Anika's Odyssey

Even the most ordinary actions can lead to epic adventures, so when a little girl named Anika is sent into the front yard to get a pail of water, it's no surprise that she soon ends up trekking all over the forest and highlands and encountering all kinds of odd creatures. She's more than up for the challenge, though, and the cute, colorful beings (inspired by the landscape of Aotearoa, New Zealand) who block her path are easily circumvented by a bit of light puzzle solving.

IMAGE(http://www.gamerswithjobs.com/files/images/anikasodyssey1.thumbnail.jpg)

Anika's Odyssey is a short but sweet adventure game with a whimsical art style and a surprisingly epic feel. The controls are simple; simply click on an object or on Anika to perform an action. Moving the mouse to the screen's edge scrolls it a little in any direction, and Anika's eyes follow the movement. The game is full of little touches like that. It has no dialogue and no extensive opening sequence, preferring to tell the story through simple gestures and sound. Is it redundant to describe a ten minute game as elegant?

In her travels, Anika mostly takes the classic left-to-right path, but also climbs upward at one point for a nice sense of scale. It feels as if she's venturing very far from home and I wondered how she would ever make it back. If I ever need to fill a water pail in Aotearoa, New Zealand, I'm bringing a map and a flare gun.

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Comments

Is there a way to disable the chat window that takes up a quarter of the screen? Totally distracting.

Some Elmer's and construction paper oughta cover that up nicely.

Certis wrote:

Is there a way to disable the chat window that takes up a quarter of the screen? Totally distracting.

It's on Newgrounds, too. I've had trouble with Newgrounds and Firefox, but it's another option.

edit: And at Kongregate there are some tiny, tiny tabs at the top of the chat window that take you to a static help screen. The chatters disappear, but the window is still there. I'm not sure there's a way to eliminate it entirely.

Newgrounds is much better, sweet! Loads fine in my Firefox too. Executive decision, I'm hijacking your links! MWAHAHAHA! THE POWAHHHH! *lightening bolts fall from the sky*

Great, now it's ruined. This is why we can't have poorly written things.

And done. Fun but meh.

Certis wrote:

Newgrounds is much better, sweet! Loads fine in my Firefox too. Executive decision, I'm hijacking your links! MWAHAHAHA! THE POWAHHHH! *lightening bolts fall from the sky*

Power corrupts. Absolute power corrupts absolutely.

It's cute, I liked it. Simple, elegant with a nice storybook art style. Gameplay is simple and the puzzles are easy, but it's the gaming equivalent of a short story before bedtime.

I was entertained. I think if it would have gone on too much longer I would have lost interest. Definitely a good find.

KrazyTacoFO wrote:

I was entertained. I think if it would have gone on too much longer I would have lost interest. Definitely a good find.

My my thoughts too. Fun distraction that was cute without taking up too much time.

I loved it. What a sweet story to take your mind of off things and help this girl find her stuffed rabbit back.

Nice find, thanks for the article. One thing, Aotearoa is the Maori name for New Zealand. Guess the creators didn't realize.

Aotearoa is actually Maori for "Land of the long white cloud". The country is often referred to as "Aotearoa, New Zealand" as a way of recognising/respecting the Maori people who were the original inhabitants.

Oh and the game was nice too, I agree with Rallick > had that charming adventurous fairytale kind of feeling of a bedtime story. My only critique would be that the characters did not blend all that well with the BG art...in it's defense this is not easily achieved in flash.