Best Buy Bodhisattva

"Perfection is realized only in the moment.
The past tugs, the future holds.
In the moment, no resistance"
- Anonymous

Best Buy during the holidays is a special kind of hell. Swarms of soccer moms trailing toddlers, looking for the new game of the year. Overweight dads butt-glued into recliners in front of NASA-style walls of aggressive televisions, commenting on the silent football games arrayed before them. Hordes of middle aged couples making dreadfully misguided computer purchases.

But the best part of the Best Buy holiday extravaganza are the demo kids. And it was one of these kids who showed me something I will never see again.

Guitar Hero 3. "Through the Fire and the Flames." Expert.

This is a good year for Demo kids. At our local (meaning a half-hour drive) Best Buy there are several honey-pots distributed. Each is well placed in order to siphon off parental traffic towards easy-to-purchase, high-margin merchandise. Along one aisle, a big screen TV is set in a small 12 by 12 carpet square, with a 5.1 sound system (the rear speakers on mic stands) and a handful of low-to-the-ground "gaming chairs."

In the cabinet under the TV sits an Xbox 360. In the chairs sit - perpetually - three teenage boys, their eyes intent on game-du-jour. This Sunday, it was Halo 3 splitscreen. Nobody was deluding themselves that this was any kind of demo - these kids were settling a score, and they were there for the duration.

At the main entrance, a much larger setup is dedicated to Rock Band. Tellingly, the guitars are both Guitar Hero 2 era wired Explorers, the workhorse standard in the guitar game universe. The drum kit features duct tape in several places. As I walk by, 4 teenage boys are playing "Maps" by the Yeah Yeah Yeahs, a choice not only unlikely due to the song's laconic and decidedly non-hardcore tone, but also due to the fact that one of the boys is actually singing, amplified, and doing it quite well. That Rock Band has brought baggy-trousered boys out of their basements to actually sing in public is a testament to the game's power. That my four year old son Jake is also singing every word with perfect diction and not-half-bad tone is a testament to how many hours I've played it, not any expression of talent on his part.

And then there's the Guitar Hero setup. Let's face it, if there was a battle going on between Rock Band and Guitar Hero 3, GH3 not only lost, it packed up its marbles and went home. An entertaining extension of the franchise to be sure, it is been relegated to a mid-aisle station in the PC gaming ghetto, not even worthy of console-land real estate. The Xbox 360 is perched atop the shelves connected to a paltry 20-something standard-definition screen. One heavily abused wired Gibson guitar hangs by its strap, calling out to me even though I know I have the game at home, can't play anything particularly impressive, and have no time to waste as we press through the herd.

As I stare wistfully down the PC game aisle, the posse approaches. Four teenage boys (it always seems to be boys), not so much walking, but dancing, like poised ballerinas. Their torsos are almost entirely motionless as their legs slide along the floor. Their pants are ridiculous: large enough for two and beltless, each clearly a plumber's apprentice. They wear unmatching zip hoodies. The tallest of the boys is perhaps 6 feet. His skin is pasty white and pimpled, with what might pass for baby-soft stubble. His hair is a mass of center-parted brown grease. I feel a deep sympathy for him.

As one and with purpose, they stop in front of the GH3 shrine. Choreographed in their movements, the smallest of the clan hands the well-used Gibson Les Paul reverently to the leader.

"OK Kyle, here you go."

Kyle takes the guitar from him. Jake is getting antsy.

"Ratatouille! Daddy we haven't even seen Ratatouille!"

I lose my focus on Kyle as I negotiate the non-purchase of Pixar's ratmovie. Uncurling from the bent over toddler-discussion Yoga pose, I see Kyle move through the selection screens, and my heart jumps to my throat.

"Through the Fire and the Flames" on Expert.

The inclusion of Fire and the Flames in Guitar Hero 3 always struck me as something of a cruel joke. Upon beating the game, Fire and the Flames plays as the credits roll. It plays in a kind of practice mode, so that you have the opportunity to flail on the ridiculous note chart. The song itself is classic hair-guitar, and while watching the original guitarist play it is a jaw dropping "holy-Jesus-on-a-popsicle-stick" experience, as music goes it's not the kind of thing I put on my iPod for casual listening. It exists purely as an expression of guitar hubris.

