Bold Predictions 2013

Reading through last year's predictions, I can't help but feel there was some wishful thinking mixed in with the prognosticating. Notable was Sean Sands' prediction that Valve would release a super game pack with sequels to their top game franchises and a chicken in every pot. I'll admit that it's pretty easy to look prescient beside predictions like that one. I nailed the Wii U launch (one of the price points, anyway) and Microsoft played along and stayed quiet on their next console.

This year we enter some real foggy patches with the odds of new consoles from Microcoft and Sony climbing dramatically. So much so that I'm predicting they both launch this fall. Microsoft feels closer, but I can't imagine Sony will allow a year head start like they did this generation. It's time to put on our funny hats and get to guessing! Read on for GWJ staff predictions and be sure to add your own to the comments section. I'll lock it up for posterity in a week or so.

Shawn "Certis" Andrich

Microsoft launches the next Xbox in fall, 2013. Compatible with the current Xbox 360 controller and comes bundled with Kinect 2.0. More on-board RAM for Kinect and better fidelity will allow for better accuracy but it won't take the peripheral to the next level in terms of game design. A Gears of War game will launch with the new console and Halo 4 will get a face lift. Launch price? $399 Kinect bundle. $349 basic version.

Sony's PS4 will be announced in 2013 at E3 and have a soft launch in the fall with limited quantities. It will have a new Uncharted game along with The Last Guardian. Sony's Gaikai buy-out will result in timed demos of full games and a PlayStation Plus gaming rental system. Launch price? $399 for the larger hard-drive, $299 for a basic kit.

Nintendo's Wii U will get a new Mario Galaxy because sure, why not. Pikmin and Zelda will be trotted out at E3. The non-deluxe version will be phased out and the new "regular" Wii U will get a $50 price drop by fall.

Gritty, survivalist games will be the next genre to explode this year, followed by the same crash we saw with World War 2 games and zombies. We won't be sick of it this year though.

The Ouya console will be an indie novelty like the Raspberry Pi and it won't change the status quo.

The inevitable raising of the quality bar on Kickstarter initiatives mean fewer projects will be funded this year and only the most polished will dare reach for more than $100,000. Publishers like EA and THQ will attempt to emulate the model with Alpha playable "pre-orders" on smaller games.

This is the year we see brick and mortar gaming stores sag as day one digital purchases become the norm on all platforms.

Bungie's first Activision game will launch with both new consoles.

Sean "Elysium" Sands

Sony and Microsoft both announce and launch new consoles in 2013.

Microsoft's over-emphasis on creating the next Xbox as a media center, maintaining Xbox Live as a pay subscription service, delivery of advertisements within a Metro style interface, and stringent DRM becomes a PR headache in the roll-up to launch, leading to a launch that under-performs.

Sony gets back to basics, and while the next PlayStation has plenty of media integration features, it is strongly positioned as a gaming-first system. Sony cashes in on exclusives to lead the launch, with the announcement and launch of a new major God of War and Uncharted game as launch titles. PlayStation quickly seems positioned to go from worst to first in the next generation.

Half-Life 3 is officially announced along with a release date. It is not released in 2013.

Blizzard's codename Project Titan (its MMO follow up to World of Warcraft) is quietly cancelled. Instead Blizzard hints at a new non-mmo WarCraft 4.

With the launch of yet another new iPad version, market share for iPad in the tablet market begins to shrink as sales plateau.

Several high-profile Kickstarter efforts for video games fail to reach goal early in the year. However at least one game does capture a broad interest and exceeds the $10,000,000 funding mark.

Alex "Spaz" Martinez

ACROSS ALL HOME CONSOLES:
* shall be seen a push towards DVR integration, turning your gaming system into an all-in-one media center solution.

* as a testament to our living in the future, game saves will default to THE CLOUD. Better hope your internet connection doesn't crap out in the middle of Assassin's Creed: Revolution.

