Spiral Knights Catch-All: F2P MMO action-rpg from Three Rings

http://wiki.spiralknights.com/Gate#L...

And right under that, Stratum themes.

Tamren wrote:

I'm still trying to learn how to identify the different level symbols. Colour and picture are both important right? But how do I read what kind of damage or creature I should expect?

There's an official wiki that tells you what each color/symbol combination means.

Edit: Whelp, that's what I get for not reading the whole thread before posting.

Stele wrote:
spiralknights.com wrote:

Get energized Spiral Knights, this weekend will be a Power Surge Weekend! Beginning Friday, July 15 at 2pm server time and ending Sunday, July 17 at 9pm server time all elevator costs will be half off!

They would, I'm going out of town for the weekend.

Finally got my first 5* item crafted this morning. Just my basic Leviathan sword. But one down, a bunch more to go.

Also been dabbling in Tier 3, for recipes and ingredients... boy is it tough.

Finished up the new Tier 2 boss a couple nights ago as well. Not too bad, but definitely a fight you want 2 or more people with you.

Patch!

Punch and Vise

Punch and Vise, two gremlin outcasts from Emberlight, have set up shop in the Haven Bazaar. Using very dangerous looking equipment, they provide the services unbinding items and adding unique variants to items.
- Punch can add one, two or three random unique variants to items in exchange for crowns.
- Punch's UV service erases any of the previous UVs on the item.
- Vise can unbind an item in exchange for energy.
- 0 star and starless items (costumes) cannot be unbound.

Alchemy

- Crafted items may now randomly obtain up to three unique variants. However, obtaining three UVs via crafting is exceptionally rare.
- During crafting, if the option to retain existing UVs is selected, the item will have no chance of gaining 'extra' UVs. For example, an item that has a single UV that is preserved during crafting has no chance of retaining the existing UV plus gaining more.

Item Previews

- Vendor catalogs now have a Preview button which allows you to select vendor items and recipes and see what they look like on your knight.

Steam conversion

- New knights created on Preview Event accounts converted to Steam will receive their Preview Event items.

Graphics

- Improved performance for low graphic settings.
- Alpha maps on all armor materials have been smoothed out.
- Fix to laser visuals for users in Compatibility Mode.
- Sharpened the knights' eye texture.
- Knights will now blink on high detail. Dry, irritated eyes no more!

Levels

- Rebalanced the following levels to only have monsters of specific themes appropriate for their level set.
Concrete Jungle | Blight Boulevard
Concrete Jungle | Blight Boulevard 2
Concrete Jungle | Totem Trouble
Concrete Jungle | Totem Trouble 2
Concrete Jungle | Briar Bone Barrage
Dark City | Sinful Steps 2
Dark City | Plazamonium
Jigsaw Valley | Emerald Axis
Jigsaw Valley | Emerald Axis 2
Jigsaw Valley | Perimeter Promenade
Jigsaw Valley | Perimeter Promenade 2
Jigsaw Valley | Jade Tangle
Jigsaw Valley | Jade Tangle 2
- Cleaned up bramble in several levels to make it easier to spot and avoid.

Bugfixes

- Fixed an issue with the Kilowatt Pulsar series not consistently causing proper damage type.
- Player paperdoll model no longer clips through lighting effects.
- Fixed an issue where party platforms could be triggered prematurely when a player disconnects.
- Fixed a bug where battle music wouldn't stop playing in a devilish drudgery room.
- The floor icon for Royal Jelly Palace | Battle Royale is now the correct icon.
- Fixed a bug in Firestorm Citadel | Ashen Armory where a party was able to open both sides of the path split.
- Fixed a bug in Ironclaw Munitions Factory | Abandoned Assembly where the door after the shock bridge wouldn't open.
- Fixed a bug where players were getting stuck in the final encounter in Ironclaw Munitions Factory | Warfare Workshop.
- Fixed a bug where unique variant defense type and status bonuses were being doubled in some cases.

Interesting UV changes.

What are the types of unique variants?

http://wiki.spiralknights.com/Unique...

Weapon:
Attack speed increase (ASI) (can't be obtained on bombs)
Charge time reduction (CTR)
Damage bonus vs (construct, gremlin, fiend, beast, undead or slime)

Armor:
Bonus damage protection from: (normal, piercing, elemental or shadow)
Bonus status resistance against: (stun, freeze, sleep, poison, fire, shock or curse)

And shields get the same protections that armor, not status.

And here's the info on ratings (low, med, high, very high, ultra, max)
http://wiki.spiralknights.com/Abilit...

Hey folks, I played this a little bit but it never caught on for me so I'm going to drop. But with my leaving, I have some excess energy (the storable kind - CE? - shows what I don't know) and some meager amount of crowns that I'd just as soon give away than let disappear for nothing.

So, if you're on my friends list in Steam and you see me on this weekend, holler and I'll jump in to give this to the toon of your choice. If you aren't on my friends list, just add me for the same - reference GWJ so I know you are one of the "cool kids" And its ok if you de-friend after, I just want this to go to a GWJ'er, no other strings attached.

Anyone who hasn't tried the game yet want to help me get my referral helmet? Its a silly vanity item I know, but its steampunky and I've never seen one in game.

Yeah I only got 1 of the 5 invites.

Which is sad considering at least a dozen people here signed up for the summer ticket event if nothing else. We should have been able to get referrals on that.

Wow. Got my first 3 UV craft today. I've been crafting lots of 2* versions of my main's gear on my alt lately, hoping for UVs... but selling other times. It's not like I can burn through 200 mist every day, so might as well use the alt's mist for crafting. Anyway...

Wolver Coat.
Elemental defense low
Sleep resistance low
Piercing defense MAXIMUM!

Dunno what to do. Keep it, or sell it for hundreds of thousands of crowns?

Patch today

A whole new bomb arena pvp mode with prizes.

I'm going to have to give the bomberman minigame a thumbs down. It lags like hell. The controls are so loose that you can actually get stuck on corners. I lost track of how many times I died because someone dropped a bomb in my path and I got stuck on it, even though on my screen I am already past it. You only realize this happens when you stop trying to move and the game snaps you back to standing in front of the bomb like an idiot.

Tamren wrote:

I'm going to have to give the bomberman minigame a thumbs down. It lags like hell. The controls are so loose that you can actually get stuck on corners. I lost track of how many times I died because someone dropped a bomb in my path and I got stuck on it, even though on my screen I am already past it. You only realize this happens when you stop trying to move and the game snaps you back to standing in front of the bomb like an idiot.

+1

Dunno how it plays with full bars, but it's complete and utter garbage at 3/4 bars.

The lag is MUCH better now. I don't know if its because less people are playing it or they did some patching. Probably a mix of both.

Looks like another giveaway weekend. Free crystal energy drawings every hour on the hour.

Another patch today, some new gun puppy types.

http://store.steampowered.com/app/20...

Anyone planning to get that?

Heck, I haven't done a lot in this game.. just scratch the surface so far..

Feel free to contact me in game. I go by the name Delysander.