You ever get the feeling that the video game industry tries too hard to be like the movies? Sometimes it works but more often than not, it comes off as lame and painfully forced. Let's take a look at a couple trailers for some upcoming PS2 games.
First we have the good, a Resident Evil Online trailer that actually gives you some idea of what the gameplay will be like while injecting it with some movie-like scenes and voice-overs. Well played and it accomplishes everything it needs to do.
Should anyone be surprised that the bad is a Tomb Raider game trailer? Who are they trying to fool with this lame, artsy "making of" crap that tries to make the next Lara Croft game look all dark and edgy? Here are some painful quotes for you, imagine them delivered in voice overs by dark and edgy English men while a shaky camera does various close-ups and pans of their pasty faces;
"Our vision is to take a place of (incoherent, maybe "wet dark" or something), a place they may not necessarily wish to go but a place they will have to venture if they want to bring Lara back"
"It will be a new experience, one that will almost be shocking to the people who have played Tomb Raider in the past"
"This is a world of shadows, there is a shadow on Lara. He watches, waits, he bides his time. His name.. is Curtis"
"Tomb Raider has always set the benchmark for games, this game will be no different"
Well, that last statement rings true, that's for sure. A big problem with videos like this is that they show no gameplay, just cut-scenes and homely developers trying to look mysterious before going back to their cubicles.
I would say "for shame Eidos!" but I think they're long past that.