Far Cry 3

August release date. That's great.

Yeah... that title is disappointingly wrong. It's slated for 2012.

http://www.eurogamer.net/articles/20...

Hyetal wrote:

Yeah... that title is disappointingly wrong. It's slated for 2012.

Fixed.

No month, yet, so might want to remove that, as well.

Hyetal wrote:

Yeah... that title is disappointingly wrong. It's slated for 2012.

http://www.eurogamer.net/articles/20...

E3 is an emotional roller-coaster.

Great bad guy. I've hated that "definition of insanity" cliche ever since my days trapped in "motivational" corporate pep talk seminars... glad to see it employed by a mohawked homicidal maniac instead.

I'm not really feeling the game. Why do you have to go to the helicopter. I mean, why go through a heavily populated town when you have the option of going to the right and just braving a little bit of jungle? If the game tries to script too much, it's going to ruin the heart of the game. For instance: the stealth kills. The death from above attack seems like it would work, but what about the one where he throws the knife at the other guy afterwards? There could be situations where you don't want to do that because there's another guy around the corner next to him. The game did not communicate a way to decide that action. The game seems to have a bit of the moxie that FC2, but I am worried. Very worried.

SuperDave wrote:

If the game tries to script too much, it's going to ruin the heart of the game..

I'm really hoping what we saw there was scripted especially for the demo, and that the real game is a lot more open-ended. Or it could be a case of the game railroading you through what is essentially a "opening cinematic", to intro the story and the characters, and then it sets you free in the sandbox after this section.

Didn't FC2 use that approach, with the whole setup arriving in town, getting malaria, and meeting the Jackal? There wasn't a ton of interactivity in that whole opening scene, and then the game set you loose in the jungle soon after.

Doesn't look that good or interesting to me but I'm having hard time giving this a chance after FC2 which was a disaster in my book. Or it could be just that BF3 looks so much better as a shooter, I'm not sure. It's a Ubisoft game, so it doesn't matter if it's good or bad anyway, not going to play it.

SuperDave wrote:

I'm not really feeling the game. Why do you have to go to the helicopter. I mean, why go through a heavily populated town when you have the option of going to the right and just braving a little bit of jungle? If the game tries to script too much, it's going to ruin the heart of the game. For instance: the stealth kills. The death from above attack seems like it would work, but what about the one where he throws the knife at the other guy afterwards? There could be situations where you don't want to do that because there's another guy around the corner next to him. The game did not communicate a way to decide that action. The game seems to have a bit of the moxie that FC2, but I am worried. Very worried.

I think getting on the helicopter was for the sake of the trailer's narrative i.e. a failed escape. I can't see this going in the 'a movie with button prompts' or 'on rails' direction. I still see this as being an open world, attack as you will game.

The characterization on that psycho was fantastic
I'm excited!

Also, not as brown as the last one which is good.

I hope the "everyone on the island is crazy" bit isn't just an excuse to have every NPC on the island be hostile to you (again).

I also noticed that he was getting (experience?) points for each kill; have we heard about any kind of upgrade system in this game?

kyrieee wrote:

The characterization on that psycho was fantastic
I'm excited!

Also, not as brown as the last one which is good.

Some of the jungle in Farcry 2 was a bluey green (at least on my TV) which I found weird. The jungle was almost too green (I'm starting a petition) but I think they may have boosted it for the trailer.

ebarstad wrote:

I hope the "everyone on the island is crazy" bit isn't just an excuse to have every NPC on the island be hostile to you (again).

I also noticed that he was getting (experience?) points for each kill; have we heard about any kind of upgrade system in this game?

Please, no RPG mechanics, please no RPG character building mechanics. I want most of the tools available at the start. Please don't make this artist unlock his "brushes".

oMonarca wrote:
ebarstad wrote:

I hope the "everyone on the island is crazy" bit isn't just an excuse to have every NPC on the island be hostile to you (again).

I also noticed that he was getting (experience?) points for each kill; have we heard about any kind of upgrade system in this game?

Please, no RPG mechanics, please no RPG character building mechanics. I want most of the tools available at the start. Please don't make this artist unlock his "brushes".

Like in FC2 with the diamonds? Although that was just for weapons, there does need to be some progression in the game. I can see the downside to "You've killed 87 bad guys, you are now inexplicably better at something"

Other than the kill XP, and a jungle slide move, there don't seem to be many new gameplay wrinkles on display.

