EVE Online - Catch All & new meat check-in

Montalban wrote:
MrDeVil909 wrote:
AnimeJ wrote:

Where are you at that you're having issues that bad with lag? The only place I can think of that gets that bad is Jita, and if you're around there, it's because there's nearly 500 people in system ALWAYS.

Ok, the uncanny accuracy with which you hit that nail on the head mollifies me a little. So I need to buy a cheap ship to GTFO and never go back again?

*edit* ok, been given a new n00b ship I see, but my Eidetic memory skill book is space dust. grrrrr

Yeah, there are a few hard lessons to learn in EVE and one is: stay out of Jita if you value your sanity. It's hard for us Caldari because it's such a big trade hub, but only head in to pick up stuff you have bought there during off-peak hours. Late at night or in the middle of the afternoon during the weekdays works best.

/amen

I have been avoiding Jita so far. The Caldari starter station has treated me well so far. Doing the Epic arc, but I think I may need to upgrade to a Caracal before I try to finish it out.

SpyNavy wrote:

I have been avoiding Jita so far. The Caldari starter station has treated me well so far. Doing the Epic arc, but I think I may need to upgrade to a Caracal before I try to finish it out.

if you get stuck, send me a evemail and I will run up in a BC or BS...help ya out.

No, don't ignore Jita. First, its a trade hub for a reason. Second, its an educational experience. Go there, and the first time, and first time only, watch the Local chat scream by. Marvel at the volume of chat. And be aware that, probably, every single offer in Local is a scam. Examine the offers, play spot the scam, learn the ways the common scammer operate, its better to learn it there than to learn it the hard way somewhere else.

Then after that, never watch Local chat in Jita again. Oh, and make a SAN check.

There are other hubs in which you can buy and sell stuff without going to Jita - it is a tedious experience which I try to avoid.

When my account was active not too long ago, I still regularly sold stuff in Jita. They've really beefed the area up(I've seen over a thousand in local with no lag), and the scams are as easy to spot as they ever were(hint: 99% of contracts are still scams). But for ease of dumping mission loot? Can't beat it, plus I get really good refine there.

I am ok with taking a convenience hit at my place in the game. Perhaps when I am rolling is some form of business or need something specific, but as is it stands right now other than running the initial Sisters of Eve epic arc I haven't had to stray too far.

I'm giving it another try since I have a 5 day trial. I played a very limited amount back in 2006, so I'm interested to see if I'm interested in the game.

My name is KrazyTacoFO.

According to Massively, the Incarna patch (walk on stations with your avatar etc.) is a mere 2 weeks away.

So I'm not playing EVE still, but I do follow this thread, and I'd be interested in hearing what you guys are thinking vis-a-vis GWJ cooperation between Dust 514 and EVE. As far as I can tell, I'm one of the few goodjers with a ps3, and I'll be jumping on that game at launch as long as I hear from the reviews that the core gameplay itself is good.

I'm not sure how much the target audience for Dust and EVE overlap. I'm presuming there will be some sort of currency exchange mechanism, such that my corp can hire some mercs, but as an idea for influencing what goes on at a planetary level, I have absolutely no interest in it whatsoever.

so with the north imploding i just had to come back, the chaos makes for plenty of opportunity to run into trouble

of course sometimes trying to keep up on all the news reports and propaganda and posturing is pretty *closes eyes and rubs temples*

theditor wrote:

So I'm not playing EVE still, but I do follow this thread, and I'd be interested in hearing what you guys are thinking vis-a-vis GWJ cooperation between Dust 514 and EVE. As far as I can tell, I'm one of the few goodjers with a ps3, and I'll be jumping on that game at launch as long as I hear from the reviews that the core gameplay itself is good.

Zero interest for me whatsoever. And honestly, the current direction of EVE really makes me feel like CCP is starting to get away from the internet spaceship game I loved(and have declared to be one of the best MMOs that nobody's playing) and head towards this weird paper doll simulator. Kinda makes me sad, really.

currently downloading the trial as we speak. I'll check in with another post once I get situated (which will be tomorrow probably).

No thoughts on Incarna?
I had a minute to patch up and load before feeding a baby last night and was a bit underwhelmed. Not disappionted but what I saw didn't add much to the game for me. Guess I'll read the patch notes.

It was nice enough to walk out onto the balcony to see my battlecruiser hanging there but I immediately thought "God damn it would take a lot of air to fill this hangar".

The actual avatar portion of Incarna is pretty unimpressive. I wish they would let you opt out of it and just use the old station environment.

Some of the other additions that went in are very nice. The new Agent Finder is an incredible tool, I only wish it had a filter to help find the closest agent with location services. The new turrets all look great, and many projected effects got nice graphical upgrades.

In the long run, Incarna will be remembered as the expansion that was all about shiny things and fluff. There's nothing game changing in there.

That's only stage one, I think - the walking around in stations is the part that will bring stores etc.

It was kind of cool to get out of my pod finally, but Incarna is pointless until we can access common areas and start interacting with other avatars.

And you might want to read this thread armageddon....

http://www.eveonline.com/ingameboard...