* Following the Wii U's example, Day-and-Date releases will be experimented with. The joy of preloading a game, only to experience auth-server meltdown, will soon make its way to homes across the world.

The Wii U remains an also-ran until firmware updates bring the console up to the level it should have launched—or until a Pokemon game comes out for it.

The next Xbox will have DVR functionality. Microsoft will work with content providers to offer the Xbox as a substitute for your cablebox.

Steam continues to make inroads in the home theater through its Big Picture initiative. Steam apps begin to show up in living rooms through Smart TVs and smart phones as Steam experiments with OnLive-style stream-gaming.

Proliferation of Steam leads folks to reconsider the importance of Content Delivery vs Platform.

Colleen "momgamer" Hannon

Picture me with giant, crystalline anime eyes, brimming with a single shimmering tear in the hope that we get a solid North American release date on Final Fantasy X HD that is actually within 2013. Well ... maybe skip the eyes bit, but I'm keeping the hope. Current estimate is end of March 2013, but we know how often that pans out.

I will continue to have to dust my Sidewinders. The delicate hints that serious sims might be coming back led me to keep them. They'll definitely stay until we see what happens with Chris Robert's new property, but this last year's offerings have begun to dim even my last valiant hopes that they will be needed for anything.

Microsoft and Sony will both continue their agonizing slide into the next console generation's Sarlak-maw with new user interfaces that will be even harder for the actual majority of their users to deal with than the current obfuscatory mess. Something's wrong when I have to explain to a teenager how a piece of technology works.

I'm afraid game publishers will take the wrong message from the success of XCOM: Enemy Unknown. We all remember the original X-COM because it was a well-done game, not just because it was squad-based tactical combat. We all forgot the rest for good reason. When that stuff was all the rage, there were 5 bad squad-based games for every good one (I HATED Close Combat). Don't make the bad ones just so you can say you made a squad-based tactical combat game!

Charlie "TheWanderer" Hall

When the new consoles launch, look for the indie/downloadable scene to be anemic, save for a few console-exclusive titles. Mostly remakes of older indie hits. Smaller developers will have a new solidarity, looking to prevent themselves the limited audience that a single platform will yield them. But the pubs, Microsoft and Sony, will not have fixed the storefront issues that lead to their downfall in both the 360 and PS3's later years. The indie scene will continue to be strongest on the PC into 2015.

Sony decides to cut some costs on the PS4 launch and titles that we used to think of as launch exclusives squirt out and become day-1 releases on the 360.

The iOS platform will have a breakout FPS hit that pulls significant numbers away from consoles.

Steam Box launches with Linux on board. Slightly more than no one buys it, as it costs about as much as a console. Windows versions are eventually available, but not at launch. The price point makes everyone wonder why they stopped building their own computers.

Day Z standalone doesn't come out until late Q2. Significant stability improvements, an increased number of indoor environments, fewer hacking issues ... but not much else new to offer. It has one solid month where it approaches the numbers it had in 2012, then fizzles out. I don't give a rat's because I love it to death.

Christos "CY" Reid

Mojang: Minecraft will continue to sell bucketloads, but Scrolls will only achieve a niche audience. 0x10c, if it makes an appearance, will become a huge success, as people once again embrace creativity and freedom over the need for Crysis-level graphics in video games.

The Vita will continue to limp from release to release (and I say this as an owner), especially in Japan, as Monster Hunter fans flock to Nintendo's consoles instead.

The Kickstarter bubble will remain unbroken. Seriously, anyone who thinks that platform will fail next year needs a reality check. Larger developers like Double Fine will continue to fund interesting and inspiring side projects, while small developers will do the same. There will, however, be a notable handful of projects that will fail miserably, and shake the faith of those who regularly go "Kickstarter shopping."

World of Warcraft will continue its journey towards its final, level-100 expansion, and its numbers will stabilize, thanks to the widened appeal of Pandaria to both the super-casual and the hardcore.

An indie game involving sparkly ponies and a brave protagonist called Mulian Jurdoch will appear on the release schedule for 2013.

