The Metroidvania branch of platformers is probably one of my favorite genres. The gradual release of abilities and new areas combined with constant exploration really grabs me in a way few games do. Skinny is a compelling entry into the genre, simple in gameplay but with a story slowly revealed over the course of the game.
In Skinny you play as a tall, lanky robot who gets roused from his dream by a overseer robot called Mama. Revealing anything more would really spoil the story, it’s a story that’s hinted at and slowly revealed through dialogue and interactions with various characters in the world. It’s compelling and kept me going throughout, though I was let down by the ending.
The gameplay is very simple platforming with a few special abilities given to you by Mama over time, walljumping and grappling hooks are among your arsenal. There’s some complex jumping puzzles towards the end of the journey but nothing too complicated.
While each of the components of this game on it’s own are pretty good, it combines into a oddly compelling mixture of story, art and gameplay that is more than the sum of it’s parts. Like the author’s previous game, Coma, there’s something underlying that kept me going even when the jumping puzzles got frustrating or I got stuck finding the last piece of the puzzle.
Talking Points: Would this game’s story be compelling if told all at once? What about if it was an on-rails shooter like Call of Duty? Do the exploration or the puzzles add to the feel of the world?