A potential hero is going through his everyday life when he’s given a note. If he finds 9 pieces of a map, he can piece them together to find a treasure. While that sounds like a standard game storyline, in this case you have to add in about 300 tons of self-aware snark and dry sarcastic humor to describe the story here.
You play as a nameless protagonist who gets a note asking if he is “tired of sitting inside playing video games all day.” He thinks the note writer has been spying on him, because the description is so accurate. So he accepts the challenge and heads to the local park where he sets out to find the map pieces, blindly wandering about the park with no direction whatsoever.
Along the way you meet several characters, such as the treehugger who is chained to a tree, the extreme rock climber and the businessman who is fishing for a little more than trout. Each connected to a map piece in their own way. They each send you on a quest to accomplish various tasks, or they stand in your way for some other reason.
In the gameplay, it's is a very standard and self-aware adventure game. The narrator is very sarcastic and dry while maintaining that self-centered perspective common to so many videogame protagonists. Everything that happens is described through the narrator’s own words, even down to the help text for the various buttons. This consistency really helps maintain the game’s steadily dry and sarcastic tone.
Talking Points: How well does the story being self-aware deflect it’s standardness? Does the sarcastic protagonist work for you? Is he too negative? Mechanically, this game is very simple; does this put more on the story to be entertaining?