GWJ BCS League - NCAA 12 (360)

Kush15 wrote:

Speaking of things heard during the season, I found a clip of Firesloth, giving a little pep talk to his team before he played Boise St in South Bend

Nah...I used the one that Lou Holtz used after his boys got in a brawl with Jimmy Johnson's Miami Hurricanes during pre game warm-ups:

"We've got to keep our poise, men, and control our emotions, and do what we've prepared to do. But don't worry, when it's all over, I'll take care of [Counselor] on the 50-yard line."

Kush15 wrote:
Leroyog wrote:

If he's Florida, I get Alabama and I get to make everyone 99 overall.

And on that note, Florida is off limits

Actually, I'm going to make this decision without a league vote on this one. 6-stars are out, like originally stated. SpyNavy's league allows 6-stars, so if you join up on his as well, you can probably play as Florida there. But here, we're going to bring it a little down to Earth.

*EDIT*

Jayhawker wrote:
Leroyog wrote:

If he's Florida, I get Alabama and I get to make everyone 99 overall.

Sorry, but there is no Jackwagon Conference.

+1

I LOL'ed on that :-)

Omega,

Florida is open and we have 4 more slots. I am sure that Firesloth would appreciate a Rivalry game with his Seminoles.

ok i will look through the schools now and make a choice since my other 2 schools are picked lol. being hawaii and michigan.

ok i choose to be the USF Bulls

The Hawaii (Rainbow) Warriors will remember your sarcasm!! I do wish I could bring back the old school rainbow sleeves/uniforms, very intimidating!

airicc8 wrote:

The Hawaii (Rainbow) Warriors will remember your sarcasm!! I do wish I could bring back the old school rainbow sleeves/uniforms, very intimidating!

lmao

Omega Girr wrote:

ok i choose to be the USF Bulls

Waiting on Hansom, Jayhawker, and Shag for teams. Once I get them to pick, I will start working on getting the league up and running in the game.

Kush: I'm 90% certain Jay picked SMU and Hansom picked UCLA in previous posts. I'll try to look back and "quote" them.

*edit: I couldn't find any definitives. We are still waiting!! If it helps:

Pittsburgh sucks
SMU sucks
UCLA sucks

airicc8 wrote:

If it helps:

Pittsburgh sucks
SMU sucks
UCLA sucks

+1

Go Mustangs! Give me SMU.

Just a heads up, Terrelle Pryor is in the Fairdale Kings roster. Not too accurate

I think that's because he's in the game. I think that roster just names the players already on the field.

Nah, he's still on that roster set. Indian j0e or CcAaRrSsOoNn3 are good

Yeah, I'll go with UCLA.

How soon are we going to be starting? I only asked because I'll be going off grid in a few weeks, August 13-22. Not sure how that'll affect scheduling, just an fyi.

HansomB1derful wrote:

Yeah, I'll go with UCLA.

How soon are we going to be starting? I only asked because I'll be going off grid in a few weeks, August 13-22. Not sure how that'll affect scheduling, just an fyi.

Looking at an August 1st start date. I will give you a bye week in the beginning of the season (probably will be Week 3) so you wont have to miss a game. Anyone else have any vacation coming up?

Alright, I decided to take Tennessee!

Rocky Top you'll always be
Home sweet home to me
Good ol' Rocky Top
Rocky Top Tennessee,
Rocky Top Tennessee

Hey Kush any hints/tips for setting up the other dynasty?

I'm also gone for one more work trip from Aug 13 - 20.

This time I'm in Rio rather than a castle in Germany...

Oooh, Shag, Tennessee is one of my "secret" favorite schools, it will be fun to play at Neyland stadium during away games, good choice!

And Hansom, we will have many good recruiting battles!!

For those playing in my starter dynasty. It is up, see original thread for info. Be patient with me as I haven't run a league in a long time.

SpyNavy wrote:

Hey Kush any hints/tips for setting up the other dynasty?

Going through a dummy league now with Shag, I might have some tips for you by tomorrow night. Unfortunately, I had no time to do anything video game wise today. Hopping on for about 30 mins to play a quick high school game in my RtG.

I believe we have all 12 teams now.

If it were me, I think we should wait to start until EA delivers their first patch. I think the screwed up tendencies is really causing more problems than just with scrambling QBs not running enough.

OS has a good thread on the issue:

Christian McLeod has confirmed the NCAA Football 12 roster glitch will be addressed in an upcoming patch. The fix for now? Are you ready for this? Delete your named roster file.

What are the problems you ask? Here are just a few comments from the OS community.

One of the NCAA Football 12 Software Engineer's posted this topic (roster related), in hopes to get some things resolved.

via skins5680

When you edit the name of a scrambling QB it changes them to balanced and editing a balanced QB changes them to scrambling. I noticed when i downloaded a roster with names that Denard Robinson was shown as a balanced QB so i went back to the default roster and he was back to a scrambler. So i played a game with the named roster and he attempted zero scrambles. I then played a game with the default roster and he scrambled five times in the first two drives.

via Gotmadskillzson

I seen this last week when I downloaded Fairdale Kings rosters for the 360. It just isn't the QBs tendancy that changes, it is also the pass rusher, coverage guys, hard hitters.

Everybody tendancy description changes......

I noticed it also effected the Kick off and punt returns for the CPU. And effected the punt blocking the user. With no names, I was able to return punts back for a TD sometimes with a good enough returner.

