Far Cry 3

Hyetal wrote:

http://www.youtube.com/watch?v=yuseK...

Producer says, at the end, "We're not afraid of what's under the bed, we're not afraid of what's in the closet. We're afraid of the guy that comes through the window at 3 o'clock in the morning with a knife."

Hopefully that means no aliens.

Were Trigens aliens?

Actually, listening to that dev commentary was pretty cool. They mentioned economy and RPG experience; at the same time, he said they don't want to punish the player, so maybe experience won't affect stats.

Overall, I'm optimistic. I really enjoyed FC2 and we NEED more open world shooters. Gimme gimme!

Scratched wrote:

Or a rocket propelled grenade.

Oh my god, rocket-propelled grenades could roll up hills! I must have this game!

This thread is making me want to replay FC2.

tanstaafl wrote:

"Did I ever tell you the definition of insanity?"

Did I ever tell you the definition... of insanity?

I'm not feeling it. In interviews the producers seem to be saying that they want to do away with the serious tone of FC2 and go the "insane, extreme!" route. Also, while there's a vocal minority of FC2 fans who loved the open-world mechanics (myself included), I think the cash-in-hand public majority saw the game as direction-less and confusing, thus not exactly being a best-selling game. FC2 was Clint Hawking's baby, for better or worse, and without him I have my doubts that FC3 will be in the same vein.

Though, I thought the same of Bioshock 2 and was ultimately pleasantly surprised.

Fact: a Farcry game that isn't endorsed by Idle Thumbs sucks.

Gravey wrote:
Scratched wrote:

Or a rocket propelled grenade.

Oh my god, rocket-propelled grenades could roll up hills! I must have this game!

Day one perch?

Hey, I still have FC2 on my hard drive!

Did anyone try Farcry 2 multiplayer?

Rexneron wrote:

I'm not feeling it. In interviews the producers seem to be saying that they want to do away with the serious tone of FC2 and go the "insane, extreme!" route. Also, while there's a vocal minority of FC2 fans who loved the open-world mechanics (myself included), I think the cash-in-hand public majority saw the game as direction-less and confusing, thus not exactly being a best-selling game. FC2 was Clint Hawking's baby, for better or worse, and without him I have my doubts that FC3 will be in the same vein.

Though, I thought the same of Bioshock 2 and was ultimately pleasantly surprised.

I think they don't understand what the turn off was in the last game. In my play time (and I'm still plugging away at it in spurts on PC), the frustrating part is the checkpoints that are constantly respawning enemies.

I don't mind them respawning in general. And I don't mind the random trucks and boats on occasion. It's just the frequency that it happens just gets completely annoying. That's a quick turn off, especially combined with the malaria mechanic that can also get tiresome.

Clean up a bit of that and I think you have a much more popular game, and you won't have to dig so much to see the great things that are there.

MannishBoy wrote:
Rexneron wrote:

I'm not feeling it. In interviews the producers seem to be saying that they want to do away with the serious tone of FC2 and go the "insane, extreme!" route. Also, while there's a vocal minority of FC2 fans who loved the open-world mechanics (myself included), I think the cash-in-hand public majority saw the game as direction-less and confusing, thus not exactly being a best-selling game. FC2 was Clint Hawking's baby, for better or worse, and without him I have my doubts that FC3 will be in the same vein.

Though, I thought the same of Bioshock 2 and was ultimately pleasantly surprised.

I think they don't understand what the turn off was in the last game. In my play time (and I'm still plugging away at it in spurts on PC), the frustrating part is the checkpoints that are constantly respawning enemies.

I don't mind them respawning in general. And I don't mind the random trucks and boats on occasion. It's just the frequency that it happens just gets completely annoying. That's a quick turn off, especially combined with the malaria mechanic that can also get tiresome.

Clean up a bit of that and I think you have a much more popular game, and you won't have to dig so much to see the great things that are there.

They were painfully aware of must players feelings about the check points and I think they were frustrated that they could have tweeked the respawn times but chose not to because they didn't see it as a problem before release. I don't think they'll do that again. I never had a problem with the check point respawns. I did occasionally just want to get where I was going but then I'd use the bus or the rivers. I also kind of enjoyed the Malaria thing but then I like random crap being thrown into fights.

(When ever I think of Farcry at the moment I get a memory of me crash landing a hang glider through a canopy of trees. I landed behind a small house in the middle of an enemy camp. As leaves from the trees rained down around me I had a wild fight with machine gun fire and RPGs flying everywhere.)

One of my favorite FC2 moments was coming through the grass towards an encampment. Someone sees me and a jeep starts in my direction, shooting. I toss a grenade then duck behind some boulders.

The grenade apparently went off directly under the jeep which then ramped off the boulder I was behind. I look up to see a flaming jeep flip end-over-end over my head and crash behind me..

Michael Bay couldn't have scripted it any better.

tanstaafl wrote:

The grenade apparently went off directly under the jeep which then ramped off the boulder I was behind. I look up to see a flaming jeep flip end-over-end over my head and crash behind me..

Michael Bay couldn't have scripted it any better.

That's the kind of stuff you see in Battlefield. But it's is cool when a game engine allows for crazy stuff like that.

Far Cry 3 better not have some stupid genetic creatures. I keep seeing people wanting the Trigens back and I just want them to be some murdered experiment that no longer exists. I never finished Far Cry 1 because of how mad it made me with them. Introducing invisible DNA Creatures and other junk? That's not fun that's stupid. I found Far Cry 1 to be so much more enjoyable with the mercs and everything else before the DNA failures came into the picture.

