GWJ Conference Call Episode 56

Conference Call

The Witcher, Ratchet & Clank Future, Guitar Hero 3, Conan, Scary Games!, A Special Halloween Treat, The Rock Band Contest Winner, Your Emails and more!

Welcome to a spooktacular Conference Call this week as we celebrate Halloween in style! We have a special treat for our faithful listeners penned by our own Karla "Brennil" Andrich, some music by Jonathan Coulton and our contest winner in the "Name Our Band" contest! Get to downloading!

Want to support the show? Hit the Digg link just above (it's fast and easy to register) or review us on iTunes! Read on for show notes.

To contact us, email [email protected]! Send us your thoughts on the show, pressing issues you want to talk about or whatever else is on your mind. You can even send a 30 second audio question or comment (MP3 format please) if you're so inclined.

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Show credits

Music credits: 

Intro/Outro Music - Ian Dorsch, Willowtree Audioworks

"Re: Your Brains" - Thing A Week Two (Jonathan Coulton) - 0:33:12
"Bloom Fugue" - Provenance (Ade lun sec) - 0:53:30

Comments

Fine. ¡TACO FORT! is all mine.

Alien Love Gardener wrote:

If the enemies healed as well, I'd agree with you, but they don't, so it's even more of a blatant "I WIN!" thing than quicksave/quickload spamming.

Depends on where you are and how far from the Quicksave you are. My first run through BioShock I didn't use the vitachambers at all. When I went back through some parts I played with it, and the enemies (splicers in particular) head to health stations right quick.

kuddles wrote:

Certis, if you really liked the kind of turn-based squad tactics on display in the new Warhammer game, you might want to take a look at the original Jagged Alliance series, or even Silent Storm. They've did the "X-com at the next level", including deciding if you want to spend more action points perfecting your aim, although not using futuristic weaponary.

Played them both, I liked the first Silent Storm but the expansions were lacking and the game engine was a bit of a pig and turns tended to take a long time. Still enjoyed it quite a bit! I never really got into Jagged Alliance, it just never clicked for me. The reason I suggested this feels like the next step X-Com should have had is specifically how reminicint the dark, moody demo level was compared to the old X-Com maps. Different theme, but the combo of dudes and a large tank-like thing felt close.

Sigh, Silent Storm. So much missed potential.

Thank you, Alien Love Gardener and Aaron D. While listening, I was trying to yell through space and time to inform them they were forgetting Thief. All attempts failed.

You two have covered most points already. I've only two to add:
1) Cradle in Thief 3 - Never have I stopped and stared at a shut door before. There was the shortest of moments where this game wasn't going to be completed.
2) Humanoid robots in Thief 2 - The humanoid robots were actually enslaved human captives. If you snuck up behind them undetected, you could hear the human inside weeping.

As for haunts, a few years ago GameSpot ranked them the best monster. I can't think of anything that has surpassed them since. Maybe that hunkering mutated girl that was experimented on in Resident Evil remake.

Who was the Zombie? He was pretty funny.

That was Rob with a little added digital oomph. Except the little girl part, that was ALL Rob.

Certis wrote:

That was Rob with a little added digital oomph. Except the little girl part, that was ALL Rob.

Nope I enhanced the girl part to get a higher pitch. I'm still carrying down there.

Gaald wrote:
Certis wrote:

That was Rob with a little added digital oomph. Except the little girl part, that was ALL Rob.

Nope I enhanced the girl part to get a higher pitch. I'm still carrying down there. ;)

Yeah, a purse.

Chiggie Von Richthofen wrote:
Gaald wrote:
Certis wrote:

That was Rob with a little added digital oomph. Except the little girl part, that was ALL Rob.

Nope I enhanced the girl part to get a higher pitch. I'm still carrying down there. ;)

Yeah, a purse.

Zing!

wordsmythe wrote:
Edwin wrote:

I'm south of Mason Dixon. We just have nothing worth writing about.

Basically, the canucks talk too much. Shut up and play! :)

Did no one else see the irony in this?

Just kidding Wordy, we all love to hear you talk!

The zombie part was really well done. So much so, that I think Gaald should do all of his commentary in character.

Aries wrote:
wordsmythe wrote:
Edwin wrote:

I'm south of Mason Dixon. We just have nothing worth writing about.

Basically, the canucks talk too much. Shut up and play! :)

Did no one else see the irony in this?

Just kidding Wordy, we all love to hear you talk!

Ooh ooh! I saw it!

Aries wrote:

Just kidding Wordy, we all love to hear you talk!

Aries do you know what you do when you make an assumption?

Chiggie Von Richthofen wrote:
Aries wrote:

Just kidding Wordy, we all love to hear you talk!

Aries do you know what you do when you make an assumption?

Oops, that was supposed to be "...we all loooove to hear you talk. *rolls eyes* "
;P

Chiggie Von Richthofen wrote:
Aries wrote:

Just kidding Wordy, we all love to hear you talk!

Aries do you know what you do when you make an assumption?

Technically, it's more of a presumption.

Yes but presumption doesn't let the joke make sense. Sometimes you have to sacrifice accuracy for entertainment.

Chiggie Von Richthofen wrote:

Yes but presumption doesn't let the joke make sense. Sometimes you have to sacrifice accuracy for entertainment.

How much entertainment, exactly, were you presuming would be derived from your prescribed inaccuracy?

I laughed. I laughed quite a bit.

kuddles wrote:

Certis, if you really liked the kind of turn-based squad tactics on display in the new Warhammer game, you might want to take a look at the original Jagged Alliance series, or even Silent Storm. They've did the "X-com at the next level", including deciding if you want to spend more action points perfecting your aim, although not using futuristic weaponary.

I got this line of reasoning from a few friends myself, also heard tell that the endgame is remarkably complex and involves tanks. However, I couldn't get through the first mission w/out getting my entire team wasted. It was too hard, methinks. What was I doing wrong Kuddles? I'm one price drop from getting a PSP though.

Second on Condemned not being mentioned as a huge failing. Rocky got me turned onto that title and man, the combat was very very tense and the sound editing was remarkable.

On the topic of sound, I will say that the sound design in a game is what really has the ability to freak me out. Bioshock, like Condemned, had great voiceover and sound design combined with silence! There is nothing scarier than the silence in Bioshock. As soon as "things" that used to make a lot of noise stop making noise altogether... ick, I got shivers while playing that level... You know the one I'm talking about.

Condemned...I barely got through the demo. I had to take regular breaks to calm my nerves. I tried it with the lights off for a while but that didn't last.
It was utterly frightening. I knew something bad was about to happen any second, I couldn't see around corners or walls and I felt vulnerable and exposed the entire time. Where was my backup!?

Scariest Game Ever: Brittney's Dance Beat

momgamer wrote:

Scariest Game Ever: Brittney's Dance Beat

Winnah!