As the stage swirls on the screen, a calm comes over Kyle. His face slackens a bit. He closes his eyes. His lieutenants absorb his tension, shuffling their feet, biting their nails. The highway of the fret board starts rolling, and as the first note falls, Kyle's eyes open.

The entire intro of Fire is hammer-ons. There's no preamble. There's no warm up. It starts hard and it stays hard. Both of Kyle's hands are poised over the fret buttons as he taps out the notes. He is not looking at the screen. He is looking at his fingers. His long neck and arms make the guitar controller look even more diminutive than it is. He is curled over it, completely motionless but for his fingers. I look at the screen as he passes "200 note streak."

The second half of the intro starts at about 30 seconds in and moves from hammer-ons to a rapidfire staccato. I've seen this on YouTube ego-clips, so I'm expecting the sharp jackhammer of the strum bar as he approaches what must be 20 notes per second. But instead of loud and frantic flailing, his face slackens, his lips parting slightly, and he is nearly silent. Instead of slamming the strumbar with mechanical arrogance, he holds it between two fingers as if plucking petals off a rose, each stroke a delicate whisper.

300 note streak.
400 note streak.
500 note streak.

At about one minute in there is a pause, perhaps five seconds where the band's singer mumbles some 1980's era lyrics into a microphone. I've never particularly cared what he had to say. Kyle is absolutely motionless. There's no shaking out of hands, no turning to make knowing glances at his audience or worry about his hair.

He blinks.

The song enters another manic section. Occasionally he shifts his right hand up from the strum bar to tap out a hammer-on section. His face continues to soften. He has lost at least an inch of height as his spine and knees succumb to gravity. A minute and a half into the song, I see him falter, missing a note for the first time and resetting his multiplier to zero. It's not clear that Kyle has noticed. The shortest of his kinsmen, the one who had so reverently handed him the guitar, sends a glance my way, then down towards my knees to the eyes of my 4 year old. I bend over and pick him up.

"Can we go?" Jake asks.

A reasonable question for which there is no reasonable answer. "Just a minute, I need to see this." I point at the screen.

3, 4, 5 minutes into the song. Kyle slips deeper into what is clearly a state of Samadhi; He no longer perceives a space between himself and the game. There is no him. There is no song. There is no guitar.

At 6 minutes in, a small crowd has formed, perhaps 15 of us. His sravaka - his disciples - look nervously at us, absorbing the distractions, protecting him a bubble of calm. There is complete silence. Even my son is staring slackjawed, like he does in church during communion, not understanding the content of the ritual but understanding the tone and sacredness of the space.

At just over 6 minutes, the song becomes even more ludicrous. While actually playing it will ever remain for me an uncrossable gap, I am enough a student of the form to recognize the crux. He is Lance Armstrong approaching the bottom of Alpe D'Huez: Will he attack? Kyle has yet to use the Star Power crutch he has carried throughout his meditation.

He continues to ignore it.

His posse is immobile now: brows furrowed in tension, fingers white and digging into palms. I realize I haven't blinked in too long and force myself. My palms are sweating, my left hand cramped in sympathy. As the song comes to it's unrelenting conclusion, I can only stare at Kyle's face. His eyelids have dropped, half covering his irises.

He hits the last orange note. He lets the guitar fall from his hands onto the floor. It's not an act of disdain or bravado, his hands simply open and then there is no guitar. I look at the screen. "You Rock!" Jake echoes with the screen. 500,000 points. Kyle isn't looking. The small crowd claps for a second, then starts to disperse.

I try to catch his eyes, to make some feeble 40-year-old-dad gesture: maybe a nod, or a humble utterance of "nice." But, his sutra complete, his eyes have gone to his shoes. His companions pat him on the back, not with a juvenile high-five, but with an almost loving touch, they way you'd touch an aging parent on the back when asking if they're pneumonia was getting better. They turn away from us and walk back down the aisle in the direction they had come.

Jake squirms. I put him down and take his hand.

It's warm and soft and surprisingly strong as he squeezes mine. As we walk out of the store, I have the odd sense of being aware of my breathing. For a moment at least, it becomes a conscious act.