Android will continue to catch up to iOS in terms of high-profile game releases, and iOS' license fees and crazy odds on making money will ensure developers consider Google's platform.

Speaking of crazy odds on making money, the free-to-play concept will (hopefully) be abandoned by talented developers in small teams who realize that people will actually pay money for good games.

People will continue to be horrified by the idea of paying console/PC prices for games for their smartphones and tablets, despite getting just as much if not more value out of them.

Andrew "Minarchist" High

The Xbox "720" launches just in time for the holidays 2013—without a Gears of War, but with a Halo. Microsoft positions it almost entirely as an integrated-media console more than a gaming device, leaning very heavily on SmartGlass and the new iteration of Kinect (the one that needed to have shipped in the first place) for more robust multimedia interaction. The 720's attach rate will be half of what the 360's was in the same time period. Microsoft may or may not care, depending on how many glass-enabled tablets they sell.

Sony attempts to launch the PlayStation 4 in the same time frame, but it slips to late Q1 2014. The Last Guardian is announced as a launch title, but doesn't release until the following holiday season. Sony once again relegates themselves to 3rd place.

Nintendo's Wii U continues to be ignored by major gaming media after being written off as a Gimmicky One-Trick Pony at launch. Satoru Iwata continues to chuckle to himself as he installs a fifth solid gold toilet in his house.

Steam's Big Picture mode and frequent Ludicrous Speed sales continue to eat away at the console's dominance of the TV space. As an added bonus, the PC becomes a more family-friendly gaming platform as multiple people are able to comfortably view and play at the same time.

Because of the above four points, 2013 is the year the narrative shifts. No longer will we hear "PC gaming is dying!" It will be replaced by "Console gaming is dying!" The naysayers will, of course, be wrong yet again.

Steve Ballmer challenges Reggie Fils-Aime to a boxing match as a publicity stunt. Kinect boxing, that is. Despite instigating the event, Steve resigns the match without even playing the game after receiving one of Reggie's withering glares.

Japanese developers continue to quietly make more innovations in all aspects of gameplay and storytelling than any other region. Aside from a small, attentive group of people, the rest of the world continues not to notice, but is delighted when Western developers "borrow" those innovations for their own games.

Kickstarter loses its luster as people examine how many things they backed and how many ultimately didn't deliver. It remains a viable path to success for the board gaming community but is largely relegated to the dustbin of history by the video gaming community.

Erik "wordsmythe" Hanson

Steam vs. New Consoles: for the streaming and home-entertainment space. (New consoles "win," for now.)

AAA games to consoles, indie gives up on consoles: When new consoles come out, they feature the shiny AAA titles. PC becomes an afterthought for big publishers, which leaves plenty of customers with time and disk space available for indie releases.

Steam refocuses sales: After the lack of a theme in this year's winter sale, Steam starts looking at focusing sales in order to encourage specific games and uses. Look for a sale specifically pushing Big Screen and controller-enabled games.

Droid games: This is the year that iOS App Store starts to really lose out to Droid offerings, while Apple and other major players focus more on unifying the phone-tablet-laptop-desktop spectrum.

CamelCase: The habit of games and companies to capitalize letters in the middle of words finally dies, and I can stop checking and correcting BioWare, PlayStation, SmartGlass, etc. (Not likely.)

J.P. "kincher skolfax" Grant

The new Xbox launches in time for holiday 2013. It is built and marketed as a multimedia hub for the whole family as opposed to a pure gaming platform. It includes a number of features geared toward tablet support, extending the functionality of SmartGlass. Longshot prediction: Microsoft releases a SKU of the new Xbox that includes a Surface tablet.

The battle between Sony and Microsoft focuses not only on hardware and software sales, but also on content-provider agreements. Both companies maneuver to secure exclusive deals to deliver content via their new consoles (much as Sony did with NFL Sunday Ticket on the PS3 this season). As usual, Crazy Uncle Nintendo is off in the corner plucking his ukulele.

