Upgrade Complete

In order to play Upgrade Complete, you'll need to buy a few upgrades. I recommend you start with a menu screen. It's not cheap, but the freedom it provides more than makes up for the price. Plus, it enables even more satisfying upgrades, like menu buttons. From there, you can upgrade your way to full-on sidescrolling space combat, complete with a customizable warship.

Upgrade Everything is all about empowering the player to design and achieve the ultimate game experience. Want more missles? A faster engine? Better graphics and background music? They're all upgradable. Everything's upgradable. And let me tell you, there's no better feeling than earning the very best spaceship virtual money can buy--and then getting an achievement for doing so because you paid to upgrade your achievements.

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Comments

I just played through it for a 3rd time (I know, I know, I'm lame) but I managed to get 110% completion without actually beating the game (I maxed out my upgrades after completing wave 19). I wonder if you could get 100% completion without ever beating wave 1... might have to try that one.

Edit: Tried it out, no go. You get progress from getting some of the achievements, so I was stuck at 60 some percent.

Hah hah, that was fun. I too liked the upgrade system quite a bit.

I must admit, I went back today and played it a couple more times. The second for a speedrun (got the ending in about 600 seconds), and the third just to design the game to my preferences. Skipped getting the Achievement % and the Timer, and left the graphics at 3/4.

I noticed the music is also different depending on the graphics. I wonder how 1/4 and 2/4 sound music-wise?

Oh, and one last thing: Lightning seemed rather useless, as did Missiles to a lesser extent.

I ended up just cheesing Bullets by putting 10 of them as far back as possible and strafing left and right to wipe out the screen.

Great game!

Heh heh, and I went with 3 lightning and 6 missiles. Let me just stay in the center and have the money come to me. (Also had 3 magnets).

Yonder wrote:

Heh heh, and I went with 3 lightning and 6 missiles. Let me just stay in the center and have the money come to me. (Also had 3 magnets).

Decided to give missiles a try and I think I'll take back what I said about them. Went with 4 missiles, 4 guns, 3 magnets and a speed panel and now I can take down Wave 20 without any real effort.

Yeah, with my build I take down wave 20 before any of them make it a third of the way down, all without strafing at all.

I went with the 3 missiles on top, 4 guns in the middle, and a lightning in each bottom corner. 3 Magnets in the middle. No problems. I found the missiles kinda of meh until I got them 5/5. Same with lightning, thats all about the range.

I ended up with 120% I think (upgraded literally everything and hit level 20 before clicking on the ending).

The max-upgraded lightning seemed pretty powerful; though it's range and power are both weak at lower levels. I had 5 level 5 cannons, 2 level 5 lightning, and 2 level 5 missiles = no problem on any level.

HedgeWizard wrote:

The max-upgraded lightning seemed pretty powerful; though it's range and power are both weak at lower levels.

Yeah, lightning is trash... until it's fully upgraded; without max range, it just doesn't have enough up-time to do any real damage. Missiles and Guns do fairly well at level 1, however.

My last build was 6 missiles, 2 lightnings and 4 magnets... essentially Yonder's build.

I must say, I enjoyed listening to the different music tracks (they differ based on what Graphics setting you've upgraded to).

Hobbes2099 wrote:

I can't get the "Super Ship" achievment, guess that's why.

You have to have [color=white]your ship equipped to the fullest (i.e. 12 parts) and all parts have to be fully upgraded[/color] to get the achievement.

You have to burn the rope, guys.