Comments

Podunk wrote:

In a sense, games like Guitar Hero and Rock Band are an approximation of musical technique divorced from expressiveness.

That's a very good way of putting it. They increase finger dexterity and they're a good way to gain muscle memory, but they're still an approximation of technique, and they certainly won't help you with your "feel" for the instrument.

Farscry wrote:

I used to be able to enter that "zen" state on a fair number of games in my high school and especially college days (in particular was Goldeneye deathmatch, my friends loved to watch when I entered "the zone" and I was able to take in all four screens at once, dancing through the maps like a ballerina marksman, efficiently snapping off headshots on them as I whipped around corners and then was just gone before they could pin me down; probably the only real competitive game I ever felt that I had truly become a master of), but anymore it's rare to find a game I can do this with. The Guitar Hero games have had a few songs that do it to me, F-Zero GX did as well. I can't think of any other recent examples.

I still do this with RTS games. Back when they recorded the number of clicks and showed them at the end of a game, I would easily be 2-3 times higher than the next person. Insanity, I know, but I'm hardly registering what the hell I'm doing when I'm doing it.

By the way Rabbit, the tale was great. I'm still unsure of why a lot of people seem to be questioning your religious experience, perhaps they're not poetic enough to see beauty even in a Best Buy during Christmastime while a kid wails away on a fake guitar.

rabbit wrote:

The experience wasn't one of "gee he's great," it was one of "gee, he's great, and it totally doesn't matter."

1Dgaf wrote:

However his demeanour should be the rule -- if we should never be applaud teens for being unnassuming. Anyway, if he'd had shown off it would have been wholly inappropiate. He played a rhythm game in a shop, not saved a man's life by gerryrigging a defibrillator using a DVD player and portable stereo.

I think this is what impressed me the most about what happens in the story. In my experience, the modesty exhibited here is an uncommon exception to the standard.

That Rock Band has brought baggy-trousered boys out of their basements to actually sing in public is a testament to the game's power

I take it back. This was the most impressive part. Are baggy pants making a comeback, or have the tendrils of the skinny pants fad not yet snaked 'round the minds of your local youth?

1Dgaf wrote:

(I wonder what they were all doing there in that group. Is BestBuy like a mall? A place where teenagers congregate in hopes of congregating?)

I'm wondering about this a bit. With the /Second /Coming of communal gaming, is the Best Buy demo stand becoming the new video arcade? Certainly this task was intended for services such as the Xbox Live area, but I have always felt something lacking. YouTube videos help, but one thing in particular that I miss from my arcade-going days was watching a real (erm) wiz bend a game to his or her will.

I've certainly felt that sense of being "in the zone" where everything gets out of the way. But ... it certainly wasn't with the unassuming, non-douchebag quality that Kyle had.

See? This is precisely why I can never complement you. Good to see that you admit your problem, though.

wordsmythe wrote:
That Rock Band has brought baggy-trousered boys out of their basements to actually sing in public is a testament to the game's power

I take it back. This was the most impressive part. Are baggy pants making a comeback, or have the tendrils of the skinny pants fad not yet snaked 'round the minds of your local youth?

No, baggy pants are now the cloth of the nerd/geek/general people I hang out with thread of people.

Over on Metafilter, as is so common, there's a really phenomenal comment about gamers and gaming for the young. I suggest checking it out.

Thanks for the link Malor. Good stuff.

I take to heart this comment: "Buddha, bizarrely, was kind of down on game-playing." (follow the links). Which is commented on further on this guys blog post.

The point being this - the mere act of playing games can be considered antithetical to the non-striving of Buddhism. I get it. And I don't consider myself on the path enough to even comment, and should anyone think otherwise because I've absconded with some Buddhist terminology, hey, it's the net, yaknow? No harm no foul?

But I do think that some tenets of the path sneak up on us. Do I wish I was in the place where striving and distraction and lust and materialism we're things of the past - yes. But then, I also love blowing stuff up and playing with my toys.

Do you think maybe this kid was autistic? that would explain the lack of any facial expression or social interaction when finished.

nathan: I wouldn't rule out something on the Asperger's spectrum, honestly, but the brain is a screwy place.