One prominent AAA title will finally be paired with a full-featured, well-designed, legitimately praise-worthy companion mobile game. I hate to say it, but it'll probably be EA who ultimately cracks this nut.

Strategy titles begin to see a resurgence, gathering momentum from XCOM's success. The increasingly easy & effective integration of tablet inputs with consoles leads developers to take more chances with genres like squad-based tactics.

Comments

Prediction in the form of hope:

Valve has quietly been working on a Linux equivalent of DirectX to finally get this sh*t on the road. Releases it on a special Valve-licence-free-thing and releases five games on it to show developers how it's done. Promises that Valve-LinuxX will run on Playstation4 as well.
Developers jump on it and by the end of the year the Steam-Linux-Box appears with a sh*tload of games available for it.

ccesarano wrote:
shoptroll wrote:

* XBox 3 demo units at PAX East

I dunno. I can't see Microsoft letting gamers play the game system before press at E3. PAX Prime? Sure. PAX East? Has Microsoft had much presence at PAX East compared to other events?

They have a big presence, and I could see a possible announcement. But demo units would mean they would have to have show-floor ready hardware and code to run on it two months from now (remember - they have to build the booth to support it and ship that to Boston) and the possible prototype hardware doesn't even have a public codename yet. I would be very surprised.

barbex wrote:

Prediction in the form of hope:

Valve has quietly been working on a Linux equivalent of DirectX to finally get this sh*t on the road. Releases it on a special Valve-licence-free-thing and releases five games on it to show developers how it's done. Promises that Valve-LinuxX will run on Playstation4 as well.
Developers jump on it and by the end of the year the Steam-Linux-Box appears with a sh*tload of games available for it.

I'd Kickstart that in a heartbeat.

MS will release a console in the late fall $500+ (maybe a subsidized XBL contract SKU also). It will be heavily laden with sales platform "features", windows 8 tie-ins, and kinect motion nonsense. reception will be soft.

Sony will announce but not be able to launch a PS in 2013. They will abandon the motion controls completely, but will work to make the Vita an value adding accessory to the PS4.

Zynga gets bought by EA, EA does not grasp that the social gaming bubble has popped and invests too much money in Facebook type games, regrets it.

As mentioned above tomb raider will actually be good.

The walking dead proves to be a lightning bolt for TellTale who will return to mediocre license games as Sean and Jake move on to other studios.

The XCom FPS will fail to justify its existence.

IF ES online launches (big IF) it will launch as a "buy box to play", no sub. It's rotten sales performance and abysmal reviews will have long lasting impact on the TES brand and complicate the financing for the next single player title.

Frog Fractions 2 gets a AAA multi-platform release, makes LIKE A BILLION dollars and change the way we think about video games (and boxing) FOREVER!

momgamer wrote:
ccesarano wrote:
shoptroll wrote:

* XBox 3 demo units at PAX East

I dunno. I can't see Microsoft letting gamers play the game system before press at E3. PAX Prime? Sure. PAX East? Has Microsoft had much presence at PAX East compared to other events?

They have a big presence, and I could see a possible announcement. But demo units would mean they would have to have show-floor ready hardware and code to run on it two months from now (remember - they have to build the booth to support it and ship that to Boston) and the possible prototype hardware doesn't even have a public codename yet. I would be very surprised.

Hrm. I mostly remember games from other developers or publishers being big there in 2012. Then again, they did have stuff like The Gunstringer in 2011. Maybe I just stayed away from that section since I could care less about Kinect (I figured the Steel Battalion was more because Capcom had a decent presence at PAX East).

shoptroll wrote:

Press can check it at GDC. I think they had a fairly large open booth for Kinect last year at East, not sure how that compares to other events though.

Considering East starts immediately after GDC I think it'd be a major PR coup to announce the system and have it in gamer's hands within 72 hours. Or at least a display unit and sizzle reel.

