Time Gentlemen, Please

Time Gentlemen, Please is the sequel to the previously featured Ben There, Dan That. The crude graphics, great writing and ridiculous plot bring out the the best of the old-school Lucasarts adventure games. I simply lost count of the many laugh out loud moments in Ben There, Dan That. Time Gentlemen, Please looks set to top that bar.

The sequel is better done so far in almost every way. The graphics are clearer and don't leave you hunting for pixels, the writing is snappier, the music is great and the plot is just as ridiculous as ever. Don't worry about understanding the story if you've never played the first game as there's a great “previously on ...” animation just before you start the game that explains all you need to know.

This game is very friendly to new users. In fact, this game has the best running tutorial system I've seen for an adventure game. You don't have to be familiar with any of the adventure game tropes here, the interface is explained very well by some floaty in-world text and the solutions to the puzzles are frequently hinted at with a witty remark or two by the main characters. If you've been wanting an excuse to dive into an adventure game, this would be a good one.

Besides the improved visuals, music and gameplay the other major difference is that Time Gentlemen, Please now costs $5 whereas the previous game was free. There's a very good demo available however - and of course the first game is still free if you want to see an example of their work. If you're still not convinced by all that, you're probably a robot.

Why You Should Check This Out: The old-school Lucasarts flavor is brought out in this adventure game, with some clever jokes and great puzzles. It's hilarious, zany fun. The sequel to one of the best recent comedy adventure games, and it still manages to improve on it.

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Comments

I'll definitely give the demo a shot - but the Trine demo sitting on my desktop at home is calling to me too. Great weekend ahead!

Dysplastic wrote:

I'll definitely give the demo a shot - but the Trine demo sitting on my desktop at home is calling to me too. Great weekend ahead!

No kidding about the gaming overload. So many games on my plate right now it's not even funny

Still, this is probably one of my better surprises lately. Definitely didn't expect it to be better than the original, but it completely blew me away.

That was a very short demo. Fun, though; they're getting my $5. It definitely has a very "Monkey Island" feel to it. For those curious, it works well on a mac with Crossover running.

I'm not sure I'd call it "fringe," especially with the recent flood of Telltale titles. As happy as I am to see point-and-click make a bit of a resurgence, it may preclude such games from this space. Or maybe that's like trying to argue the meaning of the word "ironic."

I loved BTDT, and if this is Ben-ter Dan the other one, I can't wait. I might have to wait though if a comprehensive FAQ hasn't been put together. The other one gave me some problems.

I'm not sure I'd call it "fringe," especially with the recent flood of Telltale titles. As happy as I am to see point-and-click make a bit of a resurgence, it may preclude such games from this space. Or maybe that's like trying to argue the meaning of the word "ironic."

I consider the way we use "fringe" here to be just as much about gameplay as it is about the developer. Part of what I want to do in this space is expand the conversation about gameplay, but also showcase some of the great game developers out there who don't have a marketing budget, or any budget at all.

I'm completely open to debate on the topic, don't want to give the impression I've already decided what it's about. I just think they quality as "fringe" from a development perspective, doing quality work as developers working out on the fringe.

I loved BTDT, and if this is Ben-ter Dan the other one, I can't wait.

That has got to be the worst pun that's ever Ben put Dan on paper.

PyromanFO wrote:
I loved BTDT, and if this is Ben-ter Dan the other one, I can't wait.

That has got to be the worst pun that's ever Ben put Dan on paper.

Considering that there is no paper, I'd say you just topped it.

I've completed both BDDT and TGP and I'd definitely recommend them to anyone who has an interest in adventure games and some pretty hilarious British humor.

PyromanFO wrote:
PandaEskimo wrote:

I loved BTDT, and if this is Ben-ter Dan the other one, I can't wait.

That has got to be the worst pun that's ever Ben put Dan on paper.

I don't want Ben putting me anywhere near his "paper."

I played the first one and enjoyed it so bought this without considering the demo. It certainly has higher production values, with particle effects, nice introduction and good music. I'm not far into the game because I hit a crippling problem where Dan got stuck at the top of some stairs and just kept turning back and forth for eternity. I'll have to redo a few puzzles before I can continue.

The writing is still sharp, witty and delightfully self aware, but unfortunately there's also a sprinkling of toilet humour and genital jokes which seem out of place and awkward. The UI also seems a bit cumbersome but I'm attributing this to the limitations of Adventure Game Creator.

I don't know what value this has as a demo as it is so very short. If I hadn't played the other game I wouldn't be buying this one - but the other one was great so I'm getting this one.

If you have already played other ones in the series, then this is like a reassurance they haven't started making bad games.

It's definitely a lot of good old fashioned fun. If you liked the first one, you can't go wrong here.

Of course, it helps that I got it for free, having donated for the previous title.

Demo (and presumably full game imminently) now on Steam.

Nice to see. "Ben There, Dan That" is also available. Both together for $5. That's about the price it is from their official site and "Ben There, Dan That" is free from their site. On their site they are both DRM free.