Grand Theft Auto V

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Color me psyched. I'm level 10 in GTA IV multiplayer, and I play that game more than any other game I own, even to this day. Add in the refinements they made in RDR, and take it a level beyond that, and I think it will be amazing.

Want. ASAP.

Here's something I'm wondering - this generation or next generation of consoles? Many games are being constrained by current consoles, and I can't think they can push it much further without some other shift. Also seeing as the PC port of GTA4 was a load larger than 1DVD, could it come with a BF3 style install that keeps it along.

There's stronger speculation going around that both Sony/MS are going to announce their next consoles next year, although I wouldn't pay much attention to rumours.

I'll bet the fine people at Volition appreciate the timing of this. Also... WANT.

Vice City 2 PLZ

Las Venturas would be my guess.

Let it be another Russian themed game!!!!

Seriously, I really enjoyed 4.

SallyNasty wrote:

Let it be another Russian themed game!!!!

Seriously, I really enjoyed 4.

Nico, my cousin! Let us go to the titty bar!

I'm surprised that it's V and not a subtitled IV. Anyway, as far as I'm concerned they have several things to fix from IV. No doubt, over the next 18 to 24 months they will convince me that they have fixed them all, and I'll buy it day 1 and be simultaneously amazed and disappointed.

Good deal. I loves me some GTA.

Scratched brings up a good point about platforms. Rockstar would blow the doors out if they managed to land this game on Xbox3/PS4. Imagine the firestorm of speculation if they pulled one of those "This film has not been rated." deals in platform messaging.

Talking with a friend, I realize that while I enjoyed IV and thought it had the best presentation and story of all of the GTA games, I missed the interactivity of the city that San Andreas and Vice City had.

Engaging in gang wars, the ability to change CJ's appearance (beyond just outfit changes), upgrading my car, and the Oblivion-style leveling of abilities as you use them made me feel like I was leaving more of an imprint on the game world and the story. In Vice City, the property buying mechanic and the sense that you were taking over the city. IV felt very realistic and gritty and the city itself felt like an omnipresent character that Niko could not control, he could only hope to survive inside of it.

I'm hoping that V has more of the more dynamic interactive elements yet still tries to keep some of the great storytelling and style that IV had. I also realize that the interactive mechanics in San Andreas and Vice City lent themselves more to the story of the game (CJ was in a gang, so the gang wars made sense and Tommy was trying to run the city, so buying up properties and creating a gang empire made sense).

edit: It will be very interesting to see how Rockstar balances the styles of IV and San Andreas/Vice City in this game.

Joking aside, I'd like to see an emphasis on the facial mapping technology from LA Noire, and a tighter storyline. I'd happily sacrifice some open-world weirdness and story length for a great 8-20 hour experience.

For all it's flaws, I really enjoyed the experience of GTA IV, so I'll be watching this one with interest.

Tagging for speculation. I know it's a dream, but I'd love to see a GTA set outside the US. I know we had GTA: London back in the isometric/overhead days, but all we've had since then is 'The Getaway', which was... not great.

^^^ Agreed, but then again, it's harder for Rockstar to make biting social comentary satire outside of the USA, the global punching bag du jour.

What are they gonna do if they set it in Europe, just give everyone bad teeth?

I reinstalled GTA IV a couple of days ago to give it another shot and I just couldn't do it. I've beaten the GTA III series of games multiple times, but IV just bores me and has so much archaic game and mission design.

If they're going to attempt to tell a serious story this time then they need to cut the 'satire' and really improve the quality of the writing. I know some people enjoyed it but I though the writing in GTA IV was bad.

I think the satire/"gritty realism" problem shows a problem they have. Part of that problem is Saint's Row that has goofy stupidity locked up tightly now. If they did 'GTA4 in another city' are they just flogging a dead horse, or can they do something new and exciting?

I wouldn't mind the GTA2 style, one part futuristic, one part 1920's, and don't try to make the characters fit in the real world.

I am hoping they abandon the 'serious business' route and go back to straight up satire. GTAIV's biggest failing, in my opinion, was that it's humor was no where near as strong as the previous three titles.

In a way, I hope that they just reuse GTA4 engine, write a new story, but make the world feel more tangible. Less ephemeral. If nothing else, the cars you see driving around should be based on neighbourhoods. There should perhaps be a few set pieces sprinkled throughout that have permanence. If you cause big accidents, perhaps they should not just shimmer away as you go around the block, but need to be cleaned up by the city employees (ambulances, towtrucks, cleanup crews). In the same line of thinking, perhaps the city should be somewhat dynamic as well. Construction on the roads may come or go. Perhaps you may find a crane delivering an A/C unit to the roof of a building, parked across your favourite getaway avenue.

One thing about GTA that always bothered me and broke the immersion was the obvious ephemeral quality of the city I'm in. If ever I wanted a particular car, I had to game the engine. Get this kind of a car, drive it 3 blocks away to get a new spawn of fresh, better cars. Then jack a new, slightly better car, then drive 3 blocks away again. Etc.

I cannot wait.

What time periods have/haven't they done? I think they've done 60/80/90/00/10ish decades.

I think that I might actually have learned my lesson, thanks to LA Noire: I don't like Rockstar's open world games. Maybe I can finally stop buying GTA iterations.

