I never spent much time in the sandbox, or rather as a child of the Southern Gulf Coast, on the beach. All that sand just lying there on a great expanse, where others saw towering castles rising from the ground with parapets and moats, I just saw a big blanket of dirt. Call it lack of imagination or fundamentally broken spatial skills, I am not nor have I ever been one to build my own fun from an open and unstructured landscape.
Maybe that's why I don't much care for most sandbox games. With the exception of Saint's Row 2 and Crackdown -- what is the common thread with those two? -- I usually just grow tired of the directionless nature of the environments offered. How I long for a dude with an exclamation point over his head.
So, even though I am tagging Just Cause 2 as game of the week, I do so with a great deal of personal skepticism. After playing the thirty minute demo, in which I base jumped into a small equatorial village where I caused random destruction before grappling onto and hijacking an attack helicopter for my escape, I am left wondering how long I would revel in the wanton destruction before growing listless and bored. My fear is that it would be only slightly more than a half hour.
With God of War 3, Final Fantasy XIII and Metro 2033 still dominating my gaming time, it's hard to imagine picking up much of anything this week, but hey, I've been the victim of impulse buys more than once.
Also of note this week: Red Steel 2 on the Wii, and Shin Megami Tensei: Strange Journey and Dawn of Heroes both look like the sort of DS game a number of you are going to get pretty excited about.
- Bakugan Battle Trainer
- Build-A-Bear Workshop: Welcome to Hugsville
- Cheer We Go
- Dawn of Heroes
- Disney Stitch Jam
- How to Train Your Dragon
- Imagine: Gymnast
- Rooms: The Main Building
- Shin Megami Tensei: Strange Journey
- Squishy Tank
- Zhu Zhu Pets