For the impatient, it's a response to a leaked internal CCP memo about microtransactions in game, and in particular a proposed move away from CCP's previously announced stance about these being for cosmetic things only, but actually including things which could alter your ingame status.

I'm thinking perhaps that the development of Dust 514 might be proving more expensive than they thought - and the decision to make it PS3 only was an odd one as well.

That thread already has more "I'm canceling my 85 accounts!!!11!!11~one!" drama than any I can think of in the last few years.

Personally, I'm pretty severely disappointed in CCP if the memo is real, but I'll hold off on quitting their game until they actually implement any of the game breaking micro-transactions.

The stupid pricing on the current NEX items really doesn't bother me. It's all 100% cosmetic, and if people are stupid enough to spend 3.4 months of subscription fees or equivalent on a monocle that's their choice.

davet010 wrote:

And you might want to read this thread armageddon....

http://www.eveonline.com/ingameboard...

For the impatient, it's a response to a leaked internal CCP memo about microtransactions in game, and in particular a proposed move away from CCP's previously announced stance about these being for cosmetic things only, but actually including things which could alter your ingame status.

I'm thinking perhaps that the development of Dust 514 might be proving more expensive than they thought - and the decision to make it PS3 only was an odd one as well.

Saw this mentioned on a few fan sites now. Is there any hard evidence that this is an actual leak and not a hoax?

The leaked document is here : http://files.ancyker.com/eve/ccp_bul...
I don't know if it's a hoax or not, but it is an interesting read nonetheless... have a look at page 3 where two developers each take a side in the RMT debate.

The comments by CCP Pann on the first page of the thread would seem to indicate that it is a CCP document. The extent to which it is a thinkpiece as opposed to a statement of direction is questionable, but there does seem to be a lot of annoyance.

Last thing I can remember like this was the T20 fiasco.

Fireworks in Jita currently (livestream, will probably be down after a bit). The monument is holding up pretty well, though. EVE wouldn't be EVE without the drama, although when it's developers potentially messing with the feeling of the game as a whole it's a little more troubling. I'll be interested to see where this goes.

I suspect most of the people saying 'OMG EVE is finished' are too young to remember the days when 16,000 concurrent users was a busy night.

I'm just going to wait and see what comes out of this, rather than ragequitting like most of these people won't.

davet010 wrote:

The comments by CCP Pann on the first page of the thread would seem to indicate that it is a CCP document. The extent to which it is a thinkpiece as opposed to a statement of direction is questionable, but there does seem to be a lot of annoyance.

Last thing I can remember like this was the T20 fiasco.

It's a legit document and your assessment is right - it's an internal piece meant to spark discussion and explore directions.

I think that a lot of mistakes were made with the Incarna release, but the amount of emotional crying over "trust" and "lies" is a major and pointless distraction from the practical issues at hand.

Official dev blog statement is up and it's... really not good:
http://www.eveonline.com/devblog.asp...

vbl wrote:

tless distraction from the practical issues at hand.

Official dev blog statement is up and it's... really not good:
http://www.eveonline.com/devblog.asp...

Hmm, not exactly addressing the issues raised, is it.

While a lot of the forum posts have been made by people who clearly haven't read the original piece, I think that there are a lot of people disappointed in the way CCP have gone about things recently...the only member of the CSM who I've spoken to resigned because they felt that the CSM wasn't taken seriously.

If they came out and said..

- RMT will only be for cosmetic items or buildings (once station environments are built)

- RMT will only be considered for other items or services if the game goes FTP.

Then I think people would be a lot more likely to accept it. However, I do think that people have flown off the handle with something which was not a definite plan of action.

davet010 wrote:
vbl wrote:

tless distraction from the practical issues at hand.

Official dev blog statement is up and it's... really not good:
http://www.eveonline.com/devblog.asp...

Hmm, not exactly addressing the issues raised, is it.

While a lot of the forum posts have been made by people who clearly haven't read the original piece, I think that there are a lot of people disappointed in the way CCP have gone about things recently...the only member of the CSM who I've spoken to resigned because they felt that the CSM wasn't taken seriously.

If they came out and said..

- RMT will only be for cosmetic items or buildings (once station environments are built)

- RMT will only be considered for other items or services if the game goes FTP.

Then I think people would be a lot more likely to accept it. However, I do think that people have flown off the handle with something which was not a definite plan of action.

The really frustrating part is that there are ways to collect new revenue AND add game changing equipment AND keep the player economy intact - it's just that no one is discussing it.

vbl wrote:

Official dev blog statement is up and it's... really not good:
http://www.eveonline.com/devblog.asp...

Looking at that blog, it seems to boil down to:

'Hi, we launched Incarna and we know its GREAT! No problems here. But you people seem confused, let me help.

Fearless: WTF is wrong with you people?!? Stop reacting like that.

Clothes: Stupidly overpriced clothes are the bestest thing evah, you can thank us later, peons.

There, I made everything better."

Not impressed. Seeing a not unexpected disconnect here.

***

Wow.

A leaked email. Matches pretty well to the above linked blog.