Resident Evil 5 Catch-All

Pages

This game changed pretty drastically for me after I finished it the second time. At that point I had infinite ammo for the Hydra, the M500, the Rocket Launcher, and several other guns. It became a game I throw in every few months for no other purpose than to blast things into oblivion for half an hour or so.

Doing speed runs on the early stages can be pretty hysterical in co-op.

Danjo Olivaw wrote:

I'm pretty sure Wesker says out loud that he will be leaving in seven minutes, twice.

He does, but Mooosicle and I didn't think much of it: We expected a countdown or timer to appear, to let us know how much longer we had to hold out. When one didn't show up, we thought we had to take him down.

While it was fun to chip away at the tentacle thing with conventional weapons and tactics, leaving me firing wildly into his last bulb with my pistol just as Mooosicle's flamethrower ran out of juice;

Spoiler:

We could have 1-shotted it with a Missile Launcher

The final boss fight (lava world) is quite possibly the most poorly designed segment in any videogame I have EVER seen.

If you're playing Co-op and don't know EXACTLY what to do, and if you have any common sense, the fight is IMPOSSIBLE without visiting an FAQ.

Spoiler:

Why would Sheva stand around and wait for Wesker to reveal his weak spot instead of immediately trying to catch up with Chris?
Why the hell would you stay on the top of the rock platform to fight Wesker instead of dropping down and flanking him like you've done in EVERY OTHER FIGHT WITH HIM!?!

I am baffled after playing through such an excellent game that Capcom didn't catch how frustratingly broken the final showdown is.

I think the fight directly before that one is even more broken, Deadmonkeys. You need to...

Spoiler:

Shut off the lights, hide from Wesker, fire a rocket at him, shoot the rocket, have one character run up to hold him and the other run up to inject him in a very small window of time...

...and even then, it doesn't work the first time you do it. Then you need to figure out how to reload the rocket launcher, something they don't explain to you at all and never ask you to do at any other point ever.

Mogg and I loaded up to try to finish it last night and suddenly we're getting NAT problems. My computer can't see his and his can't see mine. I didn't change anything since the multiple times we played together before. I don't think he changed anything. Just suddenly doesn't work. We both get a message that the other one has "canceled" the session. So not only does it not work, but it's inaccurate.

Some people wrote:

Insane things you need to do in boss fights

I've never really been into the RE series, just watching from the outside, but this really does seem like a series that wouldn't survive if it didn't have momentum behind it from the past two decades. I'm not saying it's a bad game, because it sounds like people have some fun playing it, but it seems like it could be a whole lot better if someone stole the premise and did clean break with it.

We didn't even use the Rocket launcher. We couldn't get the timing right and everytime we failed, we had to go back there, which we died when he followed us. We finished it by doing it the same way we took him on the first time, except more clumsily. I used up a deal of my valuable magnum ammo, so we could continue on.

For the lava fight, getting up the rock as Sheva kills my fingers, where you spam F-F-F-F-F. Nowhere else in the game does it require so much rapid pressing, even running away parts. Combined with the design of the fight and how many times we died, my fingers got really tired

Also, uppercutting a boulder is absolute ridiculousness/cheesy awesomeness.

I really wish someone had stolen the premise and done a clean break. I think RE4 and RE5 are objectively better games than the earlier RE games but they're totally different in just about every way. Even if you ignore the gameplay and the growing emphasis on action over "survival," the characters and storyline are completely redone.

Chris Redfield:

IMAGE(http://i140.photobucket.com/albums/r18/AgentViper1/Chris_redfield.jpg)

Chris Redfield:

IMAGE(http://media.animeglobe.com/images/attachments/chris-redfield_1237919416.jpg)

Spoiler:

And they arbitrarily changed Jill's hair color so that if they didn't constantly point to her and say THAT IS JILL, you'd have no idea.

They gave Leon Kennedy a similar make-over in RE4, turning him from a reasonably proportioned "good cop" character into a roided-out sarcastic action hero. In the RE4 jump they also got rid of Umbrella and the T-virus.

In other words, you get new characters (that reuse old names), a new setting, a new villain, a new enemy, and new gameplay. The only reason they've stuck with the "Resident Evil" name is recognition. That's also won them a little more tolerance. The control scheme in RE4 and 5 is ridiculous; why do you need to stop moving in order to shoot? Why do enemies run up to you, then stop and give you a chance to kill them before they attack you? If it wasn't for the Resident Evil name, I don't think they could have gotten away with that.

Maybe that means it's a good thing the "real" Resident Evil series ended. When a new - and "better" - game uses its heritage as an excuse for poor design, maybe that tells us something.

I just kind of wish they'd left Las Plagas on the cutting room floor and given us Umbrella instead of Umbrella Tricell.

Leon *is* reasonably proportioned in RE4. And really, that pic of Redfield does fit journalists' descriptions of Blackwater's most elite security forces in Iraq (although it is likely an exaggeration of what those guys would look like in a pic).

