The GWJ Conference Call Episode Three!

Conference Call

Madden 2007, The Hidden, Corporations, Games And YOU, Demi's Report From PAX, Neverwinter Nights 2, Sam & Max, Forum Topic of the Week and more!

This week we have a very special Conference Call as Cory "Demiurge" Banks joins us to talk about his three day excursion to the Penny Arcade Expo. He tells all about his hands-on time with Neverwinter Nights 2, Sam & Max, bear-like game journalists and more! We also discuss our relationship with corporations, what we've been playing and our very first audio mail. All this plus the excellent music stylings of Ian "Podunk" Dorsch!

Read on for some links to what we're talking about and how to contact the show.

To contact us email [email protected]! Send us your thoughts on the show, pressing issues you want to talk about or whatever else is on your mind. You can even send 30 second audio questions or comments (MP3 format please) if you're so inclined.

The Games
PAX
Madden 2007
Ninety Nine Nights
The Hidden - Source
Neverwinter Nights 2
Sam & Max

Thread of the Week

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Show credits

Music credits: 

Intro/Outro Music - Ian Dorsch, Willowtree Audioworks

My Morning Jacket The Wired CD
"Dc 3000" Thievery Corporation The Wired CD
"Relaxation Spa Treatment" Dan The Automator The Wired CD
"Under Major Influence" New Delhi FM Daylight Confusion
"Impeller" Ian Dorsch

Comments

No, maybe hard is the wrong word. How about, annoying.

Don't get me wrong, the mechanics of the game are great, and the artwork is largely gorgeous with the exception of yet another hormone targeted depiction of women. But, between the occasionally disproportionately difficult boss fight, the frustrating camera (I'm talking about the original), and those Bob-damned save points, it's just designed to be more difficult than it needs to be. I'm tired of that kind of nonsense that gets crapped onto us by Japanese developers that artificially up the difficulty of the game by making it unwieldy. It's a matter of preference.

Increasingly, I'm of the mind that Japanese developers can take their save points, limited saves, and handicapping game design, and shove them up their exhaust ports.

Elysium wrote:
Increasingly, I'm of the mind that Japanese developers can take their save points, limited saves, and handicapping game design, and shove them up their exhaust ports.

I'm right there with ya.

Nei is right about the game. You do get everything you need to do well at the game at regular intervals throughout. I view it much like the Tony Hawk games. At first you can do a few tricks, and string together a short combo. After a few days (months?) of playing you can string together massive millions of point combos and know little tricks to keep your multiplier up. Ninja Gaiden is very similar in that respect, and becomes a very rewarding game once it "clicks" with you. It remains my top action platformer ever.

As for Devil May Cry 3: There's a game that has a useless save system, fumbly controls and camera, which makes it much more difficult than it needs to be. Ninja Gaiden you are limited by your skill and organizational skills (keep each enemy at bay). DMC3 is similar in that respect, but you also find yourself fighting the controller in order to keep from getting attacked. Even still, DMC3 was fun, but not anywhere near the same level as Ninja Gaiden.

Elysium wrote:
Don't get me wrong, the mechanics of the game are great, and the artwork is largely gorgeous with the exception of yet another hormone targeted depiction of women. But, between the occasionally disproportionately difficult boss fight, the frustrating camera (I'm talking about the original), and those Bob-damned save points, it's just designed to be more difficult than it needs to be.

Same reason I just could not play Resident Evil 4...!

Well, as weird as it might seem... I agree on those listed points, Elysium. However, be it as it is... with all of it flaws, I still find it to be one of the best action games.

Here is to Ninja Gaiden 2!

Am I the only one that didn't find DMC3 hard... at all? I mean, I heard so many horror stories about it, but when I actually played it through I think I died like once or twice total.

Gaiden, like I said before, is still flipping insanely difficult.

Guys I love you but can you turn up the volume for your voices? If you could get the same level as in the Escape Radio shows it'd be awesome, you're too quiet.

Finally got around to listening to this... Elysium, thank you, THANK YOU for pointing out that people will not disregard a good game (or chunk of episodic content) simply because they have to wait longer than expected. Every time I hear the guys on the 1-Up podcast complain "it's not episodic enough; people will lose interest" I cringe.