I can buy into a prototype on display or sizzle reel, yeah. I just don't think they'll risk having something in the hands of gamers who are a lot less forgiving of bugs and kinks in the system and are willing to make their minds up about something in five seconds of time.

kexx wrote:

FF13-3 announced and released by the Holidays.

This has already been announced, trailer shown, and there are many rumors of a spring release.

kexx wrote:

FF15 teased with more androgynous 12yr olds fighting in the sky

I predict no official FF XV announcements or news in 2013. I agree FF vs. XIII will continue with the status quo (no release date, no news).

I predict FFX HD will be released for PSN this year.

It's not called Final Fantasy XIII-3 though, which might be why you missed it. It's Lightning Returns: Final Fantasy XIII.

I can't imagine having the next Xbox on display at Pax East, that's way too soon for a system that hasn't even been officially announced. A huge screen prominently playing trailers and hype, yes.

There seems to be a lot of speculation that we're moving towards subscription-discounted consoles. It's an interesting thought. I'd certainly buy the next Microsoft effort if they included a $100 rebate with LIVE for 2years. Heck, I'm on the hook for Live as it is, so might as well.

My predictions:

Android gaming takes over in the mobile space. We start to see a lot of breakout games hitting Android first and then moving over to iOS.

The Wii U will be a success but a slower success not a firecracker like the Wii. We will see Nintendo show off a new Metroid game from Retro and Mario Kart will be their big 2013 titles.

The Nintendo 3DS will break out this year when the 3DS Lite is announced in the Spring for a summer release. It will be thinner, offer better battery life and feature duel sticks. Nintendo will finally launch the title that makes people understand why the 3DS is needed. The gaming media will be dumbfounded and still be happy with "it's kind of like Star Fox but not nearly as good...and it's $.99" on their iPhone.

The Ouya will release (late) and no one will really care anymore.

Final Fantasy XV will not be announced this year.

Kingdom Hearts 3 will be, for the Wii U. Demyx will have an extra $1000 from the plane ticket she will not need to purchase.

We will see a lot of "interactive cinematic experiences" announced this year. I won't understand why people like them and I'll continue to regress into table top games.

Demyx wrote:

Oooh, predictions!

These were all really good and smart.

PaladinTom wrote:
barbex wrote:

Prediction in the form of hope:

Valve has quietly been working on a Linux equivalent of DirectX to finally get this sh*t on the road. Releases it on a special Valve-licence-free-thing and releases five games on it to show developers how it's done. Promises that Valve-LinuxX will run on Playstation4 as well.
Developers jump on it and by the end of the year the Steam-Linux-Box appears with a sh*tload of games available for it.

I'd Kickstart that in a heartbeat.

OpenGL exists, and the latest versions are getting better performance than DirectX.

My predictions last year were pretty much tongue in cheek. Plus, they were wrong. Moving on.

My predictions:

Microsoft announces next Xbox at their own event in the spring, and they release in the fall. Two skus: low end version for $350 and gamer end for $450. Kinect will be a part of both skus.

Sony announces the PS4 in the fall, shortly before the next Xbox releases. It will release in 2014.

The Vita stays at $250, but gets bundled with a memory card larger than 4 gigs and at least a month of Playstation Plus.

While Android numbers will grow, iOS will still dominate software sales.

Apple will continue to get no respect.

I recorded a podcast last night and made several predictions. I'll put three of them here, with some brief description of my thinking.

Valve gets gamers excited- I know this sounds vague, but it's best seen by looking at this year. They released Big Picture, made major moves to continue growth of the DOTA2 community (including selling early BETA access), and released CSGO. It was an interesting year, but very focused to niche audiences. I think there will be an announcement, one that is not as limited in appeal.

Project Titan Is Announced- This assumption is off the cuff, and based on nothing. Well, nothing other than a lack of faith in Activision and curiosity on whether they amplify their presence considering the missteps of Blizzard in 2012 (minimal impact of Pandas on sub numbers, battery of mistakes with Diablo 3). This could be a complete miscalculation of mine in that it's perfectly possible that Activision is happy- Diablo sold well, and WOW does still bring in a substantial amount of money).

