Conference Call

GWJ Conference Call Episode 88

D&D 4.0, Bourne Identity, Civ IV Console Style, Video Games Live Post Show, The Cinemafication of Gaming, Your Emails and more!

This week we talk about all the reasons the Bourne Identity game sucks. Shocker! We also talk about gaming cutscenes, seizing control from the player and why slow walking is okay if you really need to chat.

To contact us, email [email protected]! Send us your thoughts on the show, pressing issues you want to talk about or whatever else is on your mind. You can even send a 30 second audio question or comment (MP3 format please) if you're so inclined.

Video Games Live Photos
Age of Conan
Bourne Identity Game
Penny Arcade Does D&D

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Show credits

Music credits: 

Intro/Outro Music - Ian Dorsch, Willowtree Audioworks

"Crocodile Tears" - Zoo (Workbench) - - 0:25:45
"Sunflower" - Zoo (Workbench) - - 0:52:29


Spaz wrote:
Duoae wrote:



Certis wrote:

You dare doubt my fallibility, Wordy? I who predicted AoC's awesomeness... I said games don't exist in a vacuum and I don't mind cutscenes if they're interesting or entertaining. The Metal Gear Solid series is a good example of this - The Bourne Identity is the twisted, soulless form of a game that descends into the depths of purgatory to pull a resounding 'nay' from the prognosticator of prognosticators!


*_*!!Triple fixed!!*_* - no backsies!

(can't believe that typo survived three rounds of editing!)

Just listened to this week's conference call. Thank you for pronouncing my last name correctly. The rage I feel when someone pronounces it "Peh-Dur-Sen" rather than the correct "Pea-Der-Sun" knows no limits.

Higgledy wrote:

Bourne managed to make quick time events even more annoying by randomising them so that the button you press isn't the same every time. At least on previous games, if you hated QT events, you could get through them by memorising the sequence.

God of War randomized the buttons in its QTEs. I believe Resident Evil 4 did as well.