I know there's a 360 league thread already. But a general thread to discuss the game, and where to purchase, and when the demo is coming out and all that other pre-release stuff.
And then of course to talk about offline dynasty mode after the game releases, strategy, recruiting, tips, or anything not in the league threads.
Love TCU and Boise programs so probably going to have to go with the Gamestop preorder. Although I do like the Amazon guide, although they usually dont include full playbooks - just "samples". I hope they push an Ipad app that has the playbooks like they did with Madden.
Which retailer has the pre-order bonus single player mode where you can go to tattoo parlors and sell your memorabilia to get sweet tats?
Which retailer has the pre-order bonus single player mode where you can go to tattoo parlors and sell your memorabilia to get sweet tats?
Twin Fair and Gold Circle, I think.
I'm still on the fence about this one but with Ingram on the cover (Roll Tide!), I'll probably snag it instead of Madden this year.
Thread subscribe.
So am I crazy or does the WalMart one sound like the best one? That recruiting advisor stuff was something they charged a few bucks for last year, but I refused to buy on principle. ;)
The recruiting adviser wasn't a game breaker, the only real benefit out of all the things it did was knowing exactly who you were getting a x2 bonus with up front. The make sure you make a pitch to a certain guy because he is going to sign had no advantage because I would've talked to that guy anyway since I'm actively recruiting him. Unlocked extra pitches no biggy, they happen anyway and no real advantage knowing who they were unlocked on. The most disappointing feature was when the adviser would say to add some guy that doesn't have you on his list. By the time that one rolls around you are so far behind in recruiting that player it won't make a difference.
I'll probably do the WalMart or Amazon one myself. I was hoping that someone would run the $20 dollar off deal from last year that hit about a week before shipping.
Weird question: Anybody know if there is a list of the stadiums in the game?
I think you misunderstood my "principle" objection. More about the charging for extra stuff that could be a feature in the game. Either a staff member, or as your coach got improved reputation, or all kinds of ways those could have been in-game bonuses vs just a money grab. ;)
You are just sending you $$$ to EA instead of Gameshark now. It's a cheat for the game. I agree that way back in the day it would have been a free unlock code.
But I don't use any of the cheats, as it kind of renders the challenge as pointless. In this case, though, as your school's prestige improves, your ability to recruit improves. There is no need to embellish it with more.
It's when they make the mode too hard, or more likely, too time consuming to do that the cheats become necessary to enjoy the game that I have a real problem. I want the challenge to improve, but if they make it no fun to work at it so that you drop a few bucks, you still don't get the challenge. The NHL and Tiger Woods games are the worst about this.
As it is, only the extra uniforms even seem interesting. Strategy guides typically sucks. And I don't even want free boosts. I turn them off in my leagues anyway.
Incoming Prospect RatingsFinally, we've fixed an obvious problem that severely diminished the enjoyment of last year's game. We realize it was boneheaded to miss it last year, and that it was inexcusable that we didn't fix it with a patch. So, consider NCAA 12 to be that patch, albeit at a cost of $60.
Fixed.
I believe the demo for the '12 game releases early in the morning on 6/28 if anyone wants to check out some of the changes to the game!
Demo is out on Live.
Demo is out on Live.
Don't say that! I have class in an hour and a test tomorrow! Are you trying to flunk me?
LMAO!
Downloading now but I must be off to work. Will play tonight
I played one game as Texas, beating Oregon 10-0 on All-American difficulty.
Some impressions:
*WHY, OH WHY must developers completely change the migration through the play calling screen from year to year?? In this year's effort, swapping through formation is in the horizontal direction, while choosing three new plays within the current formation is in the vertical direction. This is exactly the opposite of the behavior in NCAA 11. Also, you no longer highlight the play you want, you push one of three face buttons. I thought the play calling screen from last year was very good. I suspect this is motivated by trying to keep people from playing NCAA11 as time goes on.
*What use are the blades of grass if you can't see them during gameplay? You only see them in the cut scenes after a play. If anything, I thought the field looked more murky than last year.
*It seemed the blocking logic on running plays was much better. In particular, FBs, TEs, and pulling linemen seemed to block the people you'd expect them to block. I didn't notice as many linemen who squirted through holes, ignored every defender, and ended up 20 yards downfield while I was tackled in the hole. The FB play, in particular, was very much improved.
*I didn't play enough to really feel the differences in zone play. I'll have to go back and play some more (naturally).
*I did see a super jump from an LB. Only one that was maybe reasonable, but this was a game with 2 min quarters. Seems that may play like last year.
*Tackling will take some getting used to...the X button no longer launches your player. I'm not sure the difference between using X and just running into a guy.
I never dive anymore as it's usually a miss. I play angles and run into the guy.
buddy of mine(hardcore NCAA guy) loves it. Says a lot of the crap has been ironed out. He feels that it isn't as robotic. Can't wait to get home tonight and give it a run.
I never dive anymore as it's usually a miss. I play angles and run into the guy.
buddy of mine(hardcore NCAA guy) loves it. Says a lot of the crap has been ironed out. He feels that it isn't as robotic. Can't wait to get home tonight and give it a run.
I agree it's not as robotic...for now. Until we learn the patterns.
Edit: So, I've thrown a lot of INTs in three games...
Patterns?!?! What are these patterns you speak of?
Safety play is much improved on flag or post patterns. Seems like route mirroring is back...
As long as they improved the AI to the point where I don't have to defend slant passes all game I will be happy. I swear, anybody I play online will exploit the absolute sheeeet out of slants if you don't guard it manually which means no pass rush
Isn't the PSN updated on Thursdays?
Since Mr. Green isn't here, I'll do the honors:
CONFORM!!!
Since Mr. Green isn't here, I'll do the honors:
CONFORM!!!
+1
Played two quick games on All-American, and came away pleased.
Blocking is improved. I think running out of the shotgun for spread offenses is going to be much improved. I don't think slants and post patterns to slot receivers ans TE's will be money again, as DB play does seem better.
i threw a lot of INT's as well, but none of them felt cheap. It was more of a case that 2:00 minute quarters force you to play more aggressive, and Texas and Alabama have great defenses.
I beat Texas with Oregon 13-7 on OT. There was no score at the end of regulation. Alabama smoked me when I used FSU, 17-0.
Punt returns are an are ton better. It ereally felt like you getthe ball with time to read blocks and make a play. Alabama ran a kickoff back for a TD on me. It didn't feel cheap. The kick game just feels better overall.
Texas (CPU) missed two fairly easy FG's.
I agree with Firesloth. The changes in playcalling are just dumb. Not a dealbreaker or badly implemented, but just different for the sake of being different. If you are going to force me to learn new settings, there ought to be a good reason.
They added really ugly dreads to the game. Yay! Not!
I think it looks good, and plays like I want it to. It is an easy day one purchase. It's going to make a Madden a very iffy proposal. With the improvements to gameplay and recruits, customizable conferences, and coaching carousel, this feels like a legitimate upgrade and worth the $60.
Sounds like they used Madden 11's play-calling and I agree, wasn't a fan.
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