Second Person Shooter Zato
Someone with a gun fighting waves and waves of enemies is literally the oldest trick in the book of video gaming. Yet Second Person Shooter Zato manages to take that formula and make it feel new simply by changing the viewpoint.
Second Person Shooter Zato is a game where you can only see the game world through the eyes of your enemy. For every enemy that spawns, the screen splits to see their point of view along side the rest of the enemies. You are sometimes facing a 3-4 way split between the viewpoints of different enemies. Using these views, you have to move your character and fire either laser beams or missiles to destroy them.
This causes frequent bouts of disorientation. I was struggling to understand what was going on after more than one or two enemies appeared on the screen at a time. That, coupled with the difficulty in aiming, makes the game far more challenging than it would otherwise be.
But the change in perspective caused subtle shifts in how I viewed the game as well. The closer enemies got, the harder time I had dealing with them, despite them being closer and easier to hit. When they began dropping from the sky, it became very hard to focus on the cameras I could actually use instead of the free-falling overhead viewpoint that just appeared. Sometimes, honestly, I wanted the little buggers to win.
Talking Points: How does the shift in perspective really change how you view the game world? Does it change your perspective on the hero? Or the enemies? Is it harder to empathize with the hero? How does it affect the frantic feeling of the gunplay?