Alabaster is a collaborative interactive fiction game – a “fractured fairy tale”. You play as the woodsman, asked by the Queen to take Snow White into the woods and bring back her heart. The story can delve off into wildly branching stories based on what questions you ask Snow White.
It's largely a game of interrogation, asking questions which are dutifully deflected by Snow White until you can finally uncover the truth of the situation. That final truth is largely dependent on which questions you ask, which in turn creates your ending. There are many, many endings to this game. It's solidly a member of the “repeat a short game until you get all the endings” subgenre of interactive fiction. As such it's quick, fun to play, and varied almost every time. It's also very user friendly, especially for those new to interactive fiction.
The story was written collaboratively which you can read about on this blog. The novel conversation system is very free-form with suggestions based on your previous question. You can read more about it in this article.
The story frequently takes a dark bent, there are hints of the Queen participating in human sacrifice, Snow White drinking blood, and the dwarves being constantly at war with man. Which of these paths of inquiry you follow is entirely up to you. Most likely you won't like the answers you receive. But you never know, sometimes your character might end up happy.
Why You Should Check This Out: An interesting story which is told well – it's an investigation, you decide which questions to ask. The questions you ask determine the answers you get and they ultimately determine your fate. If you don't play much interactive fiction, this would be one to check out.