Risky, Becoming a Jedi Is


Anyone who feels violent urges towards me after reading that headline is perfectly justified. I caught an interesting little bit in the Starwars Galaxies FAQ about becoming a Jedi in the upcoming MMORPG. Read on, it's a good one.

6.17 How do Jedi work?
Your main character does not become a Jedi. Rather, the actions of your main character can unlock an additional character slot which is Force-sensitive. Characters created in this additional slot can then advance through the Jedi skills as well as any of the other skills in the game. Each player account allows for only one potential Jedi slot and the mysterious method to unlock it won't be the same for every player.

6.18 How are you going to keep Jedi rare?
Jedi characters suffer permadeath unless they reach Jedi Master status. You do not lose the Jedi character slot, but the character in that slot is deleted. Upon reaching Jedi Master status, Jedi become "blue glowies" rather than permadying when they die. In order to compensate for deaths that are completely out of control of the player (such as ones caused by network latency) each Jedi will be able to die a couple times before death is permanent. The life of a Jedi is extraordinarily difficult, and successfully making it all the way to Jedi Master should be considered the most difficult challenge in the game.

Absolutely brilliant, I love it! You want to be something special, you take the risks baby.


Let's wait until the game has been out for six months before we call anything brilliant.  

On other threads I have seen people bitching and moaning about this, but personally I like the idea a lot. Of course the people who are doing all the bitching are the same ones who complain daily about how similar all MMORPG's are. For some reason that reminds me of today's daily Elysium, strange isn't it?

Well done, young Padawan.  Soon I will infect your brain ... err um, I mean teach you how to apply my Daily Elysium's as a philosophy of life. 

For the record, I think this is a pretty good idea.  Walking the path of a Jedi should be a choice, and a difficult one at that.  After all, just because you have the force sensitive slot open, doesn't mean you _have_ to use it.

- Elysium

Although the idea seems a little bit more interesting at my eighth glance at it, it still doesn't make up for several of the inherent flaws which is making me give this one a wide berth.

i ***** about this elsewhere.  your characterization is off the mark.  i have never once whined about all MMORPG's being the same.  i usually have much more constructive criticism regarding flaws and inconsistancies.

i have a really hard time understanding the logic of punishing your customers.  honestly, i would really rather not have any player controlled jedi's.  i must mention that i have always thought that a star wars MMORPG was not a good idea.  i also think that ading space combat will be a logistical nightmare.  for those who have played EQ, think about all the problems surrounding being attacked or dying on boats.  the water is only 2d.  space adds another dimension.

i must note that i am not against the unlocking a force sensitive character.  its the perma death and the boasting of how difficult it will be to achieve even paduwan status.  its also the seemingly randomness of it. the randomness sounds more like a politically correct cover for favoritism.

When I hear about people losing their jobs because of playing Everquest 24/7, I wonder how truly "difficult" becoming a Jedi will be?