You're the hero. You see the enemies, fight your way to the end, and eventually defeat them all and save the day. That's 90% of gaming, in a nutshell. Occasionally, you're given a chance to be the bad guy. It's fun, but it's still the same dichotomy of good and evil - black and white. At it's best it's still predictable.
Exploit by Gregory Weir exists in a world of terrorism and hackers - shades of gray. You play as a hacker infiltrating an oppressive island dictatorship that has isolated itself from the world. From there, it only gets more nebulous. The story unfolds in emails between missions, from such unlikely sources as news reports, personal emails or spam. It's many pieces that eventually may fit together to form a picture. Then again, maybe not.
The gameplay is just as uncertain. It's a puzzle game using several basic pieces together to create increasingly complex levels. Your goal is to hack your way in from the ports on the edge of the playing field, which fire onto the network grid that contains components such as buffers, dividers, latches and port knock keys. These combine in devious ways, sometimes as red herrings and sometimes as the key to the solution. Just like the story, there's no clear way to tell what's true and what's a dead end. In the end, you have to work through the details and figure it out yourself.
Why You Should Check This Out: Puzzles filled with paranoia and intricate logic, but never too frustrating. Setting and story truly set this one apart, the game world encompasses the paranoid fear of the story all too well. You'll never know where you stand.