I'm not a big fan of this kind of PR. I might have to stop paying attention until this releases. If I try to keep up while they provide weekly bites of info, I'm going to quickly become disinterested.
Wembley wrote:I'm not a big fan of this kind of PR. I might have to stop paying attention until this releases. If I try to keep up while they provide weekly bites of info, I'm going to quickly become disinterested.
I like this better than being completely in the dark. With the chance of getting in beta so slim its nice to see something.
I like seeing new things about the game, but I feel like they just keep rehashing stuff we've already seen because they don't feel like talking about the stuff we don't really know about yet. We've seen the inquisitor shoot lightning at people before, and that's really all that's in this trailer.
I just said similar things in the DE:HR thread, at times far from release I wish the marketing people would learn to be quiet for a while, but it seems they must make work for themselves to keep their jobs and must keep the hype train fueled. Personally it just tires me out and dampens my enthusiasm for a game.
Wembley wrote:ranalin wrote:Wembley wrote:I'm not a big fan of this kind of PR. I might have to stop paying attention until this releases. If I try to keep up while they provide weekly bites of info, I'm going to quickly become disinterested.
I like this better than being completely in the dark. With the chance of getting in beta so slim its nice to see something.
I like seeing new things about the game, but I feel like they just keep rehashing stuff we've already seen because they don't feel like talking about the stuff we don't really know about yet. We've seen the inquisitor shoot lightning at people before, and that's really all that's in this trailer.
There's a few more new abilities shown and Geonosians! I am disapointed that they didnt show the progression like they did the previous classes.
I think the class trailers and the class progression trailers are separate things.. either way, I'm even more excited to play one of these guys as my first character
Also updated today:
One of the Sith Inquisitor companions
The Sith Inquisitor ship
Both are t3h hawt
UNLIMITED POWER!
There's a few more new abilities shown and Geonosians! I am disapointed that they didnt show the progression like they did the previous classes.
Good point on the Geonosians. That was a little surprise I wasn't expecting.
Also updated today:
One of the Sith Inquisitor companions
The Sith Inquisitor shipBoth are t3h hawt :)
I really hope they plan on releasing more variety for player ships after it launches. I really like the designs they have, but one of the things I've always enjoyed about Star Wars is the feeling that it's a whole vast universe of cultures and styles all mixed together. Having each class have one choice of ship kind of kicks that ideal in the junk. Especially when you're considering classes like Smugglers and Bounty Hunters that traditionally were portrayed as having a random assortment of ships in use at any given time.
Geez people need to take a chill pill.
The true name of the dark side of the force is haterade!
Whenever I think I want to make a full career around game development I remember the internet and it quickly passes.
Don't tell me you couldn't afford to hire more community managers =P
Dev comment to the folks on the official forums also fussing about seeing nothing but lightning.
The Advanced Classes... all they do is build upon the abilities of your primary class. So it isn't like youre losing the abilities you get up until then. If youre Palpatine, you still have a lightsaber, and you still use it like in Episode 3. You just prefer to use lightning and it is probably the better route to engage in combat.If youre going the Darth Maul route, then youre going to be much more close-combat. Yes, you still have some lightning and other dark powers, but youre much more effective when you leap right into combat and engage in melee.
Perhaps in true GWJ fashion, I couldn't get past how big her chest was in the trailer. So between that and purple glowy eyes, I didn't see much lightning.
I tell ya, the dark side just isn't fair. If you're a guy you lose your limbs, lower jaw, become massively scarred and eventually turn into a shriveled prune of a man. If you're a woman you get some white makeup, glowy eyes and a comic-book perfect figure. Where's the justice!?
Of course it's not fair - do you not think that it's called the Dark Side for a reason ?
I can't imagine the business cards say "The Dark Side, an Equal Opportunity Employer Since 1977".
And hey, if I am going to run the risk of turning into a 'shriveled prune of a man', I am still going to sign up if I get a female apprentice who is going to look like a supermodel, even if she dresses like a goth and ends up trying to kill me.
