Call For Writers Comes to an End
As the deadline for writing submissions passes, I can say without any sense of reservation or exaggeration that the response far exceeded expectations. But now that it's all over, I know many of you are anxious to know the results and I'm proud to announce that the winner is ...
... probably not even going to be decided upon until sometime next week.
This is all your own fault for sending in more than 100 funny, poignant, detailed, thoughtful and, at times, delightfully strange articles. Saturday alone we received more than 30 individual submissions, and with only one or two spots to be had there will be endless deliberation, consideration, parsing of text, hair pulling and back biting before we can even narrow it down to a field of, let's say, 10. I know it's going to seem about as authentic as Mexican food from Taco Bell when I say that the volume of talent was astounding, but hand-on-heart it's true. There's some really excellent work in here.
So, the methodology for coming up with a winner? We're going to look at a lot of things: mechanics, grammatical accuracy, originality, rhythm, quality of topic, voice, consistency, structure, logical flow. We're going to be looking for articles that seem like they would fit right up here on the front page. Some of it is intangible, much of it isn't. The truth is that we're going to have to turn down a lot of really talented writers, and I have to tell you that the thought of it ties knots in my stomach.
Which brings me to another point. I simply will not be able to provide individual feedback on articles. I know a lot of you would love to know why we did or didn't choose you and what you could have done better. With this much content populating my in-box, that is simply not in the cards.
So, as we end our submissions period and enter the intensive phase of review, I want to take this opportunity to thank everyone who participated. It was extremely gratifying to see so many people interested in writing about games and enthusiastic about what we are trying to do here. Until next time...