F2P on consoles- This year the PC market was able to pull the concept of Free to Play out of the ghetto. Simply put, there is money to be made by bringing F2P into the console ecosystem. Steam has already demonstrated how you can bring F2P into a closed system. Testing the waters for this might make more sense with new consoles that are specifically built to allow this ecosystem, but I'll be disappointed if we don't see platform holders at least experimenting with how to make this model work in 2013.

Technically consoles have tested Free to Play with DC Universe Online. I know that's cross-platform, but a lot of people got it and played it on PS3 once it went F2P.

ccesarano wrote:

Technically consoles have tested Free to Play with DC Universe Online. I know that's cross-platform, but a lot of people got it and played it on PS3 once it went F2P.

The platform holders certification process is what is holding back F2P on consoles, not the business model. I'm sure Sony and Microsoft will ease up on their policies allowing for F2P on consoles next gen (Nintendo already has).

cube wrote:

OpenGL exists, and the latest versions are getting better performance than DirectX.

Geez, I forgot about OpenGL. So it's gotten faster and more stable? Where's my Steam-Linux-Box then?

Ulairi wrote:

Kingdom Hearts 3 will be, for the Wii U. Demyx will have an extra $1000 from the plane ticket she will not need to purchase.

I will use the extra money for unwise Kickstarter investments and Dominion expansions. Or take the plane ticket anyway and just picket outside of Square to make Chrono Break.

Oh yeah, I agree with the people who say that Kickstarter will experience a massive backlash this year as at least one high-profile project disappoints. Thankfully the only Kickstarter I'm emotionally invested in isn't scheduled until 2014, so I can delay my bitter tears.

Free to play is here to stay. I agree with those who mentioned it as a possible aspect of the next gen consoles. I can totally see Microsoft doing that, certainly.

Mobile gaming will continue to improve with many low-key indie gems. Hopefully people will be willing to pay more than a dollar for them.

ClockworkHouse wrote:

Can I just boldly predict for 2013 that this will be the year people finally believe that the 3DS isn't going to have an integrated second analog stick? :P

BNice wrote:

Never! 3DS Lite summer 2013!

Ulairi wrote:

The Nintendo 3DS will break out this year when the 3DS Lite is announced in the Spring for a summer release. It will be thinner, offer better battery life and feature duel sticks.

[sigh] Failed already.

ClockworkHouse wrote:
ClockworkHouse wrote:

Can I just boldly predict for 2013 that this will be the year people finally believe that the 3DS isn't going to have an integrated second analog stick? :P

BNice wrote:

Never! 3DS Lite summer 2013!

Ulairi wrote:

The Nintendo 3DS will break out this year when the 3DS Lite is announced in the Spring for a summer release. It will be thinner, offer better battery life and feature duel sticks.

[sigh] Failed already.

Well, you have to give enough time to pass before they'll believe. Then again, this is what, third or fourth year in a row people have been predicting the announcement/release of a new Half-Life?

ccesarano wrote:

Then again, this is what, third or fourth year in a row people have been predicting the announcement/release of a new Half-Life?

And next-gen consoles.

Aristophan wrote:

Apple will continue to get no respect.

Wait....what? I think they get i a disproportionate amount of respect when we consider how little revenue games actually generate in the app store.

ccesarano wrote:

Then again, this is what, third or fourth year in a row people have been predicting the announcement/release of a new Half-Life?

I'm on my 3rd year of predicting that Ep3 won't be out.

ccesarano wrote:

Well, you have to give enough time to pass before they'll believe. Then again, this is what, third or fourth year in a row people have been predicting the announcement/release of a new Half-Life?

I'd say more like the 13th or 14th

Ulairi wrote:
Aristophan wrote:

Apple will continue to get no respect.

