GenCon seems to have a better content/fluff ratio than it's had in a long while, with even large publishers moving their playing spaces out of the main hall to make more room. We did what we could to check everything out, but ... perhaps I should note how thoroughly ruined some of us were after DrunkQuest on Thursday night. The whole four-day period (longer for press and industry folk) was honestly both exhilarating and thoroughly exhausting.
Perhaps we should have reached out beforehand to more folks in the crowd. I might add here that the convention hit almost 49,000 unique visitors (almost 160,000 bodies through turnstyles over the course of the full show). It went pretty well.
While we did sit down in front of a microphone to talk some about what we'd seen on the floor (more on that later), we also put together a list on BoardGameGeek of our favorites from this past weekend. Feel free to take a peek, and let us know what you think!