In many games the villain is there to prop up the violence. You need a reason to shoot people, or collect all those glowing stars right? After all aren't game stories simply there to prop up the action?
The games that I truly remember, though, are the ones where the villain isn't just a prop. He's not an empty suit or an overly-dramatic evil mastermind. In the best games, the villain is the reason you move forward. Compelling, mysterious and seemingly omniscient, the SHODANs and Andrew Ryans of the gaming world are the villains I remember most of all. Finding out more about them was the reason I would open the next door or climb down into the next dank pit full of monsters. I simply had to know what they were up to.
Seven Minutes is a very difficult platformer with funky neon graphics and some really interesting puzzles. But what makes Seven Minutes stand out from the crowd is the antagonist. You start in a room with one glowing orb in the center of the room. As you approach it, a voice commands, “DON'T TOUCH IT!” From there an ever-present face stalks you, taunts you and seems to control the world around you as he declares that these are the last seven minutes of your life. There is no escape, he constantly reminds you. You will die.
Why You Should Check This Out: If you're after a memorable gaming experience, this is a great one. It's a challenging and fun platformer to boot. This game will leave you thinking about it long after your seven minutes are up.
Warning: If you suffer from epilepsy, this game has plenty of flashing lights.