Ever since I played The Wonderful End of the World, I've appreciated Dejobaan Games approach to game development. It can all be summed up in one word: fun. Everything about their games is fun, right down to the loading screen. And they don't take themselves too seriously. Case in point: A Reckless Disregard for Gravity. (The official title for this game has about 25 AAA's preceding it, but that's lame, so I'm going to stick with "A Reckless Disregard for Gravity.")
It's a simple game. You start at the top of a huge series of skyscrapers. Strewn about the skyscape are spectators, point beacons, and lots of odd, free-floating structures. Then all you have to do is jump. And not die, of course.
Hitting anything on the way down face-on will instantly kill you, but glancing off structures just spins you out of control. In the tight spaces between buildings though, that could easily lead to a faceplant on top of somebody's roof. On the way down you can aim for point targets, or spectators and protesters who can give you points if you wave at them or flip them off, respectively. The real points are in hugs and kisses though. Hugs are when you get close enough to a building that it lights up. Kisses are when you stay close to that building, riding all the way down just inches from its surface. When you get near the landing pad, just deploy your parachute.
You win points to accumulate teeth, which you use to buy new levels--levels such as “Focus on Partial Nudity” and “Whipped Up and Awesome”. Each level offers new opportunities to collect points and teeth, as well as new skyscapes to navigate. I've played 8 or 9 levels so far; there are 10 included in this pre-release demo. There's a fair amount of levels unavailable to play and several more that are being worked on right now, but if you pre-order the full game, you get the rest of the levels that are complete as well as $10 off the final price.
Why You Should Check This Out: A Reckless Disregard for Gravity is a game about jumping off impossibly high skyscrapers. It's level design full of fake advertisements, levels named things like “Everyone Loves You or Hates You” and a sales pitch straight from a late-night extreme infomercial upon exit just leaves you with an impression of a game that doesn't take itself too seriously. This game is about pure fun.
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