Duke Nukem Forever Catch-All

Yeah, agreed. I have no interest in enjoying the game ironically, but I did really honestly swear to god enjoy the first one. I'm willing to expend the energy to hope that this one will be good too. Guess we will find out soon enough either way.

Coolbeans wrote:

I read the demo is out on XBL, but I don't see it listed.

You need to have bought Borderlands GOTY Edition, it came with a code you put in on dukenukem.com/access. That gives you a code to enter on 360, that lets you get the demo.

I have zero interest in the game but I'm downloading the demo anyway.

I'm a little wary of pre-purchasing. I was also wondering if there was a 4 pack. Didn't see one on steam.

Down loading the demo now.... I am interested but bet I cannot justify this until it is less the $20.

I played the demo some this morning. For the second level, after getting out of the truck, I couldn't see my hands, and couldn't melee. Then it crashed to the desktop. :/

I really liked the demo, and if anything it vindicated me for preordering it on Steam.

I played the demo and it is good fun. Nothing to exciting either. But I will play it for sure
Did like it to have the old guns back again in my hand.
DNF is also way more nnsfw as well.

So a Steam pre-order isn't good enough for a demo key?

[insert outrage here]

Mr.Green wrote:

So a Steam pre-order isn't good enough for a demo key?

[insert outrage here]

Nope, the only pre-orders that came with First Access Club codes were from Gamestop and Amazon. I imagine the demo will be available to everyone soon enough.

Sloppy, jerky controls. Would have been cool 8 years ago level design.

Disappointed. I wanted to like it.

How are the environmental interactive elements so far? Can you turn on radios/listen to radio shows, turn on TVs/watch stuff, read books, etc., or is it limited to flushing toilets and such? They keep hyping the environmental interaction so I'm curious to see how far down the rabbit hole they go.

polq37 wrote:

Sloppy, jerky controls.

Aww...

polq37 wrote:

Would have been cool 8 years ago level design.

YAY!

Blind_Evil wrote:
Coolbeans wrote:

I read the demo is out on XBL, but I don't see it listed.

You need to have bought Borderlands GOTY Edition, it came with a code you put in on dukenukem.com/access. That gives you a code to enter on 360, that lets you get the demo.

I have zero interest in the game but I'm downloading the demo anyway.

Ahh, gotcha. This is just another reason to give this one a pass. Putting out a demo for a game like this and only letting a small population play it. Genius!

Coolbeans wrote:
Blind_Evil wrote:
Coolbeans wrote:

I read the demo is out on XBL, but I don't see it listed.

You need to have bought Borderlands GOTY Edition, it came with a code you put in on dukenukem.com/access. That gives you a code to enter on 360, that lets you get the demo.

I have zero interest in the game but I'm downloading the demo anyway.

Ahh, gotcha. This is just another reason to give this one a pass. Putting out a demo for a game like this and only letting a small population play it. Genius!

I'm sure it'll come out for everyone else soon enough.

Yeah, once it's on XBL, I will give it a go. There is a pretty good chance that playing through the demo may be all the Duke Nuke'em I need.

2 weapons at a time? 2 weapons!? What is this crap. Next you are going to tell me I'm not going to have to scavenge keycards from the unlikeliest of places...

Demo felt a little thin, hopefully the game will be meatier. Didn't feel like there was enough Dukisms or interactivity going on.

Stylez wrote:

2 weapons at a time? 2 weapons!? What is this crap. Next you are going to tell me I'm not going to have to scavenge keycards from the unlikeliest of places...

Pretty sure we pointed this out when the original gameplay demo was shown after last E3...

Why don't people listen to me?

I take it that in the gold version it is not just two...otherwise goodbye for me.

Sparhawk wrote:

I take it that in the gold version it is not just two...otherwise goodbye for me.

I haven't heard anything to say otherwise.

Forgot about the LoFidelity AllStars until I saw the latest Duke Forever video. The song was popular in 1999, I wonder if they purposely chose it to call back to the original release time frame of "Late 1990s" or something. I owned that album, and it was the disappoint. As I remember, it did fly pretty far when I tossed it in the river.