With how SR2 stole a lot of GTAIV's thunder, I sort of expect Rockstar to go back to the formula they used in San Andreas. You can see them doing a bit of that in the Ballad of Gay Tony dlc, where they eschewed a lot of the gritty drama of IV for over-the-top set pieces and comedy.

So I have a year-ish to finally finish GTAIV. As soon as I'm finished Skyrim. Right.

lostlobster wrote:

I think that I might actually have learned my lesson, thanks to LA Noire: I don't like Rockstar's open world games. Maybe I can finally stop buying GTA iterations.

The open world of LA Noire was obviously mandated from on high, with the adventure game Team Bondi wanted to make shoehorned in.

Instead I look at how amazing Red Dead Redemption is, and look forward to GTAV taking those lessons and moving further ahead. Now if you didn't like RDR, that's fine, I'd just advise against looking at LAN for many good ideas.

Gravey wrote:

So I have a year-ish to finally finish GTAIV. As soon as I'm finished Skyrim. Right.

lostlobster wrote:

I think that I might actually have learned my lesson, thanks to LA Noire: I don't like Rockstar's open world games. Maybe I can finally stop buying GTA iterations.

The open world of LA Noire was obviously mandated from on high, with the adventure game Team Bondi wanted to make shoehorned in.

Instead I look at how amazing Red Dead Redemption is, and look forward to GTAV taking those lessons and moving further ahead. Now if you didn't like RDR, that's fine, I'd just advise against looking at LAN for many good ideas.

LA:N was just the last straw. I was reminded, yet again, that every R* game bores me to tears in the middle and becomes work. I liked RDR okay, but the Mexico section should have been 1/3 as long as it was. The ending made up for it, of course. But every single time I buy a R* open world game I reach a point where I have to force myself to finish it. I know, I don't have to finish the game, but by that point I've put so much time into it I feel the need to see it to the end.

Maybe I'll rent GTAV. That might be the way to go. Although if they use the same damned engine and combat for V, I'll definitely give it a miss.

lostlobster wrote:

LA:N was just the last straw. I was reminded, yet again, that every R* game bores me to tears in the middle and becomes work. I liked RDR okay, but the Mexico section should have been 1/3 as long as it was. The ending made up for it, of course. But every single time I buy a R* open world game I reach a point where I have to force myself to finish it. I know, I don't have to finish the game, but by that point I've put so much time into it I feel the need to see it to the end.

Hm, I agree now that I think about it. LAN's homicide cases, Bully's Christmas drunkard missions, and RDR's Mexico chapter all bog their games down in the middle, though I wasn't bored to tears so much as just ready to move on already. I'm more willing to overlook the problems of the latter two games, though, because I enjoyed the rest so much.

lostlobster wrote:
Gravey wrote:

So I have a year-ish to finally finish GTAIV. As soon as I'm finished Skyrim. Right.

lostlobster wrote:

I think that I might actually have learned my lesson, thanks to LA Noire: I don't like Rockstar's open world games. Maybe I can finally stop buying GTA iterations.

The open world of LA Noire was obviously mandated from on high, with the adventure game Team Bondi wanted to make shoehorned in.

Instead I look at how amazing Red Dead Redemption is, and look forward to GTAV taking those lessons and moving further ahead. Now if you didn't like RDR, that's fine, I'd just advise against looking at LAN for many good ideas.

LA:N was just the last straw. I was reminded, yet again, that every R* game bores me to tears in the middle and becomes work. I liked RDR okay, but the Mexico section should have been 1/3 as long as it was. The ending made up for it, of course. But every single time I buy a R* open world game I reach a point where I have to force myself to finish it. I know, I don't have to finish the game, but by that point I've put so much time into it I feel the need to see it to the end.

Maybe I'll rent GTAV. That might be the way to go. Although if they use the same damned engine and combat for V, I'll definitely give it a miss.

Agreed. Although I've not played a Rockstar game since GTAIV.

I quite like their story telling and I like the attention to detail and the scale of their world building but the actual game portions I find pretty sucky. The driving isn't especially fun and the combat has been broken for so many games now. At least they made some attempts to sort that out in IV and by all accounts RDR does a fine job. But generally it just feels like they are wilfully ignoring the state of the art in their competitor's games. The driving in Driver is fun, why isn't it like that? And why isn't the combat modelled after any number of 3rd person action games out there?

But really my main problem with IV was that it felt like such a big step backwards. San Andreas was ambitious and had a really sense of scale and the world was filled with all sorts of side quests or things to good off with; it felt like you were actually in a place. Game play limitations aside I really enjoyed it. IV on the other hand felt small and mean and without and scale or scope. I never felt invested in IV and some time around the 70% mark I failed some mission twice and never picked up the controller again.

In summary, if they fix the driving and the combat and put back all the things that made San Andreas good then I might buy it.

Has anyone else heard mumblings and rumors that it's set in Washington D.C.?

I'm pretty psyched to just see the trailer next week. I'll be disappointed if it doesn't show gameplay, but I'm not holding my breath on that.

skeletonframes wrote:

Has anyone else heard mumblings and rumors that it's set in Washington D.C.?

I think a lot are speculating on that "V", which looks like it's off a money note, which may be either DC or Las Vegas.

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