Trauma

Trauma title

This was a weird one for me to play. For one, I was in the beta a number of months ago. I'm also internet friends with the creator, Krystian Majewski. To top it all off, the game is about piecing your mind back together after a bad car accident

Trauma is an investigative mystery, where you move through snapshots of what seem to be your hospital-bed recurring dreams. You move to a new view with a click, and interact or change your perspective via click-drag gestures that you learn as you play.

The overall effect is haunting and melancholy, with droning music, delicate voiceovers and prolonged exposures. In the end, it feels somewhere between Hamlet and Myst.

I played again a few hours ago, and I'm still feeling the evocative duende of this game. I'm not alone in that, either. This has been a hotly anticipated indie title for some time, tallying up impressive awards and love letters from games writers.

Krystian is selling a download of the game on his site and via Steam, but you can also play in your browser for free. Which is good, since I know we Busters of the Fringe prefer the ability to bust while on break at work, and we also enjoy supporting devs (and avoiding bandwidth bottlenecks) after quitting time.

[size=20]Play Now[/size]

[size=20]On Steam[/size]

Trauma Gesture

Comments

Did you mean piecing your mInd back together?

Man, the editor of this site is going to be pissed at me.

I was just in the middle of a PM. You might want to get rid of all those line feeds, too.

Whoa. I hadn't heard a thing about this game until reading this post. Bought it immediately after watching the trailer and my initial impressions are that it's something special. The atmosphere is fascinating and it keeps on sucking me back in for just five more minutes. Always a sign of a good game in my books.

Played through the first chapter(??), and was intrigued.

Gonna play more after my girls go to bed later on tonight.

Just finished it this morning. I'm glad I got to experience this game.

I'm not sure if this was deliberate or not, but the way in which you progress with seeming logic from frame to frame, yet quickly lose any ability to tell where you are relative to a few frames back strikes me as something entirely dream-like. It made it a bit frustrating while trying to re-find a tree or a bush somewhere, but it made me step back and stop trying to play it so much as a game. Thanks for highlighting it.

Dryden wrote:

I'm not sure if this was deliberate or not, but the way in which you progress with seeming logic from frame to frame, yet quickly lose any ability to tell where you are relative to a few frames back strikes me as something entirely dream-like. It made it a bit frustrating while trying to re-find a tree or a bush somewhere, but it made me step back and stop trying to play it so much as a game. Thanks for highlighting it.

In the opening cinematic, there's a pretty nice camera in the back seat. There's a very dreamlike continuity there.