Although clearly with the introduction of the Camera, they are adding a non-violent path through the game. Photograph enemies and wildlife a la Beyond Good & Evil, and rack up XP without firing a single shot! Hey, it's Ubisoft, right?

There are cover mechanics too.

I'm just curious as to why no one seems to be hung up on: safe unpopulated space or area with like twenty dudes in it? It's like something ripped out of a cartoon

There was a Clerks cartoon?

liquid wrote:

Doesn't look that good or interesting to me but I'm having hard time giving this a chance after FC2 which was a disaster in my book.

It's interesting how polarizing that game was. Personally Far Cry 2 would probably be in my top ten list of favorite games ever.

Scratched wrote:

There was a Clerks cartoon?

It aired a whole 2 episodes (out of order, naturally) before being canceled.

Although clearly with the introduction of the Camera, they are adding a non-violent path through the game. Photograph enemies and wildlife a la Beyond Good & Evil, and rack up XP without firing a single shot! Hey, it's Ubisoft, right?

With any luck we'll actually get to be the guy in the Mohawk, and we'll be an animal whisperer/eco-terrorist; notice how he kicks the gun away at the end? He was showing how he's turned his back on man-made weapons of destruction. We have to train & summon wildlife to kill the evil invaders (like that guy that stabbed all of those people in the heart in the trailer and rudely stole a helicopter), and slowly purge the island of the capitalistic pig-dog invaders with the help of the native fauna (and flora, since we'll be able to brew up several different toxins to coat our blowguns (which we have to craft by hand) with. YESSS!!

Scratched wrote:
oMonarca wrote:
ebarstad wrote:

I hope the "everyone on the island is crazy" bit isn't just an excuse to have every NPC on the island be hostile to you (again).

I also noticed that he was getting (experience?) points for each kill; have we heard about any kind of upgrade system in this game?

Please, no RPG mechanics, please no RPG character building mechanics. I want most of the tools available at the start. Please don't make this artist unlock his "brushes".

Like in FC2 with the diamonds? Although that was just for weapons, there does need to be some progression in the game. I can see the downside to "You've killed 87 bad guys, you are now inexplicably better at something"

Diamonds only gave easier access to stuff that was already around. Also, I was referring to more abstract tools, like faster health regen, better stealth, bigger hp pool, etc...

oMonarca wrote:

Diamonds only gave easier access to stuff that was already around. Also, I was referring to more abstract tools, like faster health regen, better stealth, bigger hp pool, etc...

Diamonds were also how you bought upgrades to guns and other things that weren't already around.

I think that the diamond system is the best way to handle 'leveling' in Far Cry. If you start abstracting too much, you lose what makes it so special.

Registering cautious optimism. No Hocking, but Patrick Redding is still the story designer, yes?

I also agree that Far Cry doesn't need RPG mechanics. Unlesss that RPG mechanic is a WIZARD.

Or a rocket propelled grenade.

Personally I loved FC2 as well. Not sure how I feel about another mysterious island adventure. I loved the whole feeling of FC2 because it wasnt mythical.

Please for the love of PC gaming please dont let there be some hidden alien influience going on. If half way through this game I find aliens possesing folks I am going to lose all will to live.

In one of the video links, there was someone doing a bit of a voiceover, and they mentioned that the protagonist in this is a holidaymaker who gets caught up in something horrendous. Whether that means aliens or just crazy people with machetes is an open question.

http://www.youtube.com/watch?v=yuseK...

Producer says, at the end, "We're not afraid of what's under the bed, we're not afraid of what's in the closet. We're afraid of the guy that comes through the window at 3 o'clock in the morning with a knife."

Hopefully that means no aliens.

Hyetal wrote:

http://www.youtube.com/watch?v=yuseK...

Producer says, at the end, "We're not afraid of what's under the bed, we're not afraid of what's in the closet. We're afraid of the guy that comes through the window at 3 o'clock in the morning with a knife."

Hopefully that means no aliens.

That's the one - I'm thinking they're going for a bit more of the 'Hearts of Darkness' vibe of FC2 but with more explicit insanity. Hence mohawk dude and what appear to be random tourists being blown away.