With names, the gunners get down the field super fast like they did in NCAA 11.

With out names, the CPU was able to return punts and kick offs back for TDs on me. With names, their blocking is non existent and the cpu have a hard time making it to the 30 yard line on kick offs and on Punt returns they get 3 yards now, my gunners get down the field so fast now I be right on top of them as soon as they catch the ball.

So as it stands, no names seem to give the better game play.

Being that other players tendancies have changed, I noticed some things.

1. LBs get a lot of tips and INTs on named rosters, even when they aren't in position to do so.

2. Safeties who suppose to be heavy hitters, turn into coverage guys and Intercept passes they normally wouldn't.

3. WRs get off the line quicker on named rosters and they hit stick tackle people on Ints. I had intercepted a pass and a WR hit sticked me.

4. Thomas with his new found strength is now more likely to keep the ball on read option plays. More like 90% of the time now. This was the same way in NCAA 11 when you made a QB's strength too high.

5. DEs don't generate a pass rush on named rosters like they do on non named rosters.

Now I am REALLY glad I didn't delete the default roster. I will have that to play until they fixed the name rosters issue.

Way too many players to edit get them back to what they suppose to be tendancy wise. Which is another thing, with the work around even though they back to their correct tendancy, their ratings will be out of whack.

Good players will be made weaker, weaker bad players will be made stronger.

via buckeye02

Same issue with no patch.

Also messed around, it changes the tendency for every single player. Im thinking that the rosters will have to be named again if this is patched.

How can they patch it to go in reverse and correct tendencies on already named rosters?

Looks like a more realistic patch is a fix to keep it from changing for future named rosters.

via Bumble14

Just received confirmation that this issue is being looked into heavily by the guys at EA. Be patient--there is a sizable amount of testing with different design divisions to identify the issue and look into a possible fix.

It would be helpful if you can please put together a chart showing the following for all positions affected by this issue. I would then like to provide this information to EA. This would also help with making community edits if necessary. Thanks.

Position:
Default Tendency:
New Tendency:
Result:

via BaylorBearBryant

Well, so far...

Position: Quarterback
Default Tendency: Scrambler
New Tendency: Balanced
Result: Default scrambling quarterbacks hardly scramble at all.

Position: Quarterback
Default Tendency: Balanced
New Tendency: Scrambler
Result: Default balanced quarterbacks scramble all the time.

Position: Running back
Default Tendency: Speed
New Tendency: Balanced
Result: Default speed backs act as balanced backs. They'll attempt power moves too often.

Position: Running back
Default Tendency: Balanced
New Tendency: Speed
Result: Default balanced backs act as speed backs. They'll never attempt power moves.

I've been using both nameless, and game generated rosters, and I think it makes a difference. The problem is, it doesn't seem like a patch will be able to re-edit rosters back to where they belong. It may take a patch, and then Fairdale and company will have to start from scratch.

Things like this are why I usually prefer a long wait to start leagues.

Jayhawker wrote:

I've been using both nameless, and game generated rosters, and I think it makes a difference. The problem is, it doesn't seem like a patch will be able to re-edit rosters back to where they belong. It may take a patch, and then Fairdale and company will have to start from scratch.

Things like this are why I usually prefer a long wait to start leagues.

Its not like this is life or death. It's a game. Have fun with it as is and if/when patch comes out then adjust. If it is so game changing restart the league, but don't let weeks go by in the hope that something may get better. I see that as a lost opportunity for reps and getting comfortable with the game. I haven't seen any real difference at all, nothing dramatic enough to really be game changing. I am going to stick with default rosters, but I see no reason for any sort of arbitrary delay to a league start.

SpyNavy wrote:
Jayhawker wrote:

I've been using both nameless, and game generated rosters, and I think it makes a difference. The problem is, it doesn't seem like a patch will be able to re-edit rosters back to where they belong. It may take a patch, and then Fairdale and company will have to start from scratch.

Things like this are why I usually prefer a long wait to start leagues.

Its not like this is life or death. It's a game. Have fun with it as is and if/when patch comes out then adjust. If it is so game changing restart the league, but don't let weeks go by in the hope that something may get better. I see that as a lost opportunity for reps and getting comfortable with the game. I haven't seen any real difference at all, nothing dramatic enough to really be game changing. I am going to stick with default rosters, but I see no reason for any sort of arbitrary delay to a league start.

Except for those Leaping LB's and such. But I digress...

It's not life or death. That's why I don't see the hurry. I've waited for initial patches to join or start leagues for more than 10 years now. I learned a long time ago it is worth passing on leagues that start up too soon. And it is far from arbitrary. If a game is good, there will always be more leagues.

I sure don't want to stop anyone from starting a league they want to start. But I'm not sure if I want to jump in yet. But that has kind of been my stance all along. I don't mind vacating my place so someone else can play, if that is their preference.

Is there a difference if the game auto-names the players? If so, I would not mind having the fake names. What say the group?

Kush15 wrote:

Is there a difference if the game auto-names the players? If so, I would not mind having the fake names. What say the group?

Auto-names do not corrupt the tendencies. And I don't mind fake names, either.

I don't mind fake names either, and I actually prefer them because they are usually ridiculous!

Buck Garcia will own your faces.

Auto names are fine...playing is more important.