Once in a while we like to cover fan projects as you may or may not know. Today we're going to take a look at Half-Life 2D - Codename Gordon. The Flash-made 2D shooter is based on the Half-Life 2 footage that was shown so far. One of the team members, Paul Kamma, answered some questions on their game. Read on if you want to know more about it and also find out about that other game he's involved it.
Q: First of all, how many people are working on Half-Life 2D altogether? Also, have you worked on other mod/fan projects before?
Paul Kamma: Two, Soenke Seidel aka. Warbeast and myself, Paul Kamma aka. X-Tender. We also have some people behind the scene like Riviera who made our website coding and Steeefan that help us with the PR.
Q: I noticed you're working at Nuclearvision. What's your job at the company and how's the development of Psychotoxic coming along?
PK: We are 2D/3D Designers, we build levels, models and make textures for the game. I also make some scripting. Psychotoxic is on the best way to get published.
Q: How long has Codename Gordon been in development so far? (Did you expect the game to be done before the title that actually inspired it?)
PK: It's about 1 year, we only had time to make it in our free time. The game gets out 100% before HL2.
Q: From the looks of it HL2D seems to be comparable to shooters like Metal Slug. Which game would you compare it to?
PK: It's a mix between Metal Slug, Contra and some own inspirations. Like some small riddles.
Q: What are the controls going to be like? Mouse/keyboard-based like the old action title Abuse or more along the lines of traditional shoot'em ups?
PK: You control Gordon with keyboard and mouse, the mouse gets used for the aiming and shooting. With the keyboard you move the hero.
Q: Will the game just be a sequence of HL2-inpired levels or are you also trying to come up with some kind of plot that establishes a connection between them?
PK: No, the plot is a complete different one, because noone know the plot of HL2. The Levels are inspired by the E3 Videos. Like the docks or the prison.
Q: I guess you're going to dodge the question on a release date. If one assumed "soon" though, one wouldn't be entirely wrong, right?
PK: It's really hard to tell the exact release date, because bugfixing is not a part that can be
put into a timeline, sometimes you fix a bug fast and sometimes you need some days do find where the bug is. When we know a release date we will post it on our homepage.
Q: Do you already have ideas/plans for other games once Codename Gordon is done?
PK: Well, I "plan" a standalone of C:G where fans can create their own levels, but that's just an idea. I don't know if I'll have so much time to build it. But we have no concrete plans/ideas for the future.
Q: Last but not least: what games are you playing when you're not busy working on software or waiting for Half-Life 2?
PK: GTA VC, Max Payne2, UT2k3, TheSpecialists (MOD for HL1)
Thanks for answering the questions!
If you want to know more about Half-Life 2D: Codename Gordon make sure to visit the official homepage of the project and this recent City17 preview of the game. More information on Nuclearvision and their shooter Psychotoxic can be found here.