
Little Red Riding Hood is a tale that's been buried beneath saccharine layers of denial over time, but the original fairy tale was dark and grisly. At it's core it's a story about a little girl who gets eaten by a wolf. If you'd forgotten about the brutality and despair of the tale, don't worry. The Path reminds you in short order.
It's a beautiful, innocent game with suffocating fear lurking underneath every surface. Screenshots and descriptions do not do this game justice; you really have to see it in motion to appreciate the atmosphere the artistic style brings to the table. Screen filters cover the game screen with mysterious markings like an old photograph that's cracked and aged with time. Running along the path to Grandma's house is serene, but disturbing. The innocent and haunting music keeps you constantly on edge, but off the path, it gets even worse. Of course, you're not supposed to stray from The Path …
The game amazingly subverts gameplay traditions, twisting the typical staples to keep you afraid of what's in the woods, yet insanely curious. To say anything more would cheapen it. It's not the most complicated and bulletpoint-featured game out there, but its mysterious nature makes it one hell of an experience.
If you're at all curious by now, just play it. It's $10 on Steam. Skip the McDonalds a couple of times and treat yourself to a gem. Just don't expect to get a good night's sleep afterwards.
Why You Should Check This Out: Mysterious, brutal and beautiful, this game tells a childhood story so dark it truly delivers the original spirit of the fairy tales, in all its grisly glory. It's a wonderful experience, full of the thrill of the unknown and the fear of the dark recesses that exist off the beaten path. If David Lynch made videogames, he'd start with something like The Path.
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Gameplay Trailer
The PATH ----- Launch Trailer from Tale of Tales on Vimeo.
Okay spoiler time
I just want to post that while I agree with most of the above, there were definitely points in my first hour of play where I was getting pretty frustrated, something which isn't really mentioned in any of the write-ups I've seen of the game. There were a couple of mechanics which are pretty vital for a "successful" completion of at least one of the character's stories (I've only played with Carmen), which were not well elaborated on. I only mention it because people might be expecting an easier difficulty level from an art-house game - I certainly was - and might get frustrated when they get stuck and lost in the woods.
I still think this game is mixing "gamey" and "arty" in the wrong ways - there is a wierd map mechanic that is trying to "subvert gameplay traditions" but just winds up being annoying and unnecessary, and brings out feelings of rote frustration rather than any real sense of being "lost". The other mechanic I mentioned that I needed to do to get unstuck was also "subversive", but also counter-intuitive. I only hope that now that I've figured these out with one character, the rest of them will play along.
Spoilers here on what I needed to do to get 'un-lost' and 'un-stuck'
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Steam: Dysplastic / Battle.net Dysplastic#1920
Pyroman - see the spoilers I wrote above. I think a lot of it has to do with the character I chose - Rob indicated in the other thread that he also had problems with Carmen, and I've seen some people on the main boards at Tale of Tales get stuck on her too.
As for the map;
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Steam: Dysplastic / Battle.net Dysplastic#1920
Fringe busters is a great new article series, just wish I had time to play them all.
You've sold me. This one dropped off my radar for a while, but it sounds good, and I don't mind getting stuck.
Steam ID: http://steamcommunity.com/id/nyles
Favorite puzzle: Grim Fandango -- the metal detector
Hey, I know these guys (well actually they're a couple). For one they're Belgians, and as we all know there's only five or six of us so I HAVE to know them
Seriously though, I saw them on a conference on game design & storytelling. They were quite frustrated at the time with the game industry for not getting funds for their pet project (something in the vein of Ico back then). Although they came off as quite pretentious, I'm glad they found their way in the indie scene. I'll be checking this out for sure!
Actually the original RRH was a metaphoric cautionary tale about not having sex and/or trusting strange men. This game seems to have taken that metaphor and made it a bit more explicit. What with the "sweetest tongues" and all.
That looks really cool, great find Pyro, I think I'll check this one out. Anything Lynchian is cool in my books
XBL/PSN/STEAM iPhone (Game Center): swatr2
I'd say, significantly more explicit - not in terms of anything graphic, but more in terms of the consequences.
Steam: Dysplastic / Battle.net Dysplastic#1920
I picked it up last night after reading a few comments in the GWJ thread. Only about a half hour of play in, but it certainly seems to tap into that sense of primal horror I haven't felt from a game since Penumbra.
Steam SW: 7131 7174 9337
(Kudos to Jayhawker)
Help me! I am trapped
In a haiku factory
Save me, before they
I had no frustrating moments so far... played through with two characters and got almost lost in the woods forever... it is all about the experience, the music, the atmosphere, not so much about gameplay. (there is no run and jump and shooting or puzzle solving... I think this game could be played by any person), of coure you have to open your eyes and your mind, and do not rush through the game thinking: I have to do this and this, no, just feel the mood.... great game!
cheers,
Quozzle Quest
iTunes Link: http://itunes.apple.com/de/app/quozzle-quest/id349450934?mt=8
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champagne for my real friends and real pain for my sham friends
Thanks for the heads up.
