But That Was [Yesterday] is a game about memories. You follow a man who is confronted with a inky-black wall that is blocking his path. The wall encourages the man to walk into it by stepping forward, then the game begins. Anything more than this would spoil it.
The gameplay is impressive, but not for its complexity. The entire repertoire of moves consists of the four arrow keys. You don’t even have access to all of them at first, yet the game manages to use your actions to make them meaningful. Similarly to Heavy Rain, the act of making you press the button is as important as actually pressing it. The game gets some great use of this dynamic, making you hit some unexpected buttons at various points in the story.
The art and music are similarly well done. They get some mileage out of monochrome characters without faces. The music is certainly a breath of fresh air, even for indie games, and is amazingly well done for a free Flash game. There are even multiple endings to be found. Almost every aspect of the game is polished, well done, and effective.
It’s a short game that takes maybe 15 minutes to complete, but well worth it.
Why You Should Check This Out: More proof that the details matter—But That Was [Yesterday] is a game where the details make a simple concept shine. As you navigate the world with nothing but the arrow keys, you’re treated to some very well done storytelling, art and music while the gameplay just enhances it that much more. A simple game put to good effect, it just helps show that you don’t always need 30 programmable keys to make a good game.