CptGlanton wrote:

Leon *is* reasonably proportioned in RE4. And really, that pic of Redfield does fit journalists' descriptions of Blackwater's most elite security forces in Iraq (although it is likely an exaggeration of what those guys would look like in a pic).

Whether it's possible for them to be that huge or not, that's not how they looked when their characters were established. You might say that they've been training, or that years have passed and people change: doesn't really matter. They've changed, and that was a design decision.

Original Leon Kennedy:
IMAGE(http://imgur.com/haaeE.jpg)

Resident Evil 4 Leon Kennedy:
IMAGE(http://imgur.com/7N948.jpg)

And, for the sake of comparison, the unreasonably proportioned Cole Train:
IMAGE(http://imgur.com/gBkgG.jpg)

LobsterMobster wrote:
CptGlanton wrote:

Leon *is* reasonably proportioned in RE4. And really, that pic of Redfield does fit journalists' descriptions of Blackwater's most elite security forces in Iraq (although it is likely an exaggeration of what those guys would look like in a pic).

Whether it's possible for them to be that huge or not, that's not how they looked when their characters were established. You might say that they've been training, or that years have passed and people change: doesn't really matter. They've changed, and that was a design decision.

Of course the designs aren't the same. The point is that the character designs, imo, aren't out of place at all for the settings, and they aren't "roided up" at all. Cole Train, the Batman from Batman AA, those are examples of character designs being roided up.

It was easier than saying, "significantly more muscular to a point approaching a natural human maximum." I'm sorry that it wasn't the word you would have used and don't see how this is anything but semantics.

I just finished this up over the weekend after finally splurging on the Gold Edition last week. It's definitely a RE game in spirit, but also definitely more action oriented a la Gears of War (especially when you get to the later research facility levels). I found the DLC episode "Lost in Nightmares" much much much more of a throwback to the OG RE series with it's setting in a creepy mansion and a focus on solving puzzles rather than shooting everything in sight. They even went with a more old school approach with doors where it focuses the screen directly on the door and then zooms the camera through it before snapping back to the 3rd person view. Apparently there is a secret unlock that will snap the camera to the classic fixed position in that one.

I can see where there are some complaints about the character models, and I do agree that Redfield's shoulders are out of control, but the thing that I really took home was:

IMAGE(http://imgur.com/S2RS1.jpg)

CHRIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIISSSSSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!

I hope this one includes a new zombie origin that's even sillier than a virus, a parasite, a virus and a parasite, or nanobots. Maybe something about that myth that humans only use 10% of their brain. By tapping into the remaining 90%, we find out that we've all always been zombies!

Also Wesker's not dead for some reason. Possibly cloning.

LobsterMobster wrote:

I hope this one includes a new zombie origin that's even sillier than a virus, a parasite, a virus and a parasite, or nanobots. Maybe something about that myth that humans only use 10% of their brain. By tapping into the remaining 90%, we find out that we've all always been zombies!

More T-Virus pl0x (Operation Raccoon doesn't count because its going to be awful)

LobsterMobster wrote:

Also Wesker's not dead for some reason. Possibly cloning.

Spoiler:

Wasn't there like 22 'wesker children' created? They began killing each other but some could survive

But yeah Wesker really sold RE5, best bad guy in any modern game I can think of

I'm not sure Wesker is a particularly good character. They basically took Neo from The Matrix, right down to the sunglasses and trenchcoat, and made him homicidal. The fight scenes are still cool and all but "moving real fast" is not what I call depth.

I kind of miss Umbrella. It's easy to hate a faceless corporation, and they had the size and finances to make it completely possible that they were funding some other brilliant (but evil) scientist off on this other island somewhere. They could make infinity games. Tricell doesn't have the same impact. To me, they're a name on a tent.

I'm fine with Tri-Cell being the bad guys instead of Umbrella. What I'd really like is a return of spooky settings and the death of co-op. If RE6 is something like RE5's gameplay (minus the partner) set in something like RE4's village and castle, I'd be okay with it. If it were Dead Space set in spooky Central or Eastern Europe, or maybe spooky China, I'd love it.

Especially if they were the Chinese version of zombies!

IMAGE(http://2.bp.blogspot.com/_1I7KiCuAU4k/R_lRqYSF09I/AAAAAAAABKU/yr46bs732PU/s400/chinesevampires1.jpg)

Or maybe this?

IMAGE(http://i589.photobucket.com/albums/ss334/XxXinoyamanaka666XxX/Hsien-Ko.png)

LobsterMobster wrote:

Especially if they were the Chinese version of zombies!

IMAGE(http://2.bp.blogspot.com/_1I7KiCuAU4k/R_lRqYSF09I/AAAAAAAABKU/yr46bs732PU/s400/chinesevampires1.jpg)

Those are vampires dammit.

Hopping vampires!

But if you read up on them they're really closer to blood-sucking zombies.

Hopping zombies.

Pages