Someone's going to get kicked from the closed beta: http://www.justin.tv/archive/archive...
I'm not really sure what to think of it, as I doubt it's a brilliant representation of TOR, there's only so much that can be shown in 1h30 of normal play (rather than Big! Exciting! Battles!). It seems like a low level area, so I don't think everything is meant to be great yet, but I also think that most games front-load the best content to draw people in. At face value I can't help but feel a little bored of what appears to be cookie-cutter MMO gameplay. I'm wondering where the awesome is that's meant to make me excited about this game, that they've got Bioware making something so generic.
I don't care what any early preview, ect say. I'll buy the game, get my free months worth and then make a decision on whether it is worth the extra money for a sub. Some people weren't fond of Rift, I was able to put 300 hours in before I got burnt out.
I know I'll play any new MMO more then the 8 to 12 hours most single player games run nowadays.
Any MMO, because of the type of game they are? I guess it's getting into the discussion from the angle of "more playtime = better", than good games are good, which can lead to all sorts of buying discussions.
That said, Rift looks like a generic MMO if you were to just look at a video of it, but it's the large rift/zone/world events that make it special. Bioware are touting their storywriting and character interaction as a major point of TOR, but all that's shown in that video is one choice-of-three when doing a quest hand in, and it's impossible to know if that's representative.
Just talking personally, what 'does it for me' with MMOs is the world, and how much is going on in it. Looking back on what has excited me, and what I look forward to, it's world events that grab me, either from a game system or things players are doing. TOR looks like a fairly static world, but then 1.5h is a blink of an eye timespan in MMO terms so hopefully they do something with using their stories.
I watched it and liked what I saw, and while it was 90 minutes in length we probably only saw 75-80 minutes of actual game-play as the player seemed to go AFK quite often.
A couple of other observations.
The player went straight from objective to objective seemingly passing up a lot of explorable geography in the process.
He never really panned the camera around to give you a good sense of scale, and I don't think he showed us the sky once. Personally while I am playing a MMO I am always fiddling with the camera angle looking for scenic vistas to take screenshots from.
The overall graphical polish looked nice, comparable to the Rift and the character animations looked very smooth.
I think those who were hoping that Bioware would fundamentally change the genre beyond their stated goal of emphasizing story and voice and who are tired of established MMO norms might be disappointed.
However, I found a couple of the dialog choices from the leak extremely interesting and I could see myself struggling to decide what to do with the Twi'lek encounter and the encounter at the Forge, especially without the safety net of a save game, and those choices occur within the first 10 levels, just imagine how long you could think on a plot critical point at level 45.
Personally I'm sold as I see a polished MMO set in the Star Wars universe, with Bioware dialogue and plot points.
Oh, and PvP scenarios that are designed to quickly launch and will auto buff low level players and reward tanking.
I'll definitely give them that it looks 'solid', with things looking as they're supposed to look. It's nice and clear which is something I like. However while it's well presented, I'm not sure it's beautiful and interesting to look at in a similar way to how WoW's landscapes (in an expansion zone, often from the air) or some of the Guild Wars2 zones look. Time will tell though.
I would share your concern if I was only basing the scope of the zones based on this snippet of the starting zone if I hadn't already seen:
And if the Devs hadn't said that planets like Alderan would be 6-8 times larger than the largest WoW zones.
OK so they're planning a meet and greet for the E3 event. One of the dev comments struck me as interesting.
Well, it could be all of the above, or none of the above. So far we're just trying to figure out if we should do it at all.For those of you who can't make the trip to LA, don't despair. As I've said before, we'll be at plenty of shows - before and after launch - in a number of different places.
The bold part is the interesting part. What cons do we have left this year? This could help narrow down the launch time frame.
Gen Con
Dragon Conare there any others? Only other one i can think of is GDC and that's next year.
Penguincon?
/crosses fingers
/calls Bioware
Edit: I did, in fact, write them an email =) Worth a shot, I guess.
How about a Biocon, set up their own.
How about a Biocon, set up their own.
Biocon sounds gross.
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