Special Edition - August 14, 2008
D&D 4th Edition design, reception, lessons learned, plans for D&D Insider and more!
Right click here and "save as" to download.
A Power Gamer D30 Megs.
Live (sort of) from GenCon, Michael Zenke and Julian Murdoch (me) interview the core design team from Dungeons & Dragons 4th Edition.
On this first day of the biggest Role Playing event of the year, Mike Mearls, Lead Designer, Scott Rouse, Senior Brand Manager, and Rob Heinsoo, Lead Mechanical Game Designer from Wizards of the coast, sit down with us to talk about design philosophy, beta testing, the future of D&D Insider and what lies ahead. We dig deep, getting into what's worked, what's been a surprise, and what lessons they've learned along the way.
This isn't going in the regular podcast feed, so get it while you can!