Wait....what? I think they get i a disproportionate amount of respect when we consider how little revenue games actually generate in the app store.

I'm curious as to the source of your data, since games were the majority of the top 10 grossing apps.

In actuality, my offhand comment was more directed at the failure of companies to produce Mac versions of popular games (this time last year I was hopefully wishing for a Mac version of SWTOR). All in all, not a very bold prediction.

I think Microsoft will play it the most conservative of all the next gen consoles... I fully expect the next Xbox to be pretty much more of the same just more of "it". Possibly Kinect built in. I do think they expand upon everything that had been advanced so far...a much larger Cloud Save integration with SkyDrive as well as the ability to control and queue all sorts of store functions remotely. I think big name titles get day one Digital Releases as well.

Minarchist wrote:

Steam's Big Picture mode and frequent Ludicrous Speed sales continue to eat away at the console's dominance of the TV space. As an added bonus, the PC becomes a more family-friendly gaming platform as multiple people are able to comfortably view and play at the same time.

Because of the above four points, 2013 is the year the narrative shifts. No longer will we hear "PC gaming is dying!" It will be replaced by "Console gaming is dying!" The naysayers will, of course, be wrong yet again.

If anybody doesn't think this is all likely to come true, you should really look up the stuff Nvidia just went over at CES.

Visual Novels gain more traction in the West as Zero Escape proves that the concept isn't married to porn. Mainstream gamers discover indie titles and the genre begins to generate more momentum. There is significantly less confusion as to what Dating Sims and Visual Novels actually are. Narrative-focused games of this nature begins to discover acceptance as games in the Western mindset. Telltale Games takes a serious look into getting more of this genre's staples into its Point and Click offerings.

MMOs diverge into GW2's model and F2P models. Market stabilizes between the two poles as profitable models prove their worth. F2Ps begin to mature and figure out how to better incentivize regulars to play more (make a better game, duh); and then repackage them as world population to whales, raking profits both ways.

Ni no Kuni alerts mainstream gamers and game media that the JRPG isn't dead and has never been (whichever of those weren't already convinced with P4Golden). Gamer feedback on some titles encourages play, second-hand sales of critically panned titles.

There is no ME4. Bioware continues to support and release material for the surprisingly strong MP play of ME3. EA looks to increasingly make ME3 MP play and monetization the concern of Bioware for the immediate future. Hostile vocal reception of ME3 ending dooms players not to see any more ME RPGs for now.

Sony uses the Vita as a spearhead to fight the iOS and the 3DS at once by beefing up its online store with more and more free or cheap timewasters. Jetpack Joyride was the opening salvo.

LarryC wrote:

There is no ME4. Bioware continues to support and release material for the surprisingly strong MP play of ME3. EA looks to increasingly make ME3 MP play and monetization the concern of Bioware for the immediate future. Hostile vocal reception of ME3 ending dooms players not to see any more ME RPGs for now.

Agreed for the most part. Definitely no ME4 this year, but I think there will be more, however not a numbered sequel. Also agreed on the RPG point, following ME games will be a very slimline in that respect, possibly they'll give you character options but no power over the story. There was already this option in ME3 though.

Really though, turning a game franchise into an easy to produce factory-line product is something big publishers like EA do, they want easy, reliable and predictable income.

Thin_J wrote:
Minarchist wrote:

Steam's Big Picture mode and frequent Ludicrous Speed sales continue to eat away at the console's dominance of the TV space. As an added bonus, the PC becomes a more family-friendly gaming platform as multiple people are able to comfortably view and play at the same time.

Because of the above four points, 2013 is the year the narrative shifts. No longer will we hear "PC gaming is dying!" It will be replaced by "Console gaming is dying!" The naysayers will, of course, be wrong yet again.

If anybody doesn't think this is all likely to come true, you should really look up the stuff Nvidia just went over at CES.

Project Sheild looks awesome...especially the ability to play streamed PC games directly to it...