Duoae wrote:

Why don't people listen to me?

:)

Because you have that weird accent!

DNF is unlocked on Steam now in the UK for those interested.

Duke Nukem Forever released. What's next?

Has anyone actually bought it? I'm going to wait.

I enjoyed the demo, but I have too many games to play right now, so Duke has to wait. I have waited this long, a few more months won't kill me.

Quintin_Stone wrote:
Duoae wrote:

Why don't people listen to me?

:)

Because you have that weird accent!

WHAT'S WRONG WITH WEIRD ACCENTS!?

Scratched wrote:

Duke Nukem Forever released. What's next?

Has anyone actually bought it? I'm going to wait.

I did. Not had much time to play it yet but initial impressions from last night...

- rather long load times (for me anyway, but I have crap ram)
- LOTS of stuff to fiddle with, at least in the first half-hour or so (whether it keeps that up through the game I'll have to wait and see)
- I like the idea that you can permanantly increase your 'armour' (Ego) by playing with things in the environment
- apart from that opening scene everyone probably knows about I've not fired a gun in the first 40-50min or so. Done some punchin' though.
- controls feel a little sluggish, but maybe I just need to play around with settings and sensitivities first.

I did. Not had much time to play it yet but initial impressions from last night...
- LOTS of stuff to fiddle with, at least in the first half-hour or so (whether it keeps that up through the game I'll have to wait and see)
- apart from that opening scene everyone probably knows about I've not fired a gun in the first 40-50min or so. Done some punchin' though.

Thanks for the impressions! I grew a bit giddy at the 'not fired a gun in the first 40 min or so'; one of my favorite gaming moments in the past decade was the start of Doom 3 - this is DOOM! and we're wandering around, reading logs, listening to recordings, soaking in atmosphere, and doing small missions at the beginning. The incongruity made my toes curl with delight. Is something similar going on with this non-shooty segment (the thought of Duke having to perform menial tasks to start with/talk to people for information before he gets sick of it and begins to bust ass is appealing to me), or is the non-shooty segment a .. punchy segment all considered?

lots of stuff to fiddle with... anything readable? can we crack books open and read stuff?

*edit --> These aren't really spoilers (it's all stuff that happens within the first 20min or so) but for people want to uncover everything for themselves I thought i'd cover them up just in case...)

There's no logs and stuff (at least not yet) but there seems to be plenty of interactive things and little scenes...

Spoiler:

playing with a whiteboard, signing a kids autograph - where you literally get to write an autograph yourself - playing with microwaves, grabbing drinks and snacks from machines, a pool table / play a working pinball table - that sort of stuff.

A lot of it is tied into the EGO system (e.g: look at yourself in a mirror, etc for a permanent ego boost), which basically acts as your Halo style shield.

Some of those are actually quite neat little 'light' puzzles:

Spoiler:

e.g: grab a bag of microwave popcorn -> stick in microwave -> turn on microwave and wait for it to pop nets you an ego boost.

Also, there's some cool stuff you can wander around and look at in the "Duke Museum" from past Duke games (not just DN3D) before the game starts proper, and some funny scenes with characters you wander past as well.

The punchy stuff comes a bit later.

Whether all this continues into the game all the way through I don't know yet but the opening part at least is quite promising. Not quite so fond of the shooting itself so far (the first alien gun you get is fairly crappy. The pistol is ok though) but VERY early days yet.

I'll probably restart from scratch after work and have a proper look around in that opening area when I'm not rushed for time.

**

played a bit further - not really loving the actual shooting side of this FPS to be honest - it's...retro, to put it mildly.

And whoever thought only allowing for two weapons at a time was a good idea should be shot with a shrink ray and squashed underfoot.

Oh and here's Alec Meer's entertaining live blog of the first hour or so of the game. (warning : will contain spoilers i guess).

PC Gamer review is up.

Short version is basically what most of us expected, I think: Not up to today's standards, but can still show you a good time.