Sadly I have a feeling they will appear in Far Cry 3 for those tiny minority that want them back but I have a feeling it'll be something story like, Oh look at all these dead mutated creatures or, this extremely weird skeleton structure.

I loved Far Cry 2 and I'll keep my eye on this but if it is not free roam, I'm out, if there isn't a map editor for all versions again, I'm out, If the game isn't based in reality more than science fiction, I'm out. If a grenade can't roll down a hill, I'm out.

Wolfen Victrocious wrote:

Far Cry 3 better not have some stupid genetic creatures. I keep seeing people wanting the Trigens back and I just want them to be some murdered experiment that no longer exists. I never finished Far Cry 1 because of how mad it made me with them. Introducing invisible DNA Creatures and other junk? That's not fun that's stupid. I found Far Cry 1 to be so much more enjoyable with the mercs and everything else before the DNA failures came into the picture.

Agreed. The worse bits of FarCry were when they threw bullet sponge enemies at you, and the best bits were the early levels, and a few odd later ones against sparse enemies you could use tactics against. I think it's a victim of trying to turn their game up to 11 and doing it badly.

Wolfen Victrocious wrote:

I loved Far Cry 2 and I'll keep my eye on this but if it is not free roam, I'm out, if there isn't a map editor for all versions again, I'm out, If the game isn't based in reality more than science fiction, I'm out. If a grenade can't roll down a hill, I'm out.

I couldn't have said it better myself.

Fix the respawning enemies and honestly, that alone would make me happy enough to buy it. I do hope it isn't heavily scripted though. Parts of that segment really looked that way.

Parallax Abstraction wrote:

Fix the respawning enemies and honestly, that alone would make me happy enough to buy it. I do hope it isn't heavily scripted though. Parts of that segment really looked that way.

You seem to forget that it was demo they showed on-stage during press conference. It pretty much had to be scripted and end with scripted action sequence, otherwise it wouldn't make the cut.

Not that I'm too hopeful about the game itself.

Wolfen Victrocious wrote:

Far Cry 3 better not have some stupid genetic creatures. I keep seeing people wanting the Trigens back and I just want them to be some murdered experiment that no longer exists. I never finished Far Cry 1 because of how mad it made me with them. Introducing invisible DNA Creatures and other junk? That's not fun that's stupid. I found Far Cry 1 to be so much more enjoyable with the mercs and everything else before the DNA failures came into the picture.

I think the trigens were dumb, but they worked sort of by accident. They were so deadly that the game turned into a horror game and I actually enjoyed it as that. The whole game gets completely ridiculous later on and I just laughed at the whole thing. Towards the end they throw you out of a helicopter with only the M4 and 10 bullets, and there's a trigen rushing you straight away so you're going to spend all your ammo on him. Then you have to make your way across a big area with trigens everywhere with no guns whatsoever! Ridiculous! Amazingly everything past that point is even crazier.

Higgledy wrote:

I never had a problem with the check point respawns.

Neither did I. In fact if I had just played the game without reading online discussion, I would have never even imagined it to be an issue. If you didn't want to be bothered with a checkpoint - blow through in vehicle, stop a ways down the road and use the mounted gun if anyone was following you - be on your way. Personally I just found it entertaining to just see how many dudes I could run over on my way through, if I didn't want to stop and enjoy some more methodical carnage. The gunplay and explosives/fire mechanics were so entertaining in and of themselves, that frequently just a mundane checkpoint with a few dudes would be fun to wreak havoc on, for no other reason that it was just fun to destroy dudes in the game.

An interesting preview/interview from Eurogamer.

Higgledy wrote:

An interesting preview/interview from Eurogamer.

Sci-fi elements (i.e. sh*tty aliens / trigens) do not make a return. Sweet!

wow, I was just joking about using the camera featured in the promo footage, but then I read this:

But the camera will also be a gameplay tool used to inspire and reward curiosity and exploration, which the team sees as central to the Far Cry series.

It's looking better and better, you guys!

I'm happy to be a gamer right now.

Alternate play through of that E3 demo area:

That looks even better than the original playthrough. Zip-line? Hell yeah. His narrative makes it sound like there's a lot at work there. I especially liked that the AI could actually lose you, just by line of sight. While that's not entirely unusual, when the player popped out of the water, the periphery of that one guy didn't instantly pick him up, which is awesome.

Edit: Oh, and right before he entered the chopper, he received a skill point. So this is looking more and more like an RPG-style scheme.

That was badass. Looks kind of like the mental storyline I constructed for myself in numerous missions in FC2, but with actual gameplay support and working mechanics.

Very excited for this now.

Nice video.

I was with Wolfen in that if FC3 isn't free-roam, I'm out. But that video made the gameplay look pretty dynamic.

Gotta say though I'm not a fan of the points popping up over every enemy you shoot. I hope you can turn it off as it looks a tad immersion-breaking.

I loved that feature in Boarderlands, but Far Cry 2 always felt so authentic and immersive that I'd hate to see distracting "gamey" stuff pop up in the middle of gameplay.

Slide is back. Nice. Also stumbling wounded enemies. Wonder if you'll still be able to play the monster of FC2 and if it has narrative implications.

It definitely has the Far Cry 2 feel. Can't wait.

I like the fluidity of it. Part framerate, part animation, part shooting mechanics, there's something smooth about this game.
Also, for such obvious art direction it has a nice color palette.