March 12 – March 16

Despite Mass Effect 3 being released last week, it appears that video game makers intend to continue to release other games even if they are not Mass Effect 3. I had just assumed that upon closing out the story of Shepard, the industry would just pack it in, say it had been a pretty good run and get a good job in glass manufacturing or such.

I give high marks to the coming week for games with to-the-point naming, such as Shoot Many Robots and All Zombies Must Die!, both for which I think I understand the basic concepts without having spent a moment in game. Silent Hill is back with a version called Downpour, which IGN raves is an "unfun, disappointing experience." I bet they don't put that on the box. Also, Ridge Racer hits the Vita and Journey tells its story on PSN. Beyond that, though, there's not much I see to get super excited about for this mid-March week.

I suppose I'll give the GotW nod to FIFA Street, whose cover athlete this year looks definitely like some kind of professional soccer player, though one that is neither David Beckham or that Rooney guy who I'm pretty sure is Flea from the Red Hot Chili Peppers. I've always felt like the Street games make for a nice enough distraction and a decent rental to fill an afternoon or two. Not exactly a ringing endorsement, I concede, but probably the best solution is just play more Mass Effect 3 anyway.

PC
- All Zombies Must Die! (Steam)
- Azkend 2: The World Beneath (download)
- Defenders of Ardania (download)
- Warp (download)

Xbox 360
- FIFA Street
- Naruto Shippuden: Ultimate Ninja Storm Generations
- Silent Hill: Downpour
- Defenders of Ardania (XBLA)
- Shoot Many Robots (XBLA)

PS3
- FIFA Street
- Naruto Shippuden: Ultimate Ninja Storm Generations
- Silent Hill: Downpour
- Tales of Graces F
- Yakuza: Dead Souls
- Journey (PSN - $15)
- Shoot Many Robots (PSN - $10)
- Warp (PSN - $10)

PlayStation Vita
- Reality Fighters
- Ridge Racer

Nintendo 3DS
- Dragon Crystal (eShop - $3)
- Shinobi (eShop - $4)
- Sonic the Hedgehog: Triple Trouble (eShop - $4)

Nintendo DS
- Silverlicious
- Xia-Xia

Comments

Yeah, I don't understand why PSN uses any sort of wallet. The 3DS eShop is the same way, and I really just want them to charge me directly for the game and not require me to buy store credit in bundles.

Because if you give them X dollars and only want to use X - 5, they still have X - 5 remaining, just sitting in their bank, collecting interest.

Or at least, that's what I'm assuming. That's how game reservations pretty much work for GameStop.

You can buy things straight up on PSN with the "Buy Now" function (whatever it's properly called) and never have to add any money to your wallet. Basically it adds the exact amount to your wallet and then charges you. It cuts out one or two screens of saying "yes."

Also, the wallet is there for adding gift cards.

ccesarano wrote:

Because if you give them X dollars and only want to use X - 5, they still have X - 5 remaining, just sitting in their bank, collecting interest.

That's exactly it, and I hate it. Points work in the same way, there's just an extra layer of abstraction.

garion333 wrote:

You can buy things straight up on PSN with the "Buy Now" function (whatever it's properly called) and never have to add any money to your wallet. Basically it adds the exact amount to your wallet and then charges you. It cuts out one or two screens of saying "yes."

Also, the wallet is there for adding gift cards.

See, this is what I want in the eShop.

ClockworkHouse wrote:
ccesarano wrote:

Because if you give them X dollars and only want to use X - 5, they still have X - 5 remaining, just sitting in their bank, collecting interest.

That's exactly it, and I hate it. Points work in the same way, there's just an extra layer of abstraction.

Hate to drop the ball while you're around.

IMAGE(http://art.penny-arcade.com/photos/215547442_aj88p-L-2.jpg)

I suppose my biggest issue is that the console is pretty much the only way to interact.

I couldn't find a single page from Sony that told me how much the game was. Then I was hoping to add money to my wallet just to make the console experience more convenient, which failed.

In contrast, I can use Xbox.com to add points and buy things. They're then waiting for me when I get home. Given that I'm mostly wanting to pick this up for my wife, I would love this behavior.

It would seem that enabling impulse purchases as much as possible would be highly desirable for these systems.

Apparently Birds of Steel, a WWII flight combat game for 360 and PS3, also came out this week. Anyone ever heard of it, at all, ever? I'd be curious to know how it stacks up against IL-2.

garion333 wrote:

Journey was robbed! ;)

They also glossed right over it in this blurb too:

I give high marks to the coming week for games with to-the-point naming, such as Shoot Many Robots and All Zombies Must Die!, both for which I think I understand the basic concepts without having spent a moment in game.

I demand this be fixed!

Stolen from Pretendbeard.

IMAGE(http://gon.cdn.on.net/screenshots/a/0/7278/2012-03-16/journey.jpg)

Gravey wrote:

Apparently Birds of Steel, a WWII flight combat game for 360 and PS3, also came out this week. Anyone ever heard of it, at all, ever? I'd be curious to know how it stacks up against IL-2.

So, following up, Birds of Steel is an original IP by Gaijin Games, the same Russian studio behind IL-2: Birds of Prey. Apparently, Steel picks up right where Prey left off: an accessible or, if you want to to be, hardcore realistic console flight sim, and the Gran Turismo of WWII aircraft (100+ British, US, Australian, German, Italian, and Japanese planes).

There's a Pacific campaign that plays from both the US and Japanese sides, as well as individual missions from other fronts (as opposed to Prey's multiple campaigns), procedural missions, and multiplayer with an integrated and extensive unlocks systems (paint, skins, decals, etc). It sounds like if you really enjoyed Prey, Steel is your game of the week.