I want to go to there.
Gamertag: Mister Magnus
PSN: mister_Magnus
Wii: 1541 2865 0801 9696
I think I disagree with your comments on the map pretty strongly Dysplastic.
I pretty much love and hate this game with equal measure. It will for sure inform an article idea though, and a podcast discussion or two.
Last.fm | Twitter
"If I knew you could claim podcast hosts that way, I would had peed on you back at Tamo." - AgentWred
on my first playthrough I tried to stay on the path, but I got distracted somehow. I went off the path just for a few minutes, and I wanted to go back as soon as I finished the distraction, but then there was another distraction, and another one. then, finally I was heading back, but I could not find the path anymore.... I was totally lost. then other things happened, and at a point I did find the path again, and I was so reliefed!! that was an amazing experience... because otherwise, it is just a boring path...
Quozzle Quest
iTunes Link: http://itunes.apple.com/de/app/quozzle-quest/id349450934?mt=8
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champagne for my real friends and real pain for my sham friends
My first playthrough I did exactly as I was told and I stayed on the path. It was slightly disturbing, but ultimately boring.
Then I went crazy and never tried to get back on the path. Bad things happened.
The trick is, I didn't really "win" either way. Which is why I'm enjoying and dreading this game all at the same time.
There are no fetch quests. The item collection is apparently meant to be ironic, though it's poorly conveyed in the game.
I thought the item collection affected the ending.
Steam: Dysplastic / Battle.net Dysplastic#1920
And I disagree pretty strongly with your impressions of what the game is about, or at least what it presents itself as being about. En garde!
I think I'm being harsher on this game than I actually feel - I usually am that way with games that I like but I feel could have been much better, whereas games that I really don't like I'll usually ignore. I'll have to wait to a playthrough with a second character to tell - it might honestly have just been my experience with Carmen that made it sour.
As a side note, once in a while you'll hear an audible gasp or sigh, but then I look around and don't see anything. What are those connected to?
Steam: Dysplastic / Battle.net Dysplastic#1920
You only played one character, so I really don't think you're seeing what I'm seeing
Well shoot, then, I probably went to high school with one of the developers! Oh, how are the guys in Front 242, by the way?
Backloggery| Godville | Playstation
It's hard to think of the Big Bad Wolf as the Big Bad Wolf and not as Bigby.
Hello, neighbor! Watch TableTanked, a sober take on teaching board games.
I haven't looked at any of the spoiler text between Pyroman and Dysplastic, but anything that's generated this much discussion is going to get my money (when I have some).
And hey, I have a cute little crush on David Lynch's work, so I'm all in for that aspect, too.
Professionally offended. Does not understand jokes. Needs a man to explain them to me.
Agreed - but again, I only got to play with one character because I got stuck on the one character I played. Play with Carmen and tell me if you think that her "wolf encounter" made sense, gameplay wise.
By the way, I am loving this discussion. This game is definitely bringing about strong feelings, and making me think about the way I play. I still think it has conceptual problems, but I plan on continuing to play and think about it more.
I also am a huge pansy and got creeped out playing it at night, so it will probably be a daylight game for me from here on out too. Look, we are sharing a common experience!
Steam: Dysplastic / Battle.net Dysplastic#1920
Fables ftw.
Gamertag: Mister Magnus
PSN: mister_Magnus
Wii: 1541 2865 0801 9696
I'm a big explorer as far as my game player type is concerned, so maybe that's why this game attracts me so much. I could see how this drives completionists completely insane.
I see what you're saying. I'd call myself an explorer/completionist, in that I like to explore everything, and efficiently. I guess part of what drove my frustration with the map/gameplay etc. was that I kept wandering back to places I'd already been as opposed to exploring new things, and was hoping that the game would help move me forward instead of in circles.
Steam: Dysplastic / Battle.net Dysplastic#1920
That's a fair criticism, and part of my enjoyment is that I haven't been that worried about finding everything. Possibly because what I have seen so far creeps me the f*ck out
One thing I DID love was the "Run" mechanic - I don't know if this is just with Carmen, but when you hold the button to run, the camera goes from third person to isometric the longer you hold it, the screen goes darker, and your heartbeat starts rushing. You can't see where you're going, and it's scary, so you stop running and take a breath - but now you're disoriented. It's an absolutely brilliant mechanic that conveys exactly what they're trying to do in a simple, elegant solution.
Steam: Dysplastic / Battle.net Dysplastic#1920
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