A Tale in the Desert Review


pc.ign.com has posted a review of A Tale in the Desert, the recently released non-combat MMOG that no one seems to have noticed. IGN went ahead gave it a 8.9 overall.

This game is incredibly ambitious and delivers more than I expected. There are so many different things to do and so many different ways to play the game that I can't imagine anyone getting bored. The graphics and the sound effects are slightly lacking but the rest of the package more than makes up for it. It is a game where you use your brain and have fun. You truly work as a team to unlock the great mysteries of technology.

Download this game and give it a try. There are some things that you can't do without paying, so pay the $13.95 for the month and experience the game fully. It's still cheaper than any game you would have picked up at the store and will give you hours and months of enjoyment.

A Tale in the Desert is a free download if you want to try something different. You can grab it over here.


I've tried the game, and must say it's a stable, well designed, and fascinating game.  The creative organization of its advancement structure really emphasizes teamwork and comraderie, and it does so at the detriment of any kind of 'elite' mentality.  The first thing I noticed when I logged in was that a half dozen people immediately offered to help me get used to the game, and they did so because it was part of their opportunity for advancement, BUT their advancement was not simply by doing the work, but dependent on my satisfaction with how they treated me.  In other words, they only got credit for their help if I felt helped.  I think there are some amazing ideas here, and those who gain the highest levels do so not through the accomplishments of their character, but their own ability.  For example, one 'test' - I believe for leadership - has you put a HUGE sum of gold into a vault (the kind of sum that requires great teamwork to acquire, and would make any character fabulously wealthy) and then give the keys to that fault to ten other people.  If, after 24 hours, no one has stolen your gold, you advance for knowing who to trust.  If not, then you do not advance, and you lose your gold. 

Talk about original.

I'm gonna have to try this at some time. It looks like a needed breath of fresh air.

I think ill give this a try sometime as well. However some of the things in the article don't really sound all that fun. For instance turning grass into straw seems about as fun as watching grass grow.

I just tried this for a little more than an hour, and I must admit to being pleasantly surprised. I'm probably gonna subscribe.

I played this for a while in early beta, but was never able to time my playing to everybody elses.  I always thought this game had great potential, and I am glad to see that people are enjoying it.  I logged in again last night, and immediately was surrounded by helpful people. 

The best part is that if you want to try it out, it's free.

Are there multiple servers? Do we all want to visit the same server so we can track each other down and sell each other trinkets?

psst... the game is still alive, and in its seventh iteration.