Brute Force Goes Live, Sort Of
Brute Force was delayed a while back to add some more spit and polish to the game. I was always disappointed that coop would only be available split-screen so imagine my delight when I read a press release that stated that Brute Force would be Xbox Live enabled!
Now take that delight, ball it up and flush it down the toilet. That's what happened when I read the press release again and found out that coop would only be available split-screen and over system-link. Why the mention of Live then? Because you will be able to download some new campaigns and multiplayer maps after the game is released. Way to go the extra quarter mile you clowns!Read on for the press release highlights.
Over the last few months, Brute Force developer Digital Anvil has been working on improving characteristics of the game and the game interface, resulting in an even better gameplay experience. The new features of the squad-based combat shooter include:
- System Link supports both co-operative campaign play and head-to-head Deathmatch
- Ability to play Deathmatch, with support of up to 16 players
- Unique ability for up to four players to play through the entire game in co-operative mode via system link, where each player controls one of the four squad members
- For gamers with Xbox Live, Brute Force becomes an even more "forceful" experience.
- Key content includes new maps and campaigns. There are twelve multiplayer maps included in the Brute Force game and at least two maps scheduled for release on Xbox Live.
The head-to-head modes are Deathmatch and Squad Deathmatch. Deathmatch is a fight for supremacy across a dozen maps, with different customizable goals. Squad Deathmatch involves teams taking each other on in a battle to the death.