Fantastic article Rabbit. Very engaging and entertaining. Sorry I was late to the praise party.

Being from the Midwest where there are Best Buys and demo-kids aplenty, I have found similar kids destroying GH songs on Expert. I usually shake my head and go back to slugging through the Hard difficulty.

rabbit wrote:

nathan: I wouldn't rule out something on the Asperger's spectrum, honestly, but the brain is a screwy place.

To be fair, some of the lighter shades of that spectrum seem to fit the definitions of nerd/dork/geek pretty readily.

Does anyone here remember online gaming when it started? (That's like asking someone "So, eat much?" around here, but bear with me.) Before counter-strike, before Halo, before online pc gaming was more about insults than headshots. You know, when you nailed someone with a most spectacular shot, it was "ns" instead of "aimbot!11". That's what that made me think of. Someone completely going "into the zone" and kicking ass and taking names like no one's business was applauded, not decried as cheating.

rabbit wrote:

The point being this - the mere act of playing games can be considered antithetical to the non-striving of Buddhism. I get it. And I don't consider myself on the path enough to even comment, and should anyone think otherwise because I've absconded with some Buddhist terminology, hey, it's the net, yaknow? No harm no foul?

It sounds to me like someone takes themselves far too seriously. You were obviously trying to convey the attitude this kid had, and the choice of words was appropriate. By the way, I feel the same way about Trinity Church. It's one of the few places I tell people to visit when they're headed out thataway.

If you see Buddha, and you disagree with him, kill him.

Kolbo wrote:

Being from the Midwest where there are Best Buys and demo-kids aplenty, I have found similar kids destroying GH songs on Expert. I usually shake my head and go back to slugging through the Hard difficulty.

If it helps any, at least one adult has made his own display at a local Best Buy a couple times. The kids aren't ruling this uncontested!

Not that I can thrash Dragonforce on Expert, though.

For me it was an odd convergance of two worlds yesterday. I was perusing various political blogs when I had made it to Andrew Sullivan's the Daily Dish. One moment I'm reading about Al Qaeda and Bush administration sanctioned torture and then I'm pleasantly surprised to find myself reading about Guitar Hero. I'm just amazed with how large and small the internet can seem at the same time.

Here's where Sullivan links to this article.

Kannon wrote:

Does anyone here remember online gaming when it started? (That's like asking someone "So, eat much?" around here, but bear with me.) Before counter-strike, before Halo, before online pc gaming was more about insults than headshots. You know, when you nailed someone with a most spectacular shot, it was "ns" instead of "aimbot!11". That's what that made me think of. Someone completely going "into the zone" and kicking ass and taking names like no one's business was applauded, not decried as cheating.

Yeesh, those were the days, actually. Those early FPS multiplayers. I typed 'ns' a lot.. not patient enough for those games.

BlackSheep wrote:

Those early FPS multiplayers. I typed 'ns' a lot.. not patient enough for those games.

"tl,dp"?

Kannon wrote:

Does anyone here remember online gaming when it started? (That's like asking someone "So, eat much?" around here, but bear with me.) Before counter-strike, before Halo, before online pc gaming was more about insults than headshots. You know, when you nailed someone with a most spectacular shot, it was "ns" instead of "aimbot!11". That's what that made me think of. Someone completely going "into the zone" and kicking ass and taking names like no one's business was applauded, not decried as cheating.

I, unfortunately, was but a wee lad at this time.

wordsmythe wrote:
BlackSheep wrote:

Those early FPS multiplayers. I typed 'ns' a lot.. not patient enough for those games.

"tl,dp"?

Return to Castle Wolfenstein is when I really picked up on FPS multiplayers. You had me at Head Shot.

So subtle...

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Stengah wrote:
Xeknos wrote:
Stengah wrote:

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I'm deleting the account, but that comment is too funny to remove.

dejanzie wrote:

Wonderful. You gave me goosebumps, Rabbit.

Every time.

I've been meditating for about 2 years now (mainly just doing breathing exercises and cleaning chakras) and I've found it to be much easier to focus and get over things that stress me out during the day. I also noticed that I've been in better shape (physically and mentally) as well. That could also be because I meditate on a contour belt haha. (contour belt if you don't know what those stupid things look like).