Sometimes I wish I could just say, “Go play this,” and let you guys experience something without my rambling, inarticulate initial impressions muddying up the waters. The game is sometimes so beautiful and simple that spending too much time describing it really dilutes the experience. If you’re the type that’s going to go play the game anyway, just go play it now before reading the rest.
If you’re still skeptical, let me try to describe it. Coma is a simple platformer, there are no attacks or other special abilities, just left, right and jump. You move through each screen trying to complete various objectives. There’s really nothing more to this game than that. The gameplay is so simple it really doesn’t do much good to describe it.
The art is nothing short of breathtaking and it combines beautifully with the music to create a very peaceful but unsettling experience. That’s really the amazing part of this game, the whole of the experience. The puzzles aren’t complicated, but if they were, the experience would be diminished. The art isn’t in your face, but its subtlety just adds to the experience. The music is understated and gentle; there are no memorable themes or catchy boss-fight music.
Description just sullies it though, it’s short and simple and just worth experiencing.
Why You Should Check This Out: Coma is a platformer with brilliant art and music. But the simplicity and beauty of the game simply serve the larger experience. There’s not a ton of gameplay here, but there is a ton to take in and enjoy. The game does a wonderful job of putting you in another world and letting you soak it in.