Don't Look Back
In Greek myth, the hero Orpheus went to the Underworld to reclaim his dead love, Eurydice. He sang a song so sad that it persuaded Persephone to argue his case to Hades. Eurydice was released to him, but he was warned not to look back while escorting her to the world of the living, or she would disappear forever.
Terry Cavanagh's Don't Look Back follows a very similar story, complete with Cerberus and Hades as bosses. But where Orpheus used songs to move the hearts of the very gods, you get a pistol and a jump mechanic.
Apart from the story, Don't Look Back is a platformer. There are bats and snakes to shoot, disappearing blocks to fall from, and fireballs leaping from pits of lava. What makes this game stand out is that it uses a very minimalistic theme to convey a stern ambience on top of the general nervousness of managing sometimes difficult platform mechanics.
It uses a monochrome palette ranging from black to pink and a soundtrack of somber strings, somehow managing to make pink feel both depressing and foreboding.
Why You Should Check This Out: Don't Look Back is more than a Flash game that shares its name with an awesome Boston song and a documentary with bad grammar. It's a solid, entertaining platformer built on a classic myth.