2003 - that's not just the year that didn't see Half-Life 2 coming out. The Entertainment Software Association (ESA) took a look at the titles sold in the past year and notes that the total sales of video and computer games generated revenues of more than $7 billion in the US. Slightly below the original predictions, but still above the $6.9 billion of the previous year. The lack/delay of some major titles is being seen as one of the reasons for the decreased percentage of M(ature)-rated games sold compared to 2002. E(veryone)- and T(een)-rated games made up about 84% of the market. And what did you guys buy?
Console game players most often purchased action (27.1%), sports (17.6 %), and racing titles (15.7%), role-playing games (8.7%), fighting games (6.9%), family entertainment (4.7%), and shooter games (4.6%).
Computer gamers, however, most often purchased strategy games (27.1%), childrenÃ‚'s entertainment games (14.5%) and shooter games (13.5%), followed by family entertainment titles (9.5%), role-playing games (8.7%), sports titles (5.8%), racing (4.4%), adventure (3.9%), and simulation games (3.5%).
Platform-wise there's more to add: approximately 184.4 million 'units' were sold for all console systems, worth $5.8 billion. 52.8 million PC titles were sold, generating about $1.2 billion. Compared to 2002 this means: console revenues up (+$0.3 billion), PC down (-$0.2 billion). No less than 9 console titles sold more than 1 million units, 39 made it past the 500,000 'barrier'. Once again an uptrend compared to 2002. Well, I guess there isn't a lot to comment on. PC gamers aren't exactly cheering at the outlook.