encouraging him.
EvilHomer3k wrote:You are an evil, evil person.
Baron Of Hell wrote:YOU VILLAIN!
What did i do? o_O
Bacon is a goodjer in your pants.
steam profile
Glass ceiling indeed.
[edit] Come to think of it, my avatar looks a little bit like Elysium taking a corkscrew to Certis's head. Go figure...
"You know, hubbinsd, as much as I don't want to go into library science, I still think you're pretty sexy." -Wordsmythe
1) The Gambien commercial was wonderful.
2) As the author of the question about when to consider bringing a console in for my family, now having a 3 1/3 yr old as my oldest child, Rabbit was pretty right on: I do want to indoctrinate them, I do want to engage them with games, but I also want to see how to sneak a console in past the wife filter. Related to this, Peggle is a great game for a 3 ½ yr old. He’s cool with me lining up the shots, if he misses okay, if it does something majestic then he’s enthusiastic. That's one great thing about Peggle-- success is majestic.
Everything that starts out as a cultural revolution ends up as capitalist routine.
-David Brooks || Steam: Demonbox
I'm almost tempted to write a letter WITH ANNOTATIONS detailing the appropriate modern use of that word. Someone get me some beer, there is pandering to be done.
oh my god boooooog
*Legion* wrote:boogle was raised in one, he knows a barn when he sees one.
Regarding the sequels thing, it's simply necessary. Making original IP is very hard, costly and risky, making sequels is less risky. I imagine that EA would have known they would see their sales go down initially but expect some gems (new franchises) to rise from what they're doing currently and reap the benefits in the future. Still, it is depressing to see them take such a hit for embracing new games.
In a sense, I get Activision's direction here. It's not like they're looking down on original IP, but rather that they want it to be expandable. It does strike me as weird that Ghostbusters wouldn't be ripe for expansion, though.
As a tshirt I once saw, said, "Brother, can you para...."
"Time is an illusion. Lunchtime, doubly so." - Douglas Adams
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