Even the most ordinary actions can lead to epic adventures, so when a little girl named Anika is sent into the front yard to get a pail of water, it's no surprise that she soon ends up trekking all over the forest and highlands and encountering all kinds of odd creatures. She's more than up for the challenge, though, and the cute, colorful beings (inspired by the landscape of Aotearoa, New Zealand) who block her path are easily circumvented by a bit of light puzzle solving.
Anika's Odyssey is a short but sweet adventure game with a whimsical art style and a surprisingly epic feel. The controls are simple; simply click on an object or on Anika to perform an action. Moving the mouse to the screen's edge scrolls it a little in any direction, and Anika's eyes follow the movement. The game is full of little touches like that. It has no dialogue and no extensive opening sequence, preferring to tell the story through simple gestures and sound. Is it redundant to describe a ten minute game as elegant?
In her travels, Anika mostly takes the classic left-to-right path, but also climbs upward at one point for a nice sense of scale. It feels as if she's venturing very far from home and I wondered how she would ever make it back. If I ever need to fill a water pail in Aotearoa, New Zealand, I